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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Looks bad indeed. Do you have any mods installed? If so can you reproduce it without them? You can just move the mod folders to a temp location and open a saved game to check.
  2. The Blitz is running two scenarios this month. Sign up for the April's Scenario of the Month has started over at the Blitz. This month the scenarios are: CMSF: Ambush at Al Sheik Bader (Note this is a custom scenario so you need to download it) CMRT: Tigers at Ogledow (Note this requires Fire and Rubble plus Battle Pack #1) The form post on theBlitz for sign up.
  3. The Blitz is running two scenarios this month. Sign up for the April's Scenario of the Month has started over at the Blitz. This month the scenarios are: CMSF: Ambush at Al Sheik Bader (Note this is a custom scenario so you need to download it) CMRT: Tigers at Ogledow (Note this requires Fire and Rubble plus Battle Pack #1) The form post on theBlitz for sign up.
  4. I suppose but wan't it an objective / desire even after the 2014 invasion? Yep, makes sense.
  5. Thanks for laying this out so succinctly. You have said them before but with more words and over more than one post :-). I have even pointed out what I am about to before too. I would add - restore territorial integrity to the 1991 borders. Yes, I was paying attention to you when you said the Ukraine might have to settle for less. Yes, I agree you could even be right. Likely right even. I just think it is unfair to leave it off the list. There is a non trivial number of Ukrainians who want that on the list of victory. Outside Ukraine too. I realize it doesn't mean they can necessarily get it but I think it needs to be there. As you, and others, pointed out they might be better off with some of those regions festering under control of Russia and no longer a drain nor a problem for Kyiv but there is no denying that Ukraine feels aggrieved after the invasion of 2014 and would like to have that restored too.
  6. Yes, agreed 100%. Keep it tight and simple. Preferably so simple there are none. A way more interesting and fun thing to do is introduce a few rules on how you manage C2 - for example the Hard Cat rules (https://community.battlefront.com/topic/135087-hard-cat-rules-v2i-simple-to-use-command-control-rules-updated-01-june-2022/ ) Those don't create expectations that opponents will not do things to hurt you it just limits some of the god view flexibility. Yep, for me if someone reaches out with a bunch of rules it's a major red flag they are going to be no fun to play against. Not to mention I would hate to accidentally break a rule I agreed to because I simply forgot - I usually have a few games on the go after all. So hard pass if a new player starts saying "oh and do not this... and don't forget not to that...". Now having said that, a long time playing partner who wants to experiment with something, that's a different kettle of fish I'm all in on trying something interesting. That's not what we are talking about though. One of the great things about CM is rules lawyers are not successful because a truly impartial judge is keeping the game rules - the computer. One that you cannot wear down and befuddle. I suspect there are people here who have played war games with the people I call rules lawyers and don't want to repeat the experience. It used to be you were required to play with who showed up. Not any more
  7. No lol in no universe is a running vehicle getting an accurate sound location and pinpointong the exact location of the enemy. I know it is common for us to call them sound contacts but they are not all sound contacts. They are unclear or unestablished contacts. Sound is one way but just spotting something but not being sure what it is exactly is also depicted by the same symbol.
  8. I suppose that's true. I didn't think something else was going on at the time but the building could have been damaged by other things I suppose. I really should see if I can do it again I suppose
  9. In general I like that one but in my opinion it would be wrong to cancel area fire all together. Try this: @Bil Hardenberger created them and I helped refine them.
  10. I agree 100 percent. So much I'm replaying instead of just upvoting
  11. No offense but I call this a myth or maybe it was patched out as well some time ago... I donĀ“t know. In all my matches I never had a wounded soldier because of the backblast of those weapons. They get pinned or even panic but I doubt that they can be wounded this way (even though it would be realistic in some cases). Well I do not have the save or a screen shot. I was surprised too. It happened in a small shed in RT. One of those 4x8m sheds. They fired and the shed came down around them. I forget if one or both of them were lightly wounded.
  12. They will. Roof top will be not too bad but inside they usually suppress themselves. I once had a team fire from a small shed and lightly wound themselves. Basically the back blast has an effect if they are in an enclosed space.
  13. Dude you think missing super important information means I can read your mind Ah I see your fuller explanation. So delete this: I still don't see the kinds of issues you are experiencing. So my mind reading is stumped
  14. LOL stop driving your stuff in mucky places. I am unaware of any bugs related to bogging so I do not think there is anything to fix man.
  15. Even with enhanced optics and IR and and and.. there is still a chance things will not be spotted. It's just human nature to miss stuff or pay attention to one thing and miss something else. More importantly that is modeled in the game. So, I agree there is more testing that needs to happen for sure. Just starting with a statistically significant set of runs. That would be a starting point though. All the other factors would then need to be considered. First one I can think of is what happens if the T64 is on a slightly higher elevation does that change things - especially for the guy in the grass. Feel free to conduct the tests. I would, personally, not even weigh in until that part gets done. If you try to chase every anecdote down you will get tired of running pretty quick. Having said that we should all pursue the issues we think look interesting / problematic.
  16. The main problem with road travel is; there are no roads as we experience them in the game. What there are. in the game. are a series of tiles that look like a small patch of road and can be assembled in to a series that looks just like a road. So, there isn't anything for the computer to travel along that is contiguous and identifiable. That means creating code that allows units to travel along a road is a lot harder and more prone to issues. Solutions that worked around that didn't really create the ability to travel along a road. They did other things that may or may not have been useful or matched the expectations of the name.
  17. That tool does not. But I do have: https://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html Which you can sort by Date and it is updated with the latest information. The whole site is getting updated slowly but Red Thunder has been done. I'll make a formal announcement once the whole thing is up to date.
  18. OK I'm sure it will be @Grey_Fox's suggestion that will fix it then.
  19. Don't hide your team when you want them to act. Hiding greatly reduces the team's spotting ability. Unless the armour is unbuttoned. Then they team members will fire small arms at the TC I am fairly sure that armoured cars count in the armour arc. Maybe. The risk is they will fail to spot the tank. Target arcs are meant to prevent your men from firing. So, use them carefully and sparing.
  20. Brad is that you? Funny story, in a team I was on we changed our source control rules and made it mandatory to enter a description when checking code into the source control repository. We did this because some people were checking in code without any mention of why. Our troublesome team mate just entered '.' as his description. Sigh
  21. Second possibility is you have font scaling set on windows. You can fix that by selecting the comparability tab for the properties of the .exe. Let the game control the scaling and it should fix it. Those instructions are from memory.
  22. Yes, that sometimes happens. It should resolve it self in a turn or two. That has always been my experience anyway.
  23. Yeah I was going to say people will be keen to frag Jar Jar.
  24. Yeah, it must be because that post is going to have me thinking all day too. Dude you have to write a book at some point.
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