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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Oh a daily award - excellent - perhaps I'll win it one day. Oh who am I kidding that will never happen.
  2. That is a good summary. Interesting. I wonder if it is an OpenGL implementation difference between the drivers he has for the m50 and the drivers you have for the 1060.
  3. I recommend everyone just add him to your ignore list. Then you don't have to see this silliness. I know - that's why I like the term so much
  4. Minute 2:00-1:59: Capt. Leslie and his party were done with introductions and some practical discussion. They had just started on their second cup of chai and were planning to spend a few pleasant minutes on friendly chatting when the HQ sent for him and his 2IC – “Battalion command reports an enemy formation has been spotted approaching from the East”. They excused themselves from the chai and headed back to the command post to hear the details and alert the rest of the company. As they headed out the door Capt. Leslie noticed that one of the younger men who had not said anything during the meeting held back the translator, MCpl Haddad from 14 Platoon, briefly to whisper something to him. “What was that about?” He asked. MCpl Haddad smiled wryly as he replied “He said that if Assad’s men are coming he wishes us to kill as many as we can, so, there will be fewer for him to finish off - Inshallah”. Capt. Leslie thought darkly to himself “Well that *is* the plan. My men do not need help from God to kill the enemy.” It seems like this was going to be an eventful day after all. The first turn of action was uneventful. No contacts were spotted. My team on KT3 moved up and the infantry deployed. Minute 1:59: Orders I corrected my mistake and moved a squad up to TK8. To avoid tiring the men out, I moved 3 section up to take 2 section’s positions and moved 2 section up to TK8.
  5. Well there ya go. The battle pack content came out at the same time as the patch. So, you should be at version 2.1. The full install should be at 2.1 now but you can just install the patch from here: https://www.battlefront.com/patches Scroll down for the BlackSea patches. After that you will be able to activate the Battle Pack PM sent...
  6. The battle pack has no install. The game install includes the contents for the battle pack. All you have to do is activate it with your key. There should be an activate module shortcut on your machine where you can enter your battle pack key.
  7. Oops sorry I miss-read your post. I don't think Steve has announced that yet. I would look at the existing games for guidance. There will likely be bundles too.
  8. Nice try - that's an old post from the end of May.
  9. I did to the tank. I could have cancelled move orders and moved the tank over and re did them (that would have been the correct thing to do). But they are all out of view anyway so I didn't bother.
  10. While we wait for the actual shooting to start here are a few screen shots from the setup: 14 Platoon in position on Objective Lifeson 15 Platoon positioned on Peart Section of 15 Platoon and a section of 18 Troop move into over watch at KT3 The view from the command post on Lee Sniper team at the farm at Rutsey
  11. I also updated this image to include TRP 1 - 3 And I forgot to actually place troops from 14 platoon on KT8. I'll move them up there next turn. Yes, that is correct the turn is away and this is now under way...
  12. Nice you beat Ken to the setup. All he is left with now is lame sandwich crust jokes
  13. Nobody is cutting any crusts of anything. You know I'm defending right. Yes, that is a setup for you.
  14. Cool I didn't know that. I have never played CMSF1 so this kind of thing is cool to know. I could have taken the shot when he had his weapon in hand but just thought it looked cooler with the binos - especially since that is Capt. Leslie. Lots of tweaks in the new game - not just the infantry models What how close do you want? The guy holding the C9 is so close you can see his flag and his determination. Oh that will happen Bil gets his hands on a turn soon the dying will happen soon after that.
  15. My briefing graphics tutorial might be a good fit there. We should discuss that with @Bootie too. I am not sure when I'll finish it though...
  16. I am actually in the process of creating a step by step tutorial. But I am not done and it is on the back burner but I'll share a draft with you via PM. It will get you started. Wow good question. It has been done before but that doesn't mean they were OK. Copyright does allow for derivative works, so as long as some things are different I think you can say based on ASL scenario X but I would make sure that there are differences and that you write your own briefing etc. And consult a lawyer. Actually I would use an image from game. During play testing take some screen shots and is those.
  17. Did some thinking over lunch. Here are my current thoughts: An infantry platoon based in the north with the bulk of them on Lifeson to create a prepared reverse slop defence of that objective. I'll have a section positioned on KT8 with a scout team keeping their eye on AA1 and AA2. The sniper section at the farm at Rutsey so they can see what is happening early. They can use the low area to evade and return to Lifeson - hopefully. The FO, a section of tanks and the Anti Armour Lavs at Lee. I'll have the FO direct fires and spot for the anti armour units and let the tanks and anti armour use the village and the terrain to attack various enemy units as needed from key hole positions. The mechanized platoon at Peart with a section detached and paired with a section of tanks to move to KT3. The infantry can dismount and spot for the tanks from KT3 and have the tanks and the LAV attack targets using the terrain hide in. Then can with draw along AA4 back to Peart. This unit can also redeploy to Lee if needed as well.
  18. Yep, for those times when there is system damage. I am not really sure if that top mounted MG is remote operated.
  19. Then I will report that. Interesting I had never seen them open before since I always fight with them buttoned up. I only opened up for their photo. In a sense they are on parade...
  20. METT-T: Troops As described in the earlier post this is a combined arms force created by paring back the Independent Battle Group from the force selection screen. The force is company sized, two platoons of infantry and one of tank troop plus some elements from the battle group support company, a section of Anti Armour, a batter of 81mm mortars and a sniper team. Order of battle D Company: Capt. Leslie LAV Captain Team: Lt. Duncan (2IC) FO Tea: Lt Finnegan Also Attached to D Company from the battle group support Company: Mortar Platoon HQ: Lt McKibbin (with four tubes of 81mm mortars) Sniper Team: MCpl Morrison One Section Anti Armour LAV: Lt. Golfrey 14 Platoon (Mech Infantry with no LAVs): Lt. Corhill 1 Section: Sgt Greentree 2 Section: Sgt Bellemere 3 Section: Sgt Augustine 4 Section (weapons): Sgt Calder 15 Platoon (Mech Infantry LAVs): Lt. Jackson 1 Section: Sgt Pension 2 Section: Sgt Forbes 3 Section: Sgt Wright 4 Section (weapons): Sgt Merritt 18 Troop (Four C2 Lepards): Lt Bermier 1 Tank: Sgt Aurthor 2 Tank: Sgt Laurin 3 Tank: Sgt Gagon Fire support 1 battery (4 tubes) of 81mm mortars off map from the battle group 1 battery (2x2 guns) of 105mm guns HQ and support elements 14 Platoon 15 Platoon 18 Troop Fire Support METT-T: Time That battle is 2 hours long. I am sure we will end the battle before that due to casualties.
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