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_Itchy

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  1. Like
    _Itchy reacted to Panzer Lehr in The year to come - 2024 (Part 2)   
    Thank you Steve for your commitment my favorite game system. For nearly 24 years I have been playing CM everyday practically, I never tire of it and I look forward to every new advancement. Cheers to many more years of fun.
  2. Like
    _Itchy reacted to Artkin in The year to come - 2024 (Part 1)   
    Ill informed? No, he's right. 
    Armored brigade is absolute garbage. 
    Graviteam does not have the same micromanagement fidelity as CM.
    War in the East is not the same scale. 
    Warno is the same garbage thats been pushed out since Wargame: EE. 
  3. Like
    _Itchy reacted to Aragorn2002 in The year to come - 2024 (Part 1)   
    Got them all, but not comparable to CM. 
  4. Like
    _Itchy reacted to Vacillator in The year to come - 2024 (Part 1)   
    I had some fun with one of them (Kharkhov 1942 I think?) and I liked the editor well enough.
    But as I said I spend all my time playing CM.  There must be a reason, other than my stupidity perhaps 🤪.
  5. Like
    _Itchy reacted to Vacillator in The year to come - 2024 (Part 1)   
    I think I do too, I've tried most of those other games but what do I spend nearly all of my game time playing?  CM.
  6. Like
    _Itchy reacted to Aragorn2002 in The year to come - 2024 (Part 1)   
    Yeah, that will teach them a lesson. 😄
    Here's a thought. After BF has finally closed business (and long mey they rule), NO ONE will ever produce this kind of complicated and labour intensive wargames anymore. So let's praise ourselves lucky we've already got his much.
  7. Upvote
    _Itchy got a reaction from MOS:96B2P in Pre-planned artillery timing limitations   
    Thanks, though it didn't occur to me at setup either and I tend to play scenarios (especially H2H) blind so as to avoid spoilers so this sort of thing is usually only discovered once play has commenced. As I say, I think not having TRPs is more common that having them in most scenarios.
    Enjoying the scenario so far though. I'll let you know more once all my units are flaming wrecks...
    Thank you for putting it together, scenario design efforts are always appreciated though never loudly enough!
  8. Upvote
    _Itchy got a reaction from Megalon Jones in Pre-planned artillery timing limitations   
    True. Though, if you prefer to play scenarios as I do, you are stuck with what the designer gives you. I am playing one of the Kriegsburg battles at the moment. 2 hrs duration, big map, lots of artillery assets and no TRP's. I would say that is more often the case than not.
    Of course, scenario designers could add more TRP's, but a few extra options for time delay would be a more generic solution.
    I was more just curious to know the 'why' of this limitation rather than expecting a fix.
  9. Upvote
    _Itchy got a reaction from Megalon Jones in Pre-planned artillery timing limitations   
    I was just wondering what the official rationale for limiting pre-planned artillery to a maximum of 15 minutes after the start of the battle is.
    Playing some of the longer missions in Cold War as the Soviets especially, I find that limitation really frustrating. Heavy artillery with its long lead times and requirement for LOS from the observer once the game has begun, usually means that either the advance has to stop for 20 minutes while the observer gets in position and corrects the spotting, or your advance has to do without that incredibly useful asset altogether. Given the guess work involved in using long delay, pre-planned artillery typically means the further ahead you plan the greater the risk that your fires will be ineffectual, I don't see a problem in allowing greater time delays.
    What am I missing?
  10. Upvote
    _Itchy reacted to Anonymous_Jonze in Engine 5 Wishlist   
    I don't have a problem with the animation. I have a problem with their reaction when coming under fire. They don't drop to the ground immediately. There's usually a couple of moments where they're still walking around. I guess this could simulate confusion but somewhat frustrating anyway. Perhaps this is scaled in regards to the unit's experience... I haven't done any tests.
  11. Upvote
    _Itchy got a reaction from Bootie in The Scenario Depot III   
    Awesome. I have uploaded my one and only scenario!
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