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Crender

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Everything posted by Crender

  1. As you can imagine, I am finding it quite obtrusive. I would be happy to just be able to switch the placement icons off since it is these that are causing the problem. I think they are hard-coded?
  2. I've raised before the issue of ground textures rising up or shifting when a move order is being placed. I find the issue very distracting and I know others have the same problem. I think I have finally found the cause. I loaded an old version of CMSF - V1.08 - before the coloured placement indicators were introduced in 1.10. In 1.08 the ground is rock solid, never shifts or wobbles at all. Problems start with 1.10 when the yellow and red coloured placement squares are introduced. The problem is worse in CMBN perhaps because the ground textures are more complex. So whilst I accept the coloured squares are an aid to game play, allowing you to position units accurately, they do have an unfortunate side effect (on mine and other peoples machines). So, a plea to BFC - could you please look again at how this is implemented? If possible could you introduce a switch to allow people to turn off the placement squares if they are having problems with them? Thanks
  3. Lovely looking mod. Really looking forward to it. I was wondering about the roofs though. My roof is covered in moss - I expect roofs in Normandy have moss/growth/dirt on them so maybe they could be dirtied up?
  4. I really like the US armour that goes with this mod, and was wondering if/when German armour will be available? Thx
  5. An impressive number. But a pity IMO that some of the more obvious graphical glitches - flashing trees and wobbling ground - still remain unfixed.
  6. It is a shame that such detailed models are made to look flat by poor implementation of lighting.
  7. But I do feel better already.....just knowing its there!
  8. It would be nice to see something subtle - like on the Shermans. It probably wouldn't take too long!
  9. 1.2 looking even better! An upload would be greatly appreciated! Thx
  10. I'm using it. After some swapping and switching I have chosen yours in preference to Flesh's & Vein's (both of which are very nice). Yours does just what is needed - takes away the overly bright ground/roads but leaves the richness of the colours. An excellent and much needed mod. Thank you very much for doing it.
  11. Using your flames mod. Nicest one around IMHO.
  12. Fantastic work Vein! Just one thing old chap - you really don't need to mod the ENTIRE GAME to keep us mod sluts happy! Question - have increased vehicle saturation? The Kubel looks more saturated in your version. If you have I think its a great idea - the problem with the BFC colours was undersaturated armour against oversaturated background. Many thanks for your work - hopefully this will be ready by the end of the weekend?
  13. Looks really good - looking forward to this one.
  14. Just downloaded this mod. It really is excellent! Thanks for doing it Flesh. Just one thing, is it possible to make the bright green background (the layer that the battlefield sits on) look more in keeping with the new de-saturated terrain? Cheers
  15. Now then, lets see. NATO module was released 21-10-10. 1.31 released 26/11/10. So that is 6 months ago which seems quite a long time. And if the patch is still months away, then it could well be a year between penultimate patch and final patch that fixes the remaining major bugs. Seems like a long time to me. Game patches and mortgages arn't the same thing.
  16. A final CMSF patch was promised some time ago, and work was started on it during a natural break in CMBN development prior to the latter's release. Is there now an expected date for release of the CMSF patch and will it be before or after CMBN 1.01?
  17. OK so I've made the video, one in WMV format which is a bit blurry and one in AVI format which is much sharper and more like the in-game resolution. I think they illustrate the issue quite well. Problem is, I have absolutely no idea how to post them here. Or should I just email them somewhere? Phil? Cheers
  18. Thanks Phil. Its good to see someone at BFC taking note of this. I'll have a go at doing a video at the weekend....it can't be that hard!
  19. Thanks for your efforts on this. Like others have said, its an irritant more than anything; it is something you would not expect to see in a game and it does give a poor impression of quality. I like CMSF and play it daily. I just wish I didn't see terrain bobbling about as I play and the effect seems worse in the CMBN demo. If I could post a video of it, would that help?
  20. It is an annoyance that spoils rather than ruins the game for me. I would rather CNBN was like any other game and not have the ground move about of its own accord. Sure I can still play the game, but the experience would be better for me if this problem did not exist. I posted here to see if anyone knew how to fix it, not to get into a debate about how important it is. If it wasn't important to me I wouldn't have posted.
  21. A common issue then. Anyone tried/been able to fix it?
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