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Crender

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Everything posted by Crender

  1. CMFI patch, CW patch, CW upgrade or something else?
  2. Playing Fight at Vallebruca, I noticed when the turret of the SdKfz 231 turns it moves off-centre revealing the hole in the hull over which the turret fits. It isn't a damage model because the armoured car is undamaged. It happens to all the 231's in this scenario Not sure if this is scenario specific, but could do with fixing.......
  3. QB maps have a set of data (weather, time of day etc) attached to them including Length of Battle. Quite a lot of the CMFI QB maps have 2 hours as their Length of Battle. If I create a QB and select a battle length of say 45mins in the QB selection screen, then choose a map that has battle length data of say 2 hours, will this cause a problem? I am thinking that the ai is time-driven so the ai might plan to do something at 1 hour but my battle ends after 45 mins. Is it better to match the battle length I select with the battle length that is attached to the map I want to play?
  4. Hmmm. Just noticed a split in the background (beta shot 19 - just to the leeft of the truck). There was the same issue in CMA and it never got fixed. Hopefully this will be sorted by the time of release.
  5. I wonder why the beta screenshots are taken without much anti-aliasing? It doesn't help to make a good impression. In fact the alpha shots look way better IMO. Also slighly concerned to still see stripey/jagged shadows in some of the beta shots (9, 14, 16for eg).
  6. Yeah I just read in another thread that a different process is being used for shading which should help with some of the graphical issues like overly dark shadows. I'll try out the CMFI demo when it comes out to check out the overall effect.
  7. Thanks for the reply. Isn't that 'bump mapping'? I thought new shaders must be something different since bump mapping and new shaders are listed separately as new features.
  8. With a name like mine I just have to ask.......what does this new feature mean and what effect will it have? Apologies if this has already been explained somewhere. Cheers
  9. In light of all the excitement about CMFI I was wondering what the status of the 1.11 patch is? Is there still to be one and any expected timescale? Cheers
  10. It wasn't like this in version 1.01 so why add it in version 1.10? It isn't realistic (the commander wouldn't pop up to 'take a look' after every shot) and it it looks plain silly IMO.
  11. There was a 'Black World' mod for CMSF which turned everything except the game board........black.
  12. Nice mod, but a much thinner TRP would be a bigger improvement still.
  13. Any chance someone with XP 32 bit could run akd's tests? Thanks
  14. Thought I would just bump this to say I got the same situation in the nect C&F mission - Bolleville. Low visibility conditions and as soon as I hit the red button, enemy foxholes, wire and sandbagged gun positions are revealed and stay revealed throughout the game. Has anyone using XP 32 bit NOT got this?
  15. I am getting almost the same. Turn-based Iron, for clear conditions fortifications stay invisible (tested for 15mins). Low Visibility and No Visibility all fortifications pop into view some time during the first half of the second turn. Initial testing with RT suggests fortificastions remain invisiible - odd, since I was playing School of Hard Knocks in RT. Will test RT further tomorrow. I agree with you that this is in part at least related to conditions. Thank you for devising the tests.
  16. Well I'm kind of glad someone else has it! You start to wonder if it is just you after a while. I've only tested further in a couple of scenarios where I know there to be trenches or foxholes - Bois de Baugin and Buying the Farm and it does not happen in these. Could it be some sort of bug to do with the graphics card and scenarios with lots of field works? I'm using an nvidia gts250
  17. Here is a video of what I get. This is version 1.10, School of Hard Knocks which is the second mission in the C&F Campaign. Played Real Time, Veteran. As you can see, as soon as I hit the red button, the foxholes and trenches appear, which is not right, but I don't know what causes it - maybe a bug? This does not happen in Version 1.01
  18. Just straight in to C & F campaign on a fresh installs of 1.10 as described above. Maybe screenshots will help. I'll post some tomorrow.
  19. Then I can't explain it. Thanks for testing anyway.
  20. No, playing the normal C&F campaign. Have tested again as follows: Clean install v1.01, no mods, Veteran, real time against Clean install v1.10, no mods, Veteran, real time Start campaign, hit cease fire on first mission to get major defeat. That takes you to second mission, School of Hard Knocks. Leave set up as per scenario design and hit red button. In 1.01 you cannot see any enemy fortifications. In 1.10 the trenches and foxholes become immediately visible. PT, you are a beta tester? This is very easy to test and only takes a couple of minutes -just cease fire in the first mission to get straight through to School of Hard Knocks. You have to move the camera to near where the foxholes are to see them. The trenches can be seen quite easily from the US side of the map. BTW, if I save this mission in the set-up stage and try to load from that, I get a CTD. Not sure if that is relevant to the visible foxholes issue.
  21. I have just re-installed 1.01 and can confirm that the trenches stay hidden in that version. However, in 1.10 they all become visible as soon as you hit the red go button (playing real-time). This seems to be something (a bug?) introduced in 1.10. Hopefully it only applies to this one campaign/scenario.
  22. Playing Veteran Level. Went back to the save coming out of the first scenario, made no changes in setup, hit the red go button and the enemy foxholes and trenches immediately pop into view. Checked Buying the Farm which also has trenches and it doesn't happen with that scenario. This is odd. Not sure what is going on here.
  23. I am playing School of Hard Knocks in 1.10 and all fieldworks (trenches, foxholes, sandbag emplacements) are visible from the off. They were not visible until spotted in 1.01 as should be. Has anyone else noticed this? Does it happen in other scenarios?
  24. I'm disappointed at the effort BFC have put into this. The quality isn't there and yet more new bugs are in. I think this is my last purchase.
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