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mjkerner

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Posts posted by mjkerner

  1. Actually in my first version I used B.A.R. for J. "Mad" Gigson. But after checking that paratroopers usually didn't use B.A.R. I chaged this team to Scout Team. "Mad" Gibson's team is seriously rocking with his submachine gun. :)

    Play tip:

    To achieve all objectives you need to be AGRESSIVE and advance QUICKLY. Your troops are better trained than rear guard troops you're encountering. It will take some time before German make countermove. So prepare you defences.

    I've read Nordyke, so I always throw in a Bar team in a AB platoon.:D

    I didn't dilly-dally from the get-go, and although I haven't finished it yet, things are going pretty good. I like smaller battles like this where I can watch the action better, and get to know my guys, so to speak. Nicely done scenario!

  2. I went to play DeSavage's sharp little battle "Mouse Trap," and though it took me a while, I finally noticed that the bazooka team and one scout team were wearing the US infantry uniform, not the Paratrooper threads. I thought maybe Desavage had inadvertently chosen specialist teams from a regular infantry formation, but after a half dozen tests, it wasn't him. It's either a post-patch bug or my system has gone all barmy and such. [sorry I ever doubted you, Desavage, you never let us down before.:)]

    Imade a new battle file, chose a Paracute battalion, got rid of everything but an HQ, then chose Specialist Teams (from airborne infantry), starting at the top of the list and purchasing one of each from the top down. Then deployed them. I did this 5 times. The first team of any that have more than one option, like scouts or bazookas, is in the parachute uniform, and other teams of that type are in the infantry uniform. Single teams, like the BAR, are in the infantry uniform only.

    The ones that get the wrong uniform are:

    scout team 2

    FO team 2

    sniper team 2

    light mortar and bearers

    57mm and bearers

    .50 cal hvy mg

    BAR team

    bazooka teams 2 and 3

    breach team 2

    Is this a post-patch bug?

  3. rocketman, all in good time. I haven't started the street layout, the buildings, or the road up the mountain face...my goal is to try to have it finished in maybe 3-4 months, my target date for the Commonwealth module. ;)

    Erwin, Roger that. I will "chunk off" the RR Station and have the Maori battalion's February attack on it as a separate scenario. TheMarch attack from the north probably won't feature that southern area of the town.

    Mind you, this all may go to dust if I can't get the map right and look good. But maybe some testers will help out when the time comes.:)

  4. Fuser, as it stands, it's about 1600m x 1600m and includes (E-W) Castle Hill to the Rapido, and (N-S) the RR station to that 90 degree bend in the Rapido north of the town. It wasn't too hard to get the landmarks laid out--Castle Hill, the Nunnery, RR Station, abn Hotel Continental, and I have quite a few aerial photos and pencil drawings of the town just before the Third battle--Google was mostly worthless for determining the size and layout of the town in Jan-May 1944. Thankfully, it was much, much smaller than it is today.

    What I'm worried about is how this will play out, since rubbling is not modeled well IMHO in CMBN, and not sure the Fallschirmjaegers are going to get as good protection from the destroyed buildings as was historically the case.

    Broadsword, sorry, I didn't mean to hijack this thread.

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