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undercovergeek

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Everything posted by undercovergeek

  1. ahh - you have a point there sir!!! correct me if im wrong, i can build a map and then add appropriate forces later? i can just get to work on the topography and stuff for now? when do we see FJs? thanks for all advice and help *** ps - is there such a thing as an editor tutorial/map making tutorial? **
  2. after lurking for many months and playing the demo over and over again im treating myself to CMBN over the festive period - ive done a search for this topic but the results are a bit inconclusive and sketchy - im thinking a a fairly long map but not too wide, with the approaches to the town down the road from St. Mare Eglise, the flooded fields to the east and west and then the farm and the cabbage patches with the railroad down the extreme east - this being one victory point location and then at the end of the map what i hope to be a decent representation of the opening to the town - cafe normandie, the bombed house, the arches and the hotel with maybe the own plaza with the statue as the last victory location.......... worth a punt? - is there already one out there that i cant find?
  3. i know where he is but im sworn to secrecy - i found him by accident and asked if it was him, he confirmed it, but ill leave him in peace
  4. sigh - always the colonies letting us down!! Great advice all, thank you very much. Lastly (for now) is surrender a sign of the overall enemys morale or just that individual unit?
  5. after a battlefield left covered with US bodies i can confirm that after a very nervous delay the troops will open fire and lay waste to advancing GI's at close range despite being previously hidden behind a hedge - plan worked perfectly. A question now arises - i had 3 shreck teams behind a hedge, hidden, up rolled the tanks, up popped the shreks and up in flames the Shermans went - what order would i give for the teams to pop up, fire and hide again - as it was they killed the 2 shermans in 15 seconds and then spent the next 45 seconds getting shot at by an unseen 3rd tank. All in all - apart from important life experiences the last 60 seconds of CMBN have been the most exciting 60 seconds.. ever.... i shall post later about them
  6. i have noticed through hands clamped to my eyes (as i wait for death dealing incoming fire) that troops hiding in the hedges will occassionally change to spotting and then duck back down again - its not so much the benefit of surprise im after - i dont want to be seen until my mg42 is right in your face - so is hiding until that point the best option - with maybe one well concealed (not hiding) unit spotting the field of advance and then at the last minute ill manually unhide
  7. 1. if i order my pixeltruppen to hide, but still give them a target arc - will they pop up shouting 'surprise' covering that arc or is it only valid when they are unhidden 2. if i give the pixeltruppen a cover arc but a short one so that they look in the right direction but dont open fire - will they still spot beyond the range of the cover arc or are they blind until the arc is entered - basically in busting the bocage im trying to use the scout team as spotters but dont want them to open fire - ive given them a cover arc that has them looking in the general direction of the US entry point but only 10m in front of them - so will they scan the hedge in the distance or just stare at the ground 10 m in front of them? thanks for all or any help - still working out the puzzle and loving it
  8. First time ive even switched it on - hectic work schedule - its fricking beautiful!!! Had a blast for 2 hours with just the first 15 mins of this scenario as the Germans. Dear lord, am i supposed to be able to win this scenario?? Im not a grog, just a history enthusiast, but in this 15 mins ive seen HMGs and LMGs surpress masses of advancing US troops, ive blind fired through a hedge to surpress troops i know are on the other side and killed quite a number. The only 2 questions that have arisen so far - how do i resupply the anti-tank crews in the demo? and why sometimes is mortar support denied?
  9. does someone need to dig out the classic post about playing the game or playing a simulation (grog v player) - it was hysterical
  10. so..... errrrr those machine guns and their suppressive fire then????
  11. no worries........ grumble mumble mumble, leave this godforsaken county and come back home to gods own county and razzle frazzle gnash grrrr ..... cool!!!
  12. Im not sure it was the necessity of this battle or something agreed before or the 'rules' have changed, but the one and only time i used exploded tanker crews as a scout force against Ron i was politely informed this was most ungentlemanly - is it something you guys thought was acceptable, or was this more of a test than a full on, teeth gritted competitive game?
  13. Next!!!! Surely theres another DAR in the wings - excellent write up guys
  14. surely this is the bit thats most correct?! im under fire - im surpressed im not under fire - im not surpressed therefore supression goes up and down as the battle goes on
  15. i dont know whether im a lone voice on this issue, or whether im just in the wrong community - the game looks great, the tanks look great, the units, the action, the close up shots and the casualties - without wishing to cause any offense and i really dont mean to - who the **** cares if the field should be ploughed or not, whether the grass should be brown/green, green/brown for fks sake look at the pics - its awesome, just truly amazing
  16. would it be easier to lock these threads apart from access to Elvis and Jon S, so they can do their thing, and start a seperate discussion thread about what happens for the rest to join in with?
  17. i think from what youve said youre getting a lot more involved than most players - i think. I dont point my troops at waypoint a and say go and dont get immersed, dont get me wrong, but at no point is there notepads, pens and ground view searching ro contact points - i play wego by the way
  18. i bow to your superior smiley knowledge Wicky - thatll do just fine
  19. wow - that went tits up fast!!! If there was a pop corn chewing 'here we go' smiley - id have one right now!! 'Moon character' - lol
  20. lol - so vassal shows me where my opponent has moved his pieces and i then translate these to my hands on touchy feely real life board game? i see, so essentially it is a device to say ive moved here, and here are my moves - gotcha - i could be tempted - to play what ive no idea though - i look the look of the lock n load stuff
  21. so vassal isnt just some form of communication for 2 players to tell each other what the moves were and the dice roll results were - its actually the game on screen? Why then do you need the boardgame?
  22. ive never ventured into the PBEM realm with CMSF - is it a hosted, real time game from start to finish, or is it a turn based job - havent got the time and im on the wrong side of the atlantic for a full real time game without turns
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