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DaveyJJ

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Posts posted by DaveyJJ

  1. Tomorrow is still a possibility because the above date IS NOT THE RELEASE DATE*. You will hear the date when that day comes, not earlier. And you will read it here first. Well, not really here in this particular thread, but...

    You'd think that after so many BFC releases people would already have learned. :P

    *or... is it???

    Precisely. I'd take any mention of a release date not on the BF site and in these forums with a huge lump of salt. Yes, we're all chomping at the bit (OSX users even more-so, still not yet even having the option to order the bloody thing) but it'll be released when Steve and the gang say so ... not a moment sooner.

  2. Well there are some others who are ADC members you know. .... :cool:

    The problem is deciding which NDA to break.

    I to am an ADC member, with both dev licenses for OSX and iOS. 10.7? Nice goodness (that is, if I hypothetically have it installed on my second machine). Run it on my main iMac and risk not running a CM after a ten year drought? Not right now

  3. As dated as it obviously is at this point, I'm reminded of just how stunning it was to see a game that took the best elements of tactical board war games, threw in a dash of plastic army guys, and mixed it with a healthy dose gear-head geeky goodness.

    It was like some guy reached in my brain and pulled out the computer game that I'd always wished for. It's always going to be hard to top that initial wow factor.

    The modern themed stuff just doesn't float my boat the same way.

    Hear, hear! My opinion is identical. Only tactical WW2 game that "got it" ... can't wait to pre-order CMBN. Phil C????

  4. Snow Leopard is the minimum requirement. I have to assume Lion will work fine when it gets released late this summer (?), but given the OSX version is still "out there" we don't know how far along any testing in 10.7 might be, if the spectacularly talented OSX programmer (and hell of a man, rumour has it) Phil has even bothered to set up a separate dev machine with the latest dev build of 10.7.

  5. Most of the offices that deal with war records have extraordinarily friendly and helpful staff. In my search for my late father-in-laws wartimes records (and why he was awarded the Polish Cross of Valour for a feat of outstanding personal bravery on the battlefield) and mentions in dispatches, I've probably dealt with five or six different offices, and every one of them has been a simply stellar experience.

    One office even went so far as to let my wife know her father was entitled to but had never been given a number of medals and couriered them to our home in Canada with a delightful letter signed (and personally annotated) by someone high up in the current British Army.

  6. No WeGo!? Blasphemy!!!

    In all seriousness, WeGo is what attracted me to CMx1 in the first place. No more taking turns and no more realtime clickfest.

    Hear, hear!

    The last RTS game this old man could handle was Rise of Nations and only because it limited the number of things you could build per city ... stuff like Starcraft II is a sickening blur of WTF-RTS for me. Never managed to play any RTS like those well. But to each his own ... one man's fish is another man's poisson after all.

    WeGo all the way, baby. That's the beauty of CMBN ... play whatever one turns your handle.

  7. The flood of old-timers can also be slightly frustrating as well. A lot of game-related questions from people who have skipped over an entire generation of CM. The CMSF and CM:Afghanistan demos are free. If nothing else they'll offer a few hours of blowin' up stuff while increasing your motor skills for CMx2 camera movements. A little practice will greatly reduce the number of initial "this game sucks!" posts from people who are simply unfamilar with the UI controls.

    I'd still be playing CMBO et al if it weren't for Apple's decision to nix RAVE back in 01. Old timer who skipped generation(s) of CM goodness? Yes, certainly. By choice? No. And I'm still mad about it. :) WeGo for me too.

  8. Yes -- to this day, French newspapers in rural areas still occasionally have little "police blotter" news items mentioning this or that farmer or mushroom forager injured by a unexploded WWII (or even WWI) munitions.

    Yup. Just five months ago a village was evacuated to remove the 30 tons of leftovers from a WWI German munitions dump ...

    http://www.spiegel.de/international/europe/0,1518,730699,00.html

    And let's not forget the massive amount of unexploded explosives packed in tunnels under farms along the Western Front ... http://www.1976design.com/blog/archive/2004/04/18/largest-unexploded-bomb/

  9. 10.6 is the minimum requirement. The iMac will have Snow Leopard (10.6) installed already. Just hit the software update and you'' have the latest 10.6.7.

    10.7 (late summer?) will be a $29 or $129 upgrade or somewhere in-between.

    As a dev I already run 10.7 on a non-production machine at home. It's nice. I'll still run CMBN on my 27" iMac with 10.6.7 when it arrives though.

  10. . . . any chance of the boxed versions being posted out the day before the Day of Download?

    Not that I'm aware. I have a faint recollection of reading something posted by Moon or other BF staff that had the order of how things were going down a ways back, or perhaps not. I thought I'd read that the D/L day and mailing day would be simultaneous, but I'm sure someone will be along shortly to correct me if I'm wrong.

    Oh, maybe I should take the upcoming Monday off too, for that four day break.

  11. Hi all,

    As per one of my previous postings, I have finally announced how to win a downloadable license and copy of the upcoming OSX version of CMBN.

    Details have been posted (my 3,300th post) on the Inside Mac Game forums here ...

    http://www.insidemacgames.com/forum/index.php?showtopic=41653

    To win you'll need to visit the IMG forums, without question the finest Mac gaming forums online, and send me a PM via that forum with the answer to my posted question. I'm only giving one copy away so hit the forums and PM me the answer.

    Answer needs to be sent by the morning of Friday April 22.

    Good luck!

    (Again, this is for one OSX copy of CMBN to celebrate the return of the series to the Apple platform after nearly a decade.)

  12. This has to be one of the simplest, clearest, most rational developer explanations about DRM I've read in a long time. Bravo, Steve, for taking the time.

    As others have said, Google and Microsoft gather VAST amounts of information off your computer, whether you like it or not. And unlike us, they actually use that information for purposes that are not directly related to the functionality of your software. So when I hear someone giving me a sob story about being "spied on" or "inconvenienced" by our little wargaming stuff, I say cancel your Internet access and live in an information cave. Because honestly, that's really the only way to protect yourself. Don't want to do that? Well, welcome to the real world where life isn't a bed of roses :D

    "Fingerprints" have been in use for a couple decades now. What happens is when you activate the game logs a few pieces of information that helps determine your computer from a billion others. The information itself is utterly useless to us and is also not used by the DRM company except for it's sole intended purpose... to check against each time the game is run. If the game runs and the "fingerprint" doesn't match the system that it was activated on, you will have to activate again. At this point you use up a license. We don't want to be terribly specific about WHAT things we track because that's like a bank posting the make and model of vault, alarm systems, and cameras that are used to protect the depositor's money. Anyhoo, if the fingerprint checks out then the game runs.

    Now, is any information being beamed to the mother ship? Is a tinfoil hat needed? No and no, unless you really want to look rather silly :) Quick double check... the DRM works offline and doesn't require an Internet connection. Now, if the DRM just assumed you were OK if it couldn't contact the mother ship, then that would be a pretty easy way to get around the DRM, wouldn't it? So OBVIOUSLY the DRM is self contained and it checks internal to your computer and doesn't go external unless you need to activate.

    Lastly, where the heck is this DRM anyway? Is it some virus secretly installed on your computer by our installer? No. It is inside the CM:BN EXE. So unless you think Combat Mission itself is a virus and intent on causing harm, then you're all set.

    Remember, we aren't idiots. We know bad DRM drives away customers. So why on Earth would we spend so much time and money on a DRM that would piss off so many people that we'd go out of business simply because of boycotts by otherwise reasonable people? In the past 12 years have we struck anybody here as being particularly braindead and oblivious to our customers? I mean, we couldn't possibly have read every one of the several million posts on this Forum, but it's probably a safe bet we've at least read more than the ones in this particular thread.

    Bottom line here... cut us some slack. And if you don't want to, fine. Go away and try again later. We'll still be here, unless our turn towards evil suddenly becomes evident. Dang it... there I go, revealing our true intentions. Blast what the lack of sleep does to the judgement portion of the brain!

    Steve

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