Deadmeat1471
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Everything posted by Deadmeat1471
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Scenario - A bridge too far pt I
Deadmeat1471 replied to Deadmeat1471's topic in Combat Mission: Beyond Overlord
Version 1.1 DOWNLOAD http://www.mediafire.com/?ytihzogu4ny -
Heh, ill be doing lots of maps, i see great promise in the game engine. For starters theres BoB Iwo Jima Saipan Leyte gulf Guadal canal Okinawa France campaign (1944) Galipolli Iwo jima i think will be the best.
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Quick change to make the AI more deadly
Deadmeat1471 replied to Innocence's topic in Empires of Steel
Maybe its scared theres japs in the city with sharpened bamboo sticks? -
BTW, has anyone made a battle of britain scenario? ? i dont want to compete and also if they havent i can plan the airbase locations ad strengths. Notes to self 800 brit planes approx 2500 nazi approx
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Onion Wars Campaign is recruiting
Deadmeat1471 replied to Zarquon's topic in Combat Mission: Barbarossa to Berlin
I'm interested in joining, ill sign up to the forum tomorrow -
Scenario - A bridge too far pt I
Deadmeat1471 replied to Deadmeat1471's topic in Combat Mission: Beyond Overlord
Anyone had a go at the map yet? -
Battlefont should get some one to do a AWI game
Deadmeat1471 replied to Gunfreak's topic in General Discussion Forum
Hm i had always been interested in for liberty, never bought tho. will have to! -
Version 0.2 Based on the epic movie, A bridge too far. The scenario is marginally faithful to the film, and is a pretty good play. The allied objective is to reach the end of the road quickly. DOWNLOAD - http://www.mediafire.com/?3ai4wml52mm Notes for self for next Ver. Couple more German MG's 1 German tank (tiger?) Reduce the game length to simulate the need to move on quickly
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Allied Sub vs. Axis Sub
Deadmeat1471 replied to Snowstorm's topic in Strategic Command - GLOBAL CONFLICT
the only Sub vs sub kill i ever heard of was a case of semi accidental submerged ramming -
watch 'the battle of britain' and 'A bridge too far' Nuff said.
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Battlefont should get some one to do a AWI game
Deadmeat1471 replied to Gunfreak's topic in General Discussion Forum
take a look at ageod's wars in america, i find its easily the best AWI game (of a very limited number) and generally fun too, though playing against players is far superior to the ai. i think any other game should basicly be the same, only have some tactical aspects (as WIA is strategic only). AWI is such an interesting war too. -
dammit. how did i miss preferences.
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Anyone interested? ive only gotten back into CM recently and its hard going finding opponants!! my email is... shaunchattey@hotmail.com newbies prefered as i havent played in a long time thanks!
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Silly AT gun question
Deadmeat1471 replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
Thanks for the detailed answers, Im a great enthusiast of history, but some of us are still ballistics newbies -
Silly AT gun question
Deadmeat1471 replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
sorry to have dumbed down a complex issue i was aware even if correct, my statement was grossly simplified, apologies. Do you know of anywhere i could read about this subject? specifically the very things we are talking about, artillery pieces and armor penetration? As you are aware, my knowledge on the subject is.... limited. Question - IF a 42 cal gun is generically 'better' than a 24 cal short gun, then why use short barrels at all? (i have often wondered this in ignorance), is it the weight of the artillery piece? and the 88/L56 trumps both due to increased weight AND velocity. Saying that , a pak 42 has # Caliber: 7.5 cm # Barrel length in calibers: 70, the velocity of this gun is 20% or so higher than the 88, with a 10% lesser round? seems a superior weapon to me? Edit* scratch that last Q, i understand now. 'That's one of the things that made the German 88 such a fearsome long range tank killer. It still had a lot of its muzzle velocity even after it had traveled 1000 meters.' -
Indeed, the demo is generous though! like 6 months playing the demo map
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Silly AT gun question
Deadmeat1471 replied to noxnoctum's topic in Combat Mission: Barbarossa to Berlin
By this, i am thinking that the 57mm will be more accurate and can fire longer range than a 75mm due to the lighter weight, but the 75mm can pack more of a punch at a closer range? Surely the 75mm is placed in a more powerful gun, thus giving it more kinetic force to counterbalance the increased weight? my silly question. -
Looking for PBEM opponents.
Deadmeat1471 replied to borsook's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I can play SC2 Blitzkrieg, if anyone is interested. Shaunchattey@hotmail.com -
Heh you have to do that on dominions 2, its quite a reasonable work around
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I bought SC1 recently, using vista 32 and it works absolutely fine, no problems at all.
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Anyone still playing this? used to have a big fanbase i'd be willing to do Overlord or barbarossa pbem if anyone is interested.
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too. complex. brain. hurt. Yes, thats sarcasm
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lol god dammit. I just made a map of Britain with the intent of using it for a battle of Britain map, until i realised you cant save with the demo!! :eek: Its not a problem though, the map editor is amazing, i merely painted over the overlay and the map was done! Not bad is it? When i buy the game in the next few weeks, ill make a BOB map/mod. Ill no doubt have to increase the range of aircraft, to represent the more local scale of the map, other than that it should be fine. Then i can do my British duty and defend the motherland against the hun! *ps map took me about 5 mins to make
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Resolved: carriers are only useful for scouting
Deadmeat1471 replied to John DiFool the 2nd's topic in Empires of Steel
'One solution to my mind is to make two different types of tactical air arms: one naval air, and one ground support' I think this is a great idea, it would solve the problem entirely!