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Deadmeat1471

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Everything posted by Deadmeat1471

  1. looking at stats.... Comments: SSBN is Typhoon class, Vanguard class object is stealth first strike with nukes SSN is attack class submarine, object is to attack other submarines, ships and land targets I like the stats, only thing id criticise is i think the attack sub is WAY too dangerous, they have like a 20 point advantage to ssbn, it should have SLIGHTLY higher damage than ssbn, but a decent superiority in attack chance (representing role is taking out nuclear subs). My opinion
  2. reduce only offence, if you reduce defence infantry will be insane strong. tanks in urban environments are slowed because they fight street to street, their offensive capacity is reduced, their defence ie their armor is the same. My argument anyway.
  3. Just for fun, and because brit has put alot of effort into his patches... i feel another attempt at a scenario is needed. Bottom line, i like accuracy and history, fantasy is good as long as its plausable. Current ideas: *also only large scale can be done due to ai, so no 'blackhawk down' ideas pease Gulf war 1 or Iran/Iraq war or Vietnam war (dodgy but possible) or a world war 2 one? as Brit himself is already doing north africa one. Invasion of france? Russia? no stalingrad, too small scale japanese war in china?
  4. Anybody think this is realistic? lol and if troops in town, they have decent chance + can research better inf seems they need a down hit on their bad terrain penaltys tho, tanks only function well in open terrain!
  5. people still interested? id be willing to host a PBEM with only one or 2 people, preferably at least 2 players + me, i wanna get a game going! this game is MADE for multi, and we havent really used brits great pbem system!!!!
  6. I had an idea for units, dont know if this proposed. In future it might be nice to be able to create units in theunitset or independantly and then upload that single unit to the database. Example. I make a truck unit, up load it, someone else downloads and ticks somewhere to use deadmeats truck addon, fin.
  7. 'Game Updates' This is easily its greatest asset, Brit works his ass off
  8. Gamersgate is good, ive got quite a few from there. I personally HATE the battlefront site
  9. Count me in, i suggest pbem, is easier all round really, and supports diplomacy better
  10. Cruise missiles could simply be an 'aircraft' that destroys on attack? we could mod that in now i believe? or maybe we need missile carry capacity as well as aircraft carry capacity? (if it isnt already) Two typical modern subs i see are: Typhoon class submarine (Russian/Soviet) -Large -Not as stealthy as Los angeles class -Durable due to size -High payload Los Angeles class sumarine (USA) -Smaller than Typhoon (alot!!!) -VERY quiet -Quite vulnerable to damage -Good countermeasures both electric and acoustic (against torpedos) -Can carry cruise missiles
  11. I love this idea, as some people might have seen ive attempted to do several scenarios, one was Colombian civil war and one was Iwo Jima (with varied success!). I love the ideas of scenarios, my biggest problem was the AI, scenarios have to be compatable with the games AI My colombian one never worked very well in that sense. WW2 north africa seems a great theatre to choose If you need any help with anything, Historical research or ideas or anything dont hesitate to ask Brit!
  12. Personally, with regards to the ships - id make destroyers much cheaper, cruisers cheaper and battleships remain the same cost. I really can never be bothered to make anything but BB's. But this isnt a failing of brit, as it can be modded in easily. *wink wink*
  13. No not at all, in fact i was planning to take a big look at it again soon, revising it and improving
  14. you miss the point. Massing on ones borders is not a 'friendly' or 'un-responsive' move. It is a hostile move, the AI sees it as such, and replies as such. It may be a bug, but i quite like it for such reasons.
  15. am i the only one who thinks sending ships near the border of an enemy MIGHT be construed as hostile? I really dont see the problem. You send military units near their border, and they get annoyed, seems fair to me?
  16. 'Zero resource options: I did implement a game-setup change that allows players to increase the amount of resources in the game. That's not the same as a zero-resource option, but if the game-resources are increased, it makes resources less important.' Someone made a mod for this, so its not a problem me thinks
  17. I think scott is correct. The borders aren't arbitrary lines of 'blind' sight, they are areas of influence of the populous and military below the scope of the game (PT boats for example).
  18. The game is VERY easy to understand, whilst complex all of the complexities are easily accessible. Scenarios are very very easy to make, you can even use real maps for the game (as i have) however the fanbase is very small now, nearly non-existant
  19. Deadmeat1471

    cmsf pbem

    Ill play, i havent done SF pbem before and want to get into it Ill play red on any map (including quick made). My email is shaunchattey@hotmail.com
  20. Agreed. The dedication shown is rare and valued.
  21. Oh god dammit, i see what you mean, ill have to mak sue japs are ban from surrendering.
  22. as many as it takes , depends on how **** the US player/s do
  23. AKA black hawk down, an inspired scenario http://www.grognardwargames.com/viewtopic.php?f=9&p=134#p134 Accepting all, and as many as come. Also, will accept people whom dont have the game, to play via screenshots and orders given. Number of players determines the number of men you command.
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