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prlugo

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Everything posted by prlugo

  1. With not showing up you mean there isn't the unit in the mission or there isn't the icon unit in mission preparation (when you choose mission units)? In the first case are you sure you have all directory "models\human\sk_0\ger\..." files ? Also body_mip_1.mat etc ?Are your dds files in the right format ( compatible with game )?
  2. The Sergeant in the Snow - Mario Rigoni Stern. Italians fight and terrible withdrawal from river Don in Russia.
  3. Very good. To get rid of those binoculars unfortunatly you have to work on the body.msh file and there isn't a known way to do that: you can use msh converter to create a 3ds file for 3dsmax but after that you can't retrasform the model from 3ds to msh.
  4. Or try the same file names in dds format. I don't remember if kursk uses tga or dds.
  5. Files should be : body_256.tga body_128.tga body_64.tga body_32.tga Head_128.tga Head_64.tga Head_32.tga Head_16.tga Add them to your filelist for each human model.
  6. Tnx. Anyway is awful we can't mod human models and animations.
  7. Sorry i can't help. I haven't kursk. I think you have already tried to change these lines in many different ways: es ReplenishAmmo ( UNIT , 1 , x , x , x , HE ) ReplenishAmmo ( UNIT , 1 , x , x , HE , HE ) ReplenishAmmo ( UNIT , 1 , HE , HE , HE , HE ). Maybe Sneaksie knows how to do that or can ask developers.
  8. I havn't one and i don't know how to find it, but you can make your own filelist.txt with a program like process monitor.
  9. A suggestion : Release also modding tools ( plugins and scripts ) also compatible with last version graphical prog ( 3dsmax, blender etc ), to import export tank , infantry, houses etc. I think that modders could really help this game.
  10. I solved the animation problem !! I tried to import infantry models from kursk to africa but when the mission starts kursk infantry there isn't ...
  11. A new king tiger desertic skin
  12. Download the sfs extractor from the battlefron repository(In tow1 or tow2 africa repository) . It's a zip file : extract all in mission editor directory. Always in mission editor directory create a new txt file ( filelist.txt ) , open it and add the four lines above. Run the sfs extracor , fill the gaps tow mission editor directory and extract location ( this one should be your game main directory ). Close the extractor and re-open it. If all is correct you should see a file tree on the left of the extractor. Look for models\human\sk_0 ... etc Select only four tga files (attention) and extract ( tools -> extract ). the program creates models\human... directory with the files you need.
  13. I have only a problem with crew get in-get out animations ( there isn't the animation with elefant , jagpanther etc ) while king tiger, panther animations are correct. I have copied all ani files in the right place but i didn't modify the ai\animations text files. Does anyone know how to do that? Tnx
  14. Is also possible to pass vehicles from kursk to tow2 africa
  15. You can create a new txt file . Rename it filelist and put it in the Editor directory with sfs extractor. Run Sfs extractor.
  16. If i understood the question... For Tow1 in the filelist.txt ( for the extractor ) add these lines: models\Human\sk_0\usa\usa_paratrooper_summer\body_256.tga models\Human\sk_0\usa\usa_paratrooper_summer\body_128.tga models\Human\sk_0\usa\usa_paratrooper_summer\body_64.tga models\Human\sk_0\usa\usa_paratrooper_summer\body_32.tga The files are already in tga format . In Tow 2 files are in dds
  17. Is there an updated filelist for sfs extractor?
  18. IN my mission the total unit count , with reinf and spawns is about 280 ( armored cars and tanks + crew counted as 1 unit). You must consider that when a tank is destroyed the crew comes out ... the units number can rise quickly. For the triggers you can use the trigger guide , and watch with the editor a mission with spawns and reinforcements.
  19. De gustibus non disputandum est. Anyway you must follow orders and use captured guns and you can pass the mission.
  20. Eh eh quite difficult isn't it. I finished it with 20 casualties , an armored car destroyed and a valentine damaged. At the first village use the howitzer . You can reach the gun with a smoke screen.
  21. Try this: move the directory "single_missions" in the dir missions. Go to data\units\tanks create dir "ita" . Move dir "pz_ivf2_afrika" in "ita". (es Data\units\tanks\ita\pz_ivf2_afrika) . Go to Data\units\detachment create dir "ita" move there "afrika_italy_sniper_detachment" . ( es Data\units\detachment\ita\afrika_italy_sniper_detachment ) To add grenade launcher rifle, g41 use the editor (only for ger infantry). With centauro maybe there is a problem with tank crew.Data\units\human\ita\tankman_afrika is a directory created by me , i used italian officer models to create an italian tank crew. ( I haven't got Centauro expansion ). Maybe with centauro the fileid of the mod doesn't work.
  22. i tried but i can't change configuration. There is an error when i close the extractor.
  23. You need a new filelist.txt ( i created one with procmon.exe ) . Try to run the sfsextractor from theatre war 2 africa editor directory and simply change its configuration : In editor directory put kursk editor directory.
  24. Dr jones . Is there a way to use your mshconverter to create infantry models compatible with the game? I used it to create 3ds files for 3dsmax and it works. I modified the model with 3dsmax , after that i'm blocked. There isn't a process to re-transform the modified model in a body.msh file with skins correctly fitted. Here what i did:http://www.battlefront.com/community/showthread.php?t=89609 Tnx
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