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prlugo

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  1. Tnx Sneaksie. I found these files : models\human\sk_0\ger\Kursk1943_infantry\body_128.tga models\human\sk_0\ger\Kursk1943_infantry\body_256.tga models\human\sk_0\ger\Kursk1943_infantry\body_32.tga models\human\sk_0\ger\Kursk1943_infantry\body_64.tga models\human\sk_0\ger\Kursk1943_infantry\body_mip_1.mat models\human\sk_0\ger\Kursk1943_infantry\body_mip_2.mat models\human\sk_0\ger\Kursk1943_infantry\body_mip_3.mat models\human\sk_0\ger\Kursk1943_infantry\body_mip_4.mat models\human\sk_0\ger\Kursk1943_infantry\body_mip_5.mat models\human\sk_0\ger\Kursk1943_infantry\head.ini models\human\sk_0\ger\Kursk1943_infantry\Head_128.tga models\human\sk_0\ger\Kursk1943_infantry\Head_16.tga models\human\sk_0\ger\Kursk1943_infantry\Head_32.tga models\human\sk_0\ger\Kursk1943_infantry\Head_64.tga models\human\sk_0\ger\Kursk1943_infantry\head_mip_1.mat models\human\sk_0\ger\Kursk1943_infantry\head_mip_2.mat models\human\sk_0\ger\Kursk1943_infantry\head_mip_3.mat models\human\sk_0\ger\Kursk1943_infantry\head_mip_4.mat models\human\sk_0\ger\Kursk1943_infantry\head_mip_5.mat models\human\sk_0\ger\Kursk1943_infantry\Kursk1943_infantry.mat models\human\sk_0\ger\Kursk1943_infantry\Kursk1943_infantry.rect models\human\sk_0\ger\Kursk1943_infantry\Kursk1943_infantry.tga models\human\sk_0\ger\Kursk1943_infantry\spec1.tga (Only 1?) To see *.tga you need ImfViewer http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=442 With this prog you can save in dds format for photoshop.
  2. Sorry,a tecnical question. Does anyone know the exact name of the files dds ( skins) in the models\human\sk_0\ger\Kursk1943_infantry in kursk demo. I tried to modify the filelist.txt I found all others files ( .mat .rect .tga ) but dds are missing. Tnx.
  3. Fanatastic as always Knokke. A question for you... I tried to import in "Africa" the kursk demo models,icons,dethacment,text of the kursk ger infantry . The game crashes to desktop at the start of a loaded mission. There's a link, a file i can read with all instructions , so i can control if i'm doing something wrong. (maybe is a graphic prob cos i can't play kursk demo).
  4. Sorry I can't help. I can only say that i have the same problem. In my case problably it's a prob of the pc (old one) : at the end of the loading process of a mission the game crashes to desktop. The strange thing is that 1943 Africa works without prob. (slowly but it works).
  5. I can confirm this is quite a problem. I made a few new infantry models and i can't completely convert 3ds/obj files to msh. In the process i loose hooks and collisions ( expert mode on :eek:) . Another problem for me is the skin-maker job. I don't understand how it works(The gap between a 2d picture and a 3d model). A tutorial would be appreciated.
  6. Thanks Sneaksie. So is the same limit of TOW1. It seems more stable anyway.
  7. Is there a unit limit in Tow2 like in Tow? I added many units in the file mission.xml of the english demo. A tot of 20 tanks, 6 armored cars, 3 cars, 4 artillery units and about 170 infantry men. A number that in Tow1 is impossible (crash to desktop while mission is loading). My pc ( a bad pc) can handle the mission i made! Incredible if i think to graphic improvements. So there's a unit limit in Tow2? Is it possible to increase the unit limit also in Tow1 (maybe with a patch)?
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