prlugo
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Everything posted by prlugo
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I didn't test it, but in battle for normandy this solution worked. http://www.combatmission.com/community/showthread.php?p=1324460
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The argument for time limits in single play
prlugo replied to Paper Tiger's topic in Combat Mission Battle for Normandy
Time limit is moddable http://www.battlefront.com/community/showthread.php?t=101313&highlight=time+limit. This easy modification can increase your time but about AI i don't know if it works well after the regular 4 hours. -
My last mission lasted about 14 hours.
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Sie Kommen II Axis Campaign - Released
prlugo replied to Fredrock1957's topic in Combat Mission Battle for Normandy
Tnx very much! -
Sie Kommen II Axis Campaign - Released
prlugo replied to Fredrock1957's topic in Combat Mission Battle for Normandy
I'm looking for a file listing.txt to create a campaign in editor. I read the manual but i still have "error" problems in editor. Can anyone upload a complete txt example so i can understand where's my error? -
Sorry i only test in scenarios. In campaign you must extract and modify each mission in cam file. About saved games i don't know.
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Update: time at 19.04 about 7 hours of battle. It seems to work.
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On a total of 26 hours now i'm at 21 hours and 20 minutes, so i passed the 4 hours time limit and the mission didn't end.
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I 'm testing in a mission if it only change the time limit display or if increase the time limit effettively.
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More than 4 hours time limit in editor?
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I haven't tested it yet but i added a modified strings.txt file in Z directory and it seems to work. In notepad search for line. <E>4 hours <G>4 Stunden <F>4 heures <S>4 horas <I>4 ore <P>4 godz. After the "." add lines in the txt file i uploaded here : http://www.mediafire.com/?ec8cslef08ki9l0.
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To open file controls.tga in tow1 i used this prog ViewIMF-V1_0.exe but i don't remember where i found it. (search on google) . You can save as tga and then you can open the same file in all programs.
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I have irfan + plugins view but i can't open all files .
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My solution without imfviewer. I downloaded imageconverterplus (trial version). It opens tow2kursk files and you can convert them in dds tga etc.
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TOW Developers Should Look To Matrix's Distant Worlds
prlugo replied to HARI SELDON's topic in Theatre of War Modding Forum
Signed Knokke. I add one thing: We need a way/utility to mod ani and han files , to create our own animations. -
photoshop + a free camo plugin you can find on internet.
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Here an image of my skin work on autoblinda 41
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Really a good work!
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Ok now we know that the data files ( ini files ) are not correctly modified. Keep the 3 model files modified as i said. First Data\units\human\ger\kursk1943_waffenss(or as you named the directory)\unit.ini -> modify name line as model directory Data\units\human\ger\kursk1943_waffenss\parts.ini -> modify name line and MeshName line as model directory keep officer name line and mesh name line as they are. Data\units\detachment\ger\kursk1943_waffenss_detachment\unit.ini -> modify name line as kursk1943_waffenss_detachment and then also parts.ini you must modify crew0*_unit with Data/Units/Human/Ger/Kursk1943_waffenss
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The tga is soldier sprite with wounds ( red parts in wounded soldier ) Try to rename kursk1943_infantry.* with your new directory/unit name, example kursk1943_waffen... then if nothing change you have to modify data/units/detachment ( unit and parts.ini ) . I made something similar , i don't remember how i made it , but it worked.
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Are these your directory files? All of them? Which files did you extract in data directory ? Which directrories?
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Do you mean filelist or fileid ?That's a strange thing. I thought so cos when i modified tow2africa fileid first time (i added new infantry units and weapons) i reached a sort of limit, but after months i decided to add new tank unit (from kurk to africa) so i added new lines and they worked fine. So in conclusion i don't know if in tow1 there's a limit maybe like me you made a little mistake in file lines as i made in tow2. For the new units have you added all needed parts in fileid (magazines weapons etc)?
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Maybe you guys can figure out this
prlugo replied to nik mond's topic in Theatre of War Modding Forum
Maybe is a prob in data unit/detachment file, maybe you overwrite kursk1943_waffenss where you had to leave kursk1943_sniper or infantry( it depends if you want normal infantry or sniper icon ) . I'm not sure. -
Maybe you guys can figure out this
prlugo replied to nik mond's topic in Theatre of War Modding Forum
models\Human\sk_0\ger\Kursk1943...\body_mip_1.mat models\Human\sk_0\ger\Kursk1943...\body_mip_2.mat models\Human\sk_0\ger\Kursk1943...\body_mip_3.mat models\Human\sk_0\ger\Kursk1943...\body_mip_4.mat models\Human\sk_0\ger\Kursk1943...\body_mip_5.mat models\Human\sk_0\ger\Kursk1943...\head.ini models\Human\sk_0\ger\Kursk1943...\head_mip_1.mat models\Human\sk_0\ger\Kursk1943...\head_mip_2.mat models\Human\sk_0\ger\Kursk1943...\head_mip_3.mat models\Human\sk_0\ger\Kursk1943...\head_mip_4.mat models\Human\sk_0\ger\Kursk1943...\head_mip_5.mat do you have spec files? Anyway they are models\Human\sk_0\ger\Kursk1943...\spec1.dds models\Human\sk_0\ger\Kursk1943...\spec2.dds models\Human\sk_0\ger\Kursk1943...\spec3.dds models\Human\sk_0\ger\Kursk1943...\spec4.dds