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jbmtintin

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Everything posted by jbmtintin

  1. This campaign is a very good one, many thanks Blücher! Maybe I would prefer it with less people, but it is only my feeling...
  2. Right. But take care of the artillery, which took care of my Pak posted in front of one bridge, with a Panzer IV. This one blew up after killing five US tanks. Not so bad, but not enough, as my other Panzer was stuck in mud when coming to help. Luckily, I had two remaining privates from two decimated teams with Panzerschrek. They took care of the two Shermans who were into town...
  3. The same for tanks, all lost because they were immobilised. I hoped they would be back, with the track fixed too... or out the mud. I had only two panzers IV to defend, no Panther anymore... I had a "No winner" end of the party, and that makes me win the campaign.
  4. Here is a new link, I think it is ok for all, now...: https://viewer.zoho.com/download?genFile=gdlE7
  5. Ok, I didn't check, I didn't know that you had to connect to the site. I will find another way to do that... Thanks for the info!
  6. I would like to know if this kind of list could be useful for the forum (http://fr.calameo.com/download/0009681446fee59a86e96). Once finished, a "survey" or vote could be launched, to know what seems to be most important for us. So BF could take a look at it... Just give me your opinion, to know if I continue that. Also you can help me to create this, and put a question and the answer (with links in the forum) into this thread... Thanks for your answers!
  7. Well-advised! "avoid town edges", in order to avoid fire from tanks I assume?
  8. I agree with you. But I was one time happy with that! During an assault, the Panzerschrek team (2 guys) was first, and I find that crazy: I knew there was enemies in the house, and I didn't want my AT guys dead. Luckily, when enemies open fire, the Panzerschrek guy just aimed the house, and killed almost everybody without batting an eyelid...
  9. Great! I am trying to make a map, but it takes time, it would be easyier to have such a tool. But I fear it would be (almost?) impossible to create such a tool...
  10. Maybe only the first post could include a list, with just a few guys who can change it (with a new account?), and other people saying in other posts "for this question you have the answer from Battlefront there"... So everybody could be redirected on the first post of the thread. But someone "strong" (senior member or beta tester etc) must be included in such a project, because it will trigger a lot of debates (what to include in the list, why such answer...).
  11. That is exactly for these members that such a thread would be done! We could say: you have the answer there, so...
  12. And can we have a list of all these questions with only the right answer? A thread where only some guys can have access to change, with only questions / answers taken from other threads. Other people could only read. Ideally with links to the concerned thread...
  13. Have we got some "official" answers for these questions, from Battlefront or a developer/programmer? Can they give us such informations?
  14. So engine won't be able to give us the info? So we will continue to evaluate it ourselves. For an "Elite" gamer, it is not a problem, as he has game experience to know whether a shot is possible / credible or not...
  15. So the guy knows that it will be a very difficult shot.
  16. I just check, it seems not... So you just know if all your firepower will be used or not...
  17. But engine should say if it is an easy or difficult etc. shot, as the guy with his bazooka knows that (and this evaluation should be more or less accurate according to the experience of the soldiers in the formation)... This won't be a probability, but a feeling. It could help, I think, but maybe too difficult to implement? Anyway we can more or less evaluate that thanks to the blue / grey LOF (Line Of Fire) and experience of the team...
  18. Sometimes, I have a section keeping running although under fire. It should be better to stop and fire, even before being "suppressed". I see that as an assistance in order to keep units as safe as possible, even if we are watching something else. But I think I do not have an usual way of playing, as this thread does not have the success I thought. I will have to wait for this change thus.
  19. What about a "Sensitive cursor (or checkbox)" for each movement, with an effect like "hunt" order? For each movement we could say if we want guys to stop running if they are taking casualties or fire, if they see any enemy, etc, or keep running whatever happen. Evidently sensitivity won't be the same according to the movement order. This would avoid having too many casualties without knowing...
  20. Sometimes when a guy does not receive aid, it is just because he has no friend in his own section... Could be a bad guy.
  21. Great! Thanks a lot for the idea, Clark, I hope it will be taken into account! We should be able to choose between this bar, the other one at the bottom and both of them if we want to (I choose this last option, when it will be available... I like having detailed informations about my units, and the their rifles, etc.). I think that icons in the new tab could show when a unit is under fire and when it is taking some casualties (avoiding loosing units without knowing...). By flashing on and off in blue, orange, red... for example.
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