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Battlefront Repository

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Everything posted by Battlefront Repository

  1. CMRT alternate silhouettes v1Replaces vehicle and weapon icons, with optional range, penetration, armour, etc info. More...
  2. This scenario is essentially based on the "1939 Storm Over Europe" and my "1939 Battlefield Europe" campaign. Romania and Canada are separate major nations along with the United Kingdom, France, USA, USSR, Germany and Italy. Improved Battlefield unit settings, graphics and sounds. For more information please visit my HomePage...http://battlefieldeuropeproject.webnode.com More...
  3. Three versions for the main menú of the game: - A collage of allied propaganda. - A photo of D-day.- A view from inside a bunker at Omaha beach. Enjoy itEgger More...
  4. Multi Plan, Multi Group, Multi Objectives Plus Hidden Objective! More...
  5. Quick Battle map based on the map created for the classic CM:BB scenario "Cracking the Egg" originally designed by Tim "Rune" Orosz. Meeting Engagement, forest terrain, heavily shelled crossroad and small village, 1040m x 1040m. More...
  6. QB Map based on the CM:BO "Chance Encounter" scenario. Rural, low hills, crossroad. Meeting engagement type. 800m x 960m More...
  7. A quick - infantry only Quick Battle, with German forces already setup and ready to go. Just hit the Start Button. Play Germans vs. Soviet AI only. More...
  8. Two options to decorate the main menu, a colored photo of two Shermans in Italy or a collage of Italian propaganda. You can use one of them for splash background in the main menú. Enjoy it. More...
  9. I've made two collages with propaganda, one for German side and the other for the Soviet.You can use one of them for splash background in the main menú. Enjoy it. More...
  10. Short, squad-level scenario featuring the escape of a German rifle platoon from the encirclement and destruction of LIII Armeekorps around Bogushevsk. Axis-only, fictional scenario. More...
  11. Soviet rifle platoon with attached sappers must blind a German OP under the cover of darkness, bad weather and artillery fire. More...
  12. This is a detailed QB Map of a two bridge river with steep bluffs, lovely Hotels and churches, and busy farm lands. It has a Full range of attack/Defend Plans and uses multiple order groups and times. Play best with minimum 1 hr time set. More...
  13. Short, squad-level scenario featuring the escape of a German rifle platoon from the encirclement and destruction of LIII Armeekorps around Bogushevsk. Axis-only, fictional scenario. More...
  14. Replacement files for the foxholes, sandbags & trenches. Updated to work with Red Thunder. More...
  15. A fierce counterattack by the 5th Panzer Division supported by the 505 Schwere Panzer (both part of Kampfgruppe von Saucken) to reopen the main road from Orsha to Minsk to provide an escape route for the trapped forces of the 4th Armee.The map of this battle measures 1232 x 1568. Size of the forces involved is company(+). To be played as Axis vs AI and perhaps H2H (though not tested that way). More...
  16. Benpark German Foliage Helmet Mod. Adds hasty foliage camo helmets & a few extras. More...
  17. The Germans attempt to break through British Lines,Germans Paratroopers have dropped on Rivisondoli .....with the bridge in their hands Germans are able to advance towards the objectives. Only H2H. British Forces vs Paratroopers and Panzergrenadiers. Author website: http://www.duelinthemist.com/ More...
  18. This is my take on a semi-transparent leaves mod. This mod differs from earlier transparent tree mods in that it only affects the trees that you would see with the 'show nearby trunks only' option enabled. It does NOT affect distant trees, because you'll still want to see where all those distant forests are on large maps. More...
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