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Battlefront Repository

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  1. On the morning of 18 July 1943, the sentries of the Hasty P's were shocked to find six truckloads of panzergrenadiers parked below their bivouac... More...
  2. Zip contains 3 Quick Battle maps set in Bree-land (Bree, Archet, Combe, Staddle). Huge (2704m x 1232m) maps with separate Axis and Allied AI plans. More...
  3. Quick Battle map cropped and modified from the larger QB Bree Map. 960m x 656m rural map tested with both Axis and Allied attackers. More...
  4. Quick Battle map cropped and modified from the larger QB Bree Map. 800m x 668m forest map tested from both Axis and Allied sides. More...
  5. Quick Battle map cropped and modified from the larger QB Bree Map. 656m x 608m village map tested from both Axis and Allied sides. More...
  6. When the FSSF patrolled enemy lines at Anzio, nervous German soldiers complained that "the Black Devils are everywhere!" 7 mission campaign, ver 1.2 More...
  7. When the 1st SSF began patrolling enemy lines at Anzio, nervous German soldiers complained that "the Black Devils are everywhere!" 7 mission campaign More...
  8. Micro-scenario based on the Victory Games boardgame AMBUSH. Solo as U.S. vs. the AI. and lead your squad across Map A toward "Bloody St. Mick." More...
  9. 1-77th Armor Battalion finished the job at the highlands, swung north to the Turkish border and starts the fight into Aleppo: a remake of the Die Kunst des Krieges German campaign with US Army units.ORBATs, unit objectives, reinforcements and unit placements on map are replicates or closely resemble that of the original campaign. Mission flow is linear and do not branch. You will now continue to fight at Hama on day 4 after finishing the day 3 Aleppo scenarios, unlike the original campaign where either one route is chosen. Also, if there're multiple versions of the same scenario, i.e. Al Bab has 3 versions, the toughest one is chosen, along with its refit/repair/resupply/rest chances. Instead, there will be partial refits to core campaign units after each day ends, to make up for the prolonged and fierce fighting. The campaign briefing is updated accordingly. Lastly, ofc, each scenario has time limit extended to 4 hours.As usual, the scenarios, core unit file and script file is included in the download. Feel free to make any edits, and re-generate the campaign to your liking! More...
  10. CMFI Icons with (mostly) period tactical symbols. Compatible with 1.12. Including in zip file alternative blue German and Italian icons. More...
  11. This tool allows you to get formation or order of battle in CMBN's unit purchase screen.You can see the beta demo. http://youtu.be/nrjZjcGKs1k.Appendix:*The charts of QB Allied & Axis troops points and rarity, are included.* More...
  12. Brits must prevent small group of King Tigers from crossing town and exiting. Same map as "Seizing Ciembienne". Ficional, allied vs AI only. 5 different AI plans. More...
  13. The Germans have control of the northern heights near Landing Zone T. The Americans have only one weakened battalion to clear them off. An airborne reinforcement group is scheduled to land in 1 hour. Can the Americans clear the heights in time? This scenario is primarily an infantry engagement. It is best played as American player vs German AI. However, both sides can be played against the AI. The challenge is to play in real time. As for human vs human (PBEM), it is recommended the stronger player be the Germans. More...
  14. A half company of infantry runs into a German blocking position. April 1944. More...
  15. My first offering. Comments and criticisms always welcome. Hope this will be the first of many. More...
  16. Multiplayer game designed for three people.Viller Bocage Axis Attack / Assault60 minutes. More...
  17. Minor fixes to stock art for Gustav Line, including Canadian BD div patches, king's crown insignia and maple leaf for Quick Battle selection. More...
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