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Battlefront Repository

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  1. CMBN Commonwealth module art for Churchill IV, V and VI tracks.MikeyD More...
  2. This Quick Battle map is based off scenario #1, Fat Lipke, from the Combat Commander: Europe board game. More...
  3. This Quick Battle map is based off scenario #2, Hedgerows and Hand Grenades, from the Combat Commander: Europe board game. More...
  4. Squad Leader Scenario 108: "Blockbusting in Bokruisk": June 1944/ 0500 hours: During the destruction of Army Group Center many of Hitler's “Fortified Localities” were cut off and surrounded by the Soviet advance. Bokruisk was just such a city. The city had become a fortress, with pillboxes and old tank turrets being used throughout, but Soviet attacks came from the northern and southern flanks where the Germans were least able to cope with the threat. After successfully breaking through fixed outer defenses, the Soviet's attack turned into bloody street fighting. Played as HtoH, Human vs Computer (both sides)/ Battle Type: Allied Attack/ Environment: City & Hills/ Time: Dawn/ Battle Size: Small/ Map Size: 928m x 208m More...
  5. June 23rd 1944 1st Belorussian front. 3rd Rifle Battalion / 242nd Rifle Regiment / 14th Rifle Division / 65th Army At 1st Company HQ - 03:00 AM - Comrades, we will be the first elements to attack a vital supply hub, South of the Bobruisk town which stands between Minsk, to the North East and Baranovichi to the South West at 06:10 AM. Our Stavka orders are to establish a bridgehead, mop up the remaining Germans pockets of resistance around, while our 244th and 246th Rifles Regiments will do a deep North penetration pincer movement to rejoin 3rd Army elements coming from the East. Bobruisk will then be fully encircled. Reinforcements and supplies to the German 9 Armee will be totally cut off and that should lead to its surrender............... More...
  6. CMFI/GL vehicles & weapons categories translated to spanish using historical terminology. "Excel" or "Open Office" are required to open the file.By Whiterider More...
  7. The Soviets have advanced rapidly in the past days and are now at the Gates of Warsaw, but may have overstretched themselves. Field Marshall Model feels the time has come for a counter offensive. Reinforcements for this counter stroke are brought into the area as fast as possible. Even though not yet complete, he orders the German 19th Panzer Division to counterattack right away near Radzymin on 30 July 1944. Play as Axis vs AI or H2H. Map size: 1504 x 2320. Force size: Company (+). More...
  8. This is a Quick Battle map based on Scenario #1, Fat Lipki, from the popular Combat Commander: Europe board game. More...
  9. This Quick Battle map is based off the first scenario, called Fat Lipke, from the popular board game Combat Commander: Europe. It is a meeting engagement between German and Russian units. Situation Report from the game: " Lipki, Russia, July 3, 1941 - As tanks of the 1st Moscow Motor Rifle Division clashed with the 18th Panzer Division's armored spearhead north of Lipki, infantry elements from both divisions were tasked with securing their respective southern flanks.One such encounter between these flanking forces occured in a heavily-wooded hamlet south of town, where several Platoon-sized groups met while trying to secure an important crossroads."This is my first map for Combat Mission. I'll create a scenario version of the map soon. Right now it is meant for Quick Battle play. You can find the map in Quick Battle with Meeting, Forest, Day, and Small settings.Enjoy.Jeff More...
  10. The Soviets have advanced rapidly in the past days and are now at the Gates of Warsaw, but may have overstretched themselves. Field Marshall Model feels the time has come for a counter offensive. Reinforcements for this counter stroke are brought into the area as fast as possible. Even though not yet complete, he orders the German 19th Panzer Division to counterattack right away near Radzymin on 30 July 1944. Play as Axis vs AI or H2H. Map size: 1504 x 2320. Force size: Company (+). More...
  11. Patch fix: 88mm Pak 43/41 anti-tank gun with corrected 'standard' and 'muddy' textures. This art corrects an error in the game that displayed the 88 Pak 43/41 gun in the game as 'muddy' regardless of ground conditions. Artist: MikeyD More...
  12. Russian Recon Troop fights to the Vistula in Warsaw. Inspired by ASL Scen 7, uses actual historical terrain. Not related to Andrew Bodicky's scenario. More...
  13. This is a translation of Squad Leader scenario R217 "The Whirlwind." The scenario represents an attack by the divisional staff of the 471st Wehrmacht Division (accompanied by a flakpanzer) on the village of Aschaffenburg held by elements of the U.S. 26th Division of the 3rd Army. More...
  14. Translation of ASL scenario No.7 "Dash for the Bridge" into a CMBT scenario. The scenario pits remnants of the SS 13th Panzerjäger Co. against recon elements of the 1st Polish Armored Brigade. More...
  15. A simple mission designed to show the vehicles & guns of the German military. More...
  16. Small scenario in which you command a Soviet Cavalry company. The company has orders to attack the German Vorposten (outposts) in the opening days of Operation Bagration. Force size: CompanyMap size: 784x624. Playmode: Allied vs AI only! More...
  17. Cross of Iron theme Hänschen klein music splash & Sergeant Steiner_face_by_JorgeMC More...
  18. Retaking of Koshtovnist’ Soviet AI Verse Axis… Large..Time: 2 hours 30 mins Played in a Forest, Town & Fields. More...
  19. A simple mission to view all of the tanks and other vehicles available for the Red Army. Created with version 1.0. More...
  20. Six new camouflage patterns for the Soviet infantry. The patterns are historical, but adding them in the amounts this mod does isn't. It does add some additional variety, which I wanted for the Soviet side.Includes the following pattern: "tan and brown""green and brown""leaf"There are no Soviet smock models, so I've made do with the standard.There are also additional details like Telogreika pants. Not really seasonal for Bagration, but maybe someone has bad circulation and wanted to keep theirs. Again, variety was the goal here.Plus one "captured German pattern". This is the last file (#14) if you don't want to use it- simply remove from the folder.Normal maps included.I've used Vein's Soviet mod as a base for some of these, since that's what I use, and I wanted to keep everything matched in terms of general tonality. It should be fine with the stock game, however. More...
  21. Axis defense against Soviet AI attack. Trench warfare a la kohlenklau. More...
  22. This scenario is a project of mine for quite some time, when I bought the expansion of gustav line, I missed a scenario of Montecassino. I was waiting for the 3.0 engine and flamethrowers to upload this map, but saw that there is a project to bring to market an extension on the same subject, I have decided to upload it. I have focused on the assault of Polish troops on the positions of Cassino and the Monastery, I hope you enjoy it. Egger. More...
  23. Russian Guards units assault on German semi-prepared position. Large Scenario playable as H2H and on level IRON only. More...
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