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Battlefront Repository

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Everything posted by Battlefront Repository

  1. All six of my previously released Red Thunder bridge mods, now in one convenient download. More...
  2. New textures for all fences in CM:RT (picket, stick, wire & wood). More...
  3. 31 new Soviet posters. These replace and add to all (both German and Soviet) posters in the game. The game displays these randomly. More...
  4. This is a fictional scenario.Date: june 27, Time: 04:15 (sunrise) Playable as the allied attacker against german AI.Mapsize 1000*1800 meters .Forcesize: company +, supported by a T34/85 company (10 tanks).Time avaliable: 90 minutes. You are the commanding officer of the 1st regiment of the 3rd Guards cavalry corps.As part of the northern pincer advancing towards Minsk your regiment have beenordered to bypass the german defenders and set up a blocking possition at thevillage of Lepel to prevent the german frontline forces to escape towards the westand avoid being surrounded.The 5th guards tankarmy and the 3rd guards mechanized corps are advancing from the east with the goal of surrounding large part of the german 4th army east of theBerezina river.Your blocking possition at lepel will prevent the enemy the use of two of the major roads leading west towards the berezina river and hopefully help delay the enemywithdrawl long enough to prevent them from escaping.Your regiment is perfectly located to be able to attack the german defenders atLepel from the rear. Let's get to it.. More...
  5. Playable as Axis vs AI (Axis attack/70 minutes/clear/day/medium/town). Not tested for H2H play. The many mods in this pack are tagged to this scenario (and thus will not show up in others). Any mod that is NOT scenario-specific is also available separately at GreenasJade's or the Repository. Read the !README! for full info and instructions! More...
  6. Adds item 3 to 6 for Telephone Pole Flavors. 4 more European looking Poles and I'm not talking about some guys from Warsaw. More...
  7. Adds items 3 to 6 in Stump Flavor. Two "blown off" stumps and two small "shell shot" trees. More...
  8. Adds item 2 and 3 to Shed Flavors. One more chicken coop and a outhouse with a magazine for t.p.. More...
  9. Converts and replaces the GMC CKKW with the Gaz truck from Red Thunder. This gives a ad-hoc civilian truck to the game. More...
  10. Converts and replaces the Bedford GS with the Gaz truck from Red Thunder. This gives a ad-hoc civilian truck to the game. More...
  11. Converts and replaces the Opel Blitz with the Gaz truck from Red Thunder. This gives a ad-hoc civilian truck to the game. More...
  12. Play as German vs Soviet AI attack. Witebsk urban warfare at night in light rain. More...
  13. Russian mechanized battalion maneuvers through unfavorable terrain. Best played H2H or Blue vs Red AI.Required: CMSF NATORecommended: Euroscape More...
  14. U.S. forces defend a vital railyard against a regimental sized German kampfgruppe; Northern France, September, 1944 More...
  15. This Quick Battle map is based off scenario #7, Bessarabian Nights, from the Combat Commander: Europe board game. Map consists of wooded areas surrounding a train track running diagonally through the map. More...
  16. Battle at St-QuentinThis is a fictitious battle between German and French forces in early WWII. More...
  17. Date: 2 July 1944, 0800 hoursweather: Cool and hazyLocation: City of Polozk (Belarus)Map size: 704 x 544. Forcesize: Company(+)Playtime: 1 hour 30 minutes.Playmode: Axis vs AI only (I am afraid H2H the Soviet player will have it much too easy)Polozk has been declared a "Fortress" by the Fuhrer, to be held at all costs. Your job is to carry out this Fuhrer Befehl. The Russian offensive must be stopped and the front stabilized. Defend Polozk to the bitter end! More...
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