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Paulverisor64

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Everything posted by Paulverisor64

  1. I'm 100% with you. I've posted about this as well.
  2. It appears your systems are right on the edge of the spec's or outside of spec. I'm not familiar with AMD Athlon64 X2 but it may be higher than the 3200. I would like to get my similar spec computer up and running but it appears it may be out of date for this game. Your PC should meet the following minimum requirements for the game to run properly: •Operating system: Windows XP or Vista •CPU: Intel Core 2 Duo or AMD Athlon64 X2 (2,4GHzor better) •RAM: 2GB •Graphics: nVidia GeForce 6600 or AMD Radeon X1900 with 256 MB RAM or better •Sound card: DirectX 9-compatible •DVD-ROM drive (for the disc version) •Free harddisk space: 3.5GB •DirectX 9.0c
  3. This is a very good question. I am curious about this myself. I am thinking that the rank of the command squad is higher than the standard infantry. This would mean the command radius would be greater and encompassing more of the units in battle. This would give a benefit in troop morale. I would like to know more in depth of how this might work.
  4. Thank you for further clarifying the use of scouting skills in vehicles. You have stated that in tanks without a commander that scouting is necessary for the gunner. Would that also apply to tanks with a commander to both gunners? I will keep what you have said in mind for minefields with off map artillery support. Additionally I believe I did not have luck with my infantry removing mines because their stance was sneak and not necessarily crawling. I had much better luck when I set their stance to crawl to clear out the minefield. Thank you also for clarifying the rate of speed as modified by type of terrain. The game will be much less frustrating to now know many things that I did not in the beginning.
  5. Thank you so much for making this distrinction. Here I thought movement was the right click. This might make a world of difference.
  6. That is an interesting work around. I wonder if this could be done while moving the tank? I really do think there should be a defined way of keeping the turret facing forward when you are on the move. The PERFECT spot to put this command would be within the Hold Position command. Infantry and vehicles share the same Hold Position sub commands. However it doesn't do the tanks much good to run in short spurts or Crawl. Since you already can command the tank to Hold Position why not go just one more step to hold facing as well? For tanks have it to where the Crawl (or even better change the name to Turret Forward) would refer to locking the turret position. (Anyone reading this?)
  7. I have made use of the group function as it helps split up the troops. However I believe there is association between morale and being within the command radius of the troop's designated officer. Since there is a lot of attrition in the battle I'd like to be able to reassign seperated troops to different commanding officers. The benefit I'm thinking would be in giving you a more war ready unit. To have troops abandon their post at the crucial moment can be disasterous. There might be other benefit's such as in using the leader's scouting ability but I'm not sure.
  8. This very well might be what I ran into. When you select your army do not select the lend lease items. Do not select the Willy's or Studebacher. Sneaksie discovered this was why I couldn't launch the mission.
  9. Perhaps there are people who play this game with a lot of pauses in order to view what each unit is facing and take some time to evaluate each new threat. I really don't hear from people who say they like the Smart Pause, but perhaps that's because it is set exactly the way they like it. To me I'd prefer this feature to be turned off by default. I am glad that TOW Kursk is easier to remedy however.
  10. So I'm not the only one to notice the occasional tank that won't die. Correct me if I'm wrong but the armor values of a tank that you are hitting show the level to which the armor is pierced. I've only noticed this once; but the armor values reset themselves on one of the tanks that would not die. I do use waypoints when I want to time an assault. What would be nice to see is an option to set turret facing with each leg of the waypoints. Perhaps instead of that wish it would be better to wish for the gun facing to be aimed forward to coincide with the movement direction.
  11. I can only comment on my own experience as I too am running 64bit Windows 7 with 6 gig of RAM; I do not run this game in compatibility mode. I don't believe I am running into any Windows 7 related issues. Except for the resolution which I did change I am running everything graphics wise with the default configuration, and it is running very well.
  12. I am wondering if there will be any specific bundle options for when TOW Kursk comes out? For instance; a friend of mine would like to get the Centauro add on that is part of TOW Africa as well as TOW Kursk. To buy TOW Africa, TOW Centauro, and TOW Kursk together would be very pricey. Also I am curious if it would be possible to buy TOW Kursk pre-release in CD format only, and if there might be a pricebreak for that?
  13. I'd like to readdress the questions I initially had and state what has been learned since the posting. QUESTIONS SOLVED I'm not really clear with infantrymen whether there is more benefit for each member to have scouting skills or if these skills are better passed down from the squad leader. Otherwise I understand how this would work within a vehicle. SOLVED http://www.battlefront.com/community/showthread.php?t=90881 I have tried blasting a hole in the minefield but haven't had any success yet. I haven't tried having my infantry clear the minefield but I will. This will take some trial and error but there is a way. HAVEN'T APPLIED There are some threads which discuss this. I had one map which I inadvertantly used smoke but I'll still need to learn the best applications. SOLVED If the vehicle shows the open door icon it can be loaded. I still wish an infantryman could ride on top of a tank such as in Combat Mission. OPEN I might be wrong but the road seems to have the same movement speed as dirt. SOLVED I just didn't understand the interface. Mostly Solved The more you play the game the more it becomes apparent which vehicles are better suited for specific applications. OPEN It appears this is not the case, but there are many cases which I have difficulty in re-directing a unit to another assignment. 1 MORE QUESTION How do you reassign 1 soldier to a different command? I had this issue in Theatre of War Africa. If most of a squad gets wiped out in squad "A" I'd like to assign it to squad "B". I thought there was a button to reassign to another unit (H), but it didn't appear to work correctly. The way I checked this was by double clicking the leader to see who was included in his squad. It didn't appear possible to add onto a squad. ISSUES MOSTLY OPEN I've tried moving my vehicle ahead as Sneaksie has suggested, but this does not re-direct the gun forward. At a dead stop the DEFEND command does point the gun in the desired direction. On the move this doesn't appear possible??? OPEN This is at times quite frustrating. I have however at other times discovered the reason for the path finding issue. CLOSED There are ways around this by setting up the needed stance. OPEN I've witnessed this in TOW Africa and Kursk; it doesn't happen often but when it does it completely reshapes the game. FEATURE PETITION OPEN Sometimes it isn't very apparant what needs to be done at the start or finish of a game. At the beginning I typically just let the game run a few minutes to see how I need to position my troops on the Setup Page. It would be nice to have a visual clue as to where the possible directions the enemy might be coming from based on scouting reports. Perhaps by placing enemy location icons on the minimap there wouldn't be as much guess work. Of course there might be maps such as Tebessa from TOW Africa where based on where I setup the enemy would change it's approach. It would still be nice to know where the possible approaches might be coming from. At the end of a game it gets annoying when you know perhaps just one hard to find enemy unit is preventing the end of the game. It would be nice to be able to perhaps click on the incomplete victory condition to find where that missing unit is hiding. That way if you are into Easter Egg hunts you can hunt to your hearts content, and if you want to conclude the game just click the incomplete task on the tactical map to have the fog of war removed. (As I write this I wouldn't want this feature to ever be cheat coded into multiplayer.) MINOR DETAIL This is minor but it would answer anyone's question about map facing immediately. MINOR DETAIL Yes Combat Mission incorporates changes of stance by each leg of the waypoints but in thinking this out that type of system was better suited for a turn based game where based on terrain you wouldn't want to be caught in a bad stance in between phases with each turn playback. It still would be nice to be able to specify turret facing within the waypoint legs. 1 MORE FEATURE REQUEST It would be very helpful if Battlefront would publish a Strategy Guide to help people to apply good tactical reasoning and application of combined arms. http://www.battlefront.com/community/showthread.php?t=90712 Thank you very much for your help. I'm anxious to start playing this game when it releases!
  14. No problem; I'm doing a lot of asking right now too.
  15. Doing the math Theatre of War 2 - Kursk 1943: screenshots, pre-orders and packshot Wednesday, 27 January 2010 + = February 24th through March 10th
  16. I'm not an experienced player but I can answer one of your 2 questions. If you can load a vehicle you will see a doorway icon when you cursor over the vehicle. When you have your troops selected just right click on the door icon. This was actually one of the questions that had me stumped because none of the half tracks in the German mission allowed loading (because they had other primary functions) If you can not load the vehicle you will not get the doorway icon. You also can view the information about the vehicle itself to view the loading information. You also can not load in the Order of Battle; you have to wait for the scenario to start.
  17. That is one way that you know the game has good physics when you can hit indirect targets because of a shallow trajectory.
  18. I have pre-ordered this for myself and would like to pre-order it for my brother. Only problem is that he will be moving sometime within the timeframe. I would like to escape the hassle of losing this in the mail. With that being said; please do not rush this game! I like very much what I see and when it does arrive I hope there will not be a big bug chase.
  19. I ran into the exact same issue. I would like to read through it; but I determined I'd be better off waiting for the release of the game.
  20. Yes, I've never directly dealt with the fortified trenches issue directly before but it would be helpful to bombard it with the Mortars. Several times in the demo I have been de-mobilized by troops in the trenches. They must be throwing Molatov's at me. As I have been honing in on the German mission I have been getting better at systematically wiping the enemy out. Many times I will take tanks downhill to the position straight ahead while I work on the AT guns in the woods on my right. I will draw fire with my Panzer 5's and take them out with my Hummel. I do like the Mortar Halftracks. This way I have put a %100 mechanized force on the battlefield. It sounds as if you have scouted the mines out very well. They are all over on the map; even behind the enemy position in the woods. The route into the village you've chosen sounds like a good one. I haven't have been getting infantry as replacements either, but I will sooner or later try this just to get better acquainted with German infantry. Next time I play this I will hopefully be better equipped to escape the minefields as Sneaksie has suggested.
  21. It is so good to know that your armor is not completely defenseless against mines. The linked suggestions will help quite a bit. I did check the online manual out in regards to allocation of skills. I did learn that heavy gunners get more accurate through the gunner skill and not through accuracy. In fact it appears that this also aids in acquiring the target so perhaps scouting wouldn't help a gunner. So it appears that the loader really doesn't directly apply any skill. Most of the time I have actually been feeding points into the driving skill so it appears I guessed right.
  22. I do find myself getting a little ways into the game (typically to find the direction of the enemy) and then restarting the game. I don't call it cheating myself; I call it scouting. It appears in the German demo that it is extremely difficult to get armored reinforcements beyond the minefield. I lost all 4 of my tanks to the minefield. I thought to myself that perhaps the safest place to be was where lightning already struck. All the mines must have exploded because I hit every one. I have much to learn. I lost all 5 SP's as well as the tanks. It was an awful sight. I do have the ammo thing figured out now. What I failed to see was that the displayed ammo was to each seperate gun and not all the ammo types. By clicking on the ammo for the main gun it did reveal all the ammo types I hadn't seen before. Thank you everyone for helping; there are still things the game confuses me with such as the allocation of experience points as I questioned above but knowing how to deal with most everything makes the game much better.
  23. I have observed this behavior. I guess I can understand this as the crew does not actually see the tank ahead. This did not seem to be the case. I will double check this but the gun seemed to stay fixated on the previous target. I would like for it to be this way as it would be a move command in which the gun aims forward irregardless of the infantry strewn about. This does seem to be the only surefire way to be aimed correct that I've witnessed in both the demo and the game. This would work in several situations but not when you want to be moving to meet the enemy beyond cover and land the 1st shot.
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