Jump to content

Paulverisor64

Members
  • Posts

    303
  • Joined

  • Last visited

Everything posted by Paulverisor64

  1. Thank you, Administrator Rights was exactly the issue I was running into. I wouldn't be surprised if there weren't other issues in regards to Administrator Rights. This clears up my being able to play tonight. Thanks again
  2. I absolutely have been optimistic about this game, but to not be able to get into a game at all has to be regarded serious.
  3. I haven't had time to really play this game yet but I am discouraged that the 1st thing that I've tried doesn't appear to work. I have tried setting up a game from the Mission Generator and in all cases it has generated a game. I get a brief Please Wait message which returns me to the Mission Generator screen but nothing happens.
  4. Thanks for the heads up! Download is in progress
  5. If I were a betting man I would think Tuesday will be the day of release. For whatever reason most games seem to release on Tuesday. Secondly that would fall a day earlier than the end of the 4 to 6 week pre-release cushion which Moon stated in another thread. I know Moon also stated that this game would release the 1st week of March but I wouldn't be surprised if there was a game zapping last minute bug that was discovered. I'm anxious for the game to release, but as many people have stated; it is much more important that the game will be released with minimal bugs.
  6. Thank you so much for answering my question prior to the release of the game. I would like to extend some of the priveleges of pre-release to my brother. I consider it nice to have a hard copy of the manual for reading away from the computer. I also prefer CD over internet download, but internet download allows you to start right away. What you suggest does seem to make sense. By forwarding the download license it would allow the other person to download to the criteria found in the e-mail. As long as the other person sets up an independent account things should be good to go. Crossing fingers. I will now submit my order.
  7. Thank you. I've wondered how this works exactly and now I know. It sounds as if the CD with internet download is just a good way to ensure the game can be retrieved in the event of a disaster happening to either one.
  8. I'd like to purchase TOW Kursk in pre-order for my brother. I can see how I can set up an alternate address for another person but I do not see how to set up an alternate e-mail address. How would I do this without destroying my account information?
  9. In the pre-order deal you get the internet game download and a CD through the mail. Am I assuming that these are 2 independent games? If I have 2 computers I could have one play the downloaded version and another play from the CD?
  10. I personally now am sold on the multiplayer. My brother unfortunately tried the demo and ended up with DLL error to the desktop. He has a new dual core computer but this as far as I know this has onboard graphics.
  11. The Defend order should keep the turret aimed in the correct direction.
  12. I believe what was referred to in Arzok's post had to do with how well the AI reacted on the map to threats. If there were 2 threats for the enemy would it confuse the AI? Does the AI do an offensive against you well? What difficulty level(s) does the AI operate under in MP mode? I hope I'm not being annoying asking questions but my decision is coming down to the wire.
  13. You might be right; if I chose a 2 player map perhaps the greyed out maps might become available. I guess this would be minor regardless as I do not have any friends who own TOW Africa. My primary question would be how the Co-op experience may have evolved since TOW 1 and 2? 1) What play level can AI be? 2) Does the AI have trouble triggering?
  14. I did verify that I could indeed spawn a multiplayer game with bots in both LAN and IP type games. Would this statement be true of TOW Africa and TOW Kursk? Does the AI have trouble triggering their response to a human opponent? In the short scenarios I played the enemy was in a static defensive position in which it appeared that they played half way decent. It did not appear you could set the difficulty level of the opponent. It didn't appear possible to play all the maps. I rotated through the game types and there were a few scenarios that it didn't appear possible to play. I'm not really judging TOW 2 Africa but it's good to know Cooperative play is possible in this game. I am curious about how Co-op Tow Kursk stacks up.
  15. That does sound quite simple. Does this work for LAN as well as over the internet? Before asking my question I went into TOW Africa's Multiplayer but didn't see how it was possible. I also didn't see any documentation describing how this would be possible. Is this new in TOW Kursk?
  16. You would have my vote. The 1st time I took the "scout" vehicles out for a test drive in the German scenario they were riddled ineffective within seconds. Since then I do not buy "scout" vehicles unless there is no other option. The SDKFZ 232 historically had another benefit other than it's scouting role in this game and that was radio communications. It doesn't appear either benefit appears in this game. It would be very nice to have some slight edge which made it practical to put scout units on the battlefield. Someone might suggest speed is their benefit; but I didn't see any good opportunities to put this in practice. A slight spotting advantage would go a long ways towards making scouts effective.
  17. So it appears that Co-op against the computer is not possible. That is too bad. I have been wanting to buy my brother this game for his birthday. He doesn't have very much time to devote to fun and games. If I can't be on the same side of the battlefield watching over how he prepares for war I know he wouldn't have the time to learn this game on his own. I guess this won't work out. :-(
  18. In the TOW Kursk page I read. Team multiplayer for up to 8 players (control of key points or assault/defense) with reinforcements, artillery barrages and air strikes; This sounds very intriguing. Can you play 2 human commanders against 2 AI commanders?
  19. I bought TOW Africa as a way of getting practice prior to TOW Kursk. I didn't have high expectations but was very pleasantly surprised with the game. In many respects this plays the same as TOW Kursk and the graphics were surprisingly good. The whole TOW experience has quirks to it; but once you climb those hurdles it's a great game to play.
  20. In the game forum in which I frequent the most I've been attempting to get people to try out Theatre of War; as I personally really enjoy it. For what ever reason this is a hard sale. That is why I have asked the question in the 1st place. This game feels more realistic than any other WWII game I've played but I just can't place why that is in the comparison between Men of War. I'd like to have people just try it out. As far as hesitance to try it people have cited how bad TOW 1 was in their experience. Armchair General's review points out how TOW 2 Kursk has matured since the early title. Another person cited their displeasure with Combat Mission Shock Force in how clunky the interface was. If there are any hard facts about this upcoming game I'd like to share them.
  21. It does appear you've put a lot of study into the strength of the Tiger tank in this game vs. other Soviet tanks. I'm sure there are times when a lucky shot will take out a Tiger but more likely it would just take out a track without a critical hit. That is pretty much what I've witnessed in the demo. Hopefully at some point someone will put together a guide which shows the strength of all the tanks and their firepower, such as was done in Combat Mission. (Perhaps that data would be very close to what is modeled in this game). Thank you for pointing out that F4 is the hotkey for viewing tank damage. There are many times when I've been curious about what went wrong.
  22. I am loving the demo as well but there does seem to be an imbalance issue. It seems that target acquisitioning on the infantry is way to easy, and the enemy always seems the enemy outnumbers you by a considerable margin. Consequently I play this game at easy level which gives my tanks an advantage. I send my tiger tanks out to draw the AA and AT fire and eliminate them. I then send my light armored vehicles out to draw heavy machine gun fire and eliminate them. I then have the tanks and light armor focussed on the enemy concentration areas and advance my infantry. As soon as the AI forces accross the map attack I snuff them out with my combined armor forces and mortar fire. I really don't know whether that would be close to real life; but that makes the scenario survivable.
  23. Theatre of War Africa and Theatre of War Kursk have a very realistic feel to them but I can't put my finger on what seperates this game from other games out there. For instance when I play Company of Heroes I know that hitting a tank from the rear will produce better results than a head to head battle. What difference is there in damage modeling from TOW? I have noticed differences but not directly tied to the armor damage modeling. If I'm not mistaken damage in Company of Heroes is tied to hit points; how does this differ from TOW? I personally don't believe the game Men of War has a realistic feel to it. I pointed out to a friend that TOW models armor penetration better than Men of War. His reply was that Men of War models armor penetration. Somewhere online I read that TOW models damage better than Men of War; if so in what way would that be? In real life you would have factors which influence how much damage armor could take. I've seen instances in this game where the slope of armor reflects away the damage. Otherwise what makes TOW more real to life in the way determinations are made to whether the armor survives the hit?
  24. In multiplayer would there be any posibility of a Co-op mode; where 2 friends could command their troops against a common enemy? I've played several games of Company of Heroes where I could help someone else learn the game by being on the same side and help them play the game by looking over their army group. I'm playing another game right now Hearts of Iron III where we are having fun planning the grand scheme of battle cooperatively. There is another down and upside to this. Typically playing in Co-op it makes it necessary to have more troops to command (as in 2 vs 2). (2 humans vs 2 AI) The downside is that this counts lower scale computers out. The additional upside is that the scale of operations would be awesome.
×
×
  • Create New...