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eniced73

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Posts posted by eniced73

  1. 8 hours ago, Jabble said:

    Ah, I didn't explain myself well. You're right when you say that pathfinding is an issue with this game, whereas with some other games it isn't.  That's to do with the underlying data structure which represents the map in the game.  Every such data strucuture has pros and cons - it's always a tradeoff - and a different structure that makes pathfinding easy would almost certainly make worse other aspects that are important to this game.  To change that underlying structure in an existing game (e.g. at an engine upgrade) would mean breaking direct back-compatibility, as all the old scenarios would have been built with the old one.  Just think how the new MS flight sim is completely incompatible with the old one (FSX) - the addons for one do not work in the other.

    Hence we're likely stuck with the current model for the for the foreseeable future.  However that doesn't rule out engine enhancements to mitigate the issues, such as an iterative segment verification function, maybe.

    Ha!  Thanks for that explanation but I pretty much knew that since I know this game better than my wife!!

    Your misunderstanding that I am not asking to change the game.  My original response was to "players testing out scenarios for pathfinding issues".  I was just stating that I disagreed with that and that the QC guys are tasked with that.  We all know the shortcomings of the engine and when making a map or scenario the "pathfinding" point should be close to the top of the priority list.

  2. On 4/2/2021 at 6:04 PM, Jabble said:

    In a perfect world, yes.  However bear in mind that once you lay down a data structure that can be edited by users, you can't change then that structure without throwing away all those user scenarios too.  To make a map with reliable "lookup" pathing may mean using a rather different structure which would break compatibility with the current one.  As many users would be up in arms about that, the best that can be done is some sort of computational method to test relevant path segments.  Which means probably not at the time of simply laying down paths, as there'd be quite a performance hit.

    Maybe it could be done when there's a new game version, not just an engine version which maintains back-compatibility, but I'm not expecting that anytime soon.

    Not exactly sure what you are talking about.  What I am saying is that once said scenario or QB map is created the author would either test any possible "problem" areas by firing it up in the game or ask a couple volunteers to test out before releasing.  What I am saying is that if these scenarios are being play tested by the "QC" committee from BF then they should be doing the testing.  Yeah, sometimes things get missed but everyone knows pathfinding is an issue with this game and should be high up on the list of things "to check".  

  3. 7 hours ago, chuckdyke said:

    It discourages people to put down their payment for preorders. I have never done that, like they said in the old country. "Boter bij de vis." 

    Ha.  I have not visited the forums in awhile and totally forgot I even "pre-ordered".  Guess I was not really missing anything.  

  4. 20 minutes ago, RMM said:

    Except that in PBEM, one doesn't have the option of try n see. Otherwise in SP, for sure. I've certainly done some do-overs when just against the AI, but either way, that's really laborious compared to just having the system review the path when it's plotted

    Shouldn't the quality team or creator of the scenario / map have "pathfinding" on the checklist before release??  I don't think the consumer should have to test.  

  5. This has been an issue for a  "long" time now.  Thought it might have been treated in the most recent patch but it has not.  Playing an updated CMBN game right now and still seeing the same issue you are above.  About all you do is run that squad back towards the lazy MF'ers that refuse to get up and run.  Once they get close enough they will tell them to get off their asses and rejoin the squad.  Frustrating, I know.  Unless your micromanaging every squad it is easy to miss sometimes.

  6. Will is correct.  I duplicated this.  Those two buildings, the farmhouse and the small one next to it, do not block LOS for some reason.  I opened the editor and put the exact same buildings on the map but in different spots but they DID block LOS.  I also replaced the two "problem buildings" with a random different building and the new buildings DID block the LOS.  ????

  7. On ‎6‎/‎6‎/‎2016 at 1:47 PM, spawncaptain said:

    That would obviously lead to some people buying elite Halbkettenfahrzeuge and crewing originally conscript Königstigers with them.

    you mean like this?  The Brew crew who is Elite decided to punt out the conscript crew in the King Tiger to take over control.  They lie in the snow trying to determine who will have to be the odd man out riding on the back of that PSW!  My conscript Tiger is now Elite!

    Screen%20Shot%2006-13-16%20at%2004.42%20

    Screen%20Shot%2006-13-16%20at%2004.43%20

  8. Anyone else seeing this problem when trying to install the patch.  I have my game on an alternate drive.  Not my main one.  I tried unzipping to that drive and then installing and also installing from inside the game folder.  I keep getting the same message.  Any help is appreciated.

     

    Thanks.

     

     

     

    Screen Shot 06-11-16 at 02.41 PM.JPG

  9. 8 hours ago, IanL said:

    Was it just me or was there not a fair amount of snark buried in there.  Perhaps I'm being paranoid but I don't think so ;)

    Ha! Did you just type "snark".  I would say "****-talkin". 

     

    20 hours ago, JonS said:

    That's Dorosh. You can tell by the accent.

    That's not his voice.  That is from "go-animate"

  10. I do not think it is a matter of not showing them to keep the game running smoothly on older computers but rather a limitation of the game code.  If you had the older CM2 games you would know that running over fences and hedgerows and also driving through water gives away the positions of your vehicles causing that even though none of your units have a spot on that said unit.  The way the system is now you would be able to track your enemies by watching their snow tracks.  

    I do agree with you though that it would greatly increase the immersion of the game.

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