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TempV

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Everything posted by TempV

  1. That's why I believe Shock Force 2 should be set in 80's of 20th century instead of modern times. NATO vs Warsaw Pact, this would be a perfect match. Besides, it's most beloved Western nightmare stamp: Orkish, oh, my pardon, Red hordes invade the lands of Free West.
  2. I put CM to the top of tactical wargames (battalion/company level). As for operational scale games nothing beats Decisive Battles series and their derivatives, Battlefront and Kharkov: Disaster at Donets, IMHO. Of course there is little competition in both of sub-genres. "New" Close Combats are just remaded and resolded.
  3. Good point. Curing Syrian blindess in 1.11 made some old scenarios playable for H2H to my opinion. However, newer ones (those in Marines module) are more suitable for that role. I'm looking for new challenges in BritForces. P.S. Oh, concernig that British. Will we see dedicated Blue vs Blue scenarios?
  4. Next time try to write so someone could understand your thoughts well. Your "joke" sounds as 600K dead. Oh, and humor was really dumb.
  5. What a nonsense, Red Army lost about 180000 KIA's and MIA's during Bagration.:mad:
  6. Steve Thanks for update. Anyway, your games and modules require much less time to wait than Homeworld 3. BTW, I'd like to know will there ever be the bundle of Marines+British? I'd buy such thing.
  7. Actually, it's Call of Duty: World at War. Recent game and not very successful comparing to CoD4.
  8. BFC said their plans include a CMx2 game covering Op. Bagration. That will be after the first Western front title and probably the second one, The Battle for Buldge. Well, maybe even Shock Force 2 will sqeeze into this timeline. However, it's too early to speak about the order by which CMx2-based games will be produced. We don't even know proper name of the 1st Western front title.
  9. So we won't see CoPlay in your next title. That's very sad thing to read.
  10. I don't like the appearance of new helmets. Mk6's would give the brits a distinctive look, especially in those Blue vs Blue QB's. Besides, it should fit Shock Force timeframe as it was already mentioned. By the way, what is the type of body armour been modelled? Is this new Osprey body armour? It doesn't seem that on pictures...:confused:
  11. P.S. I've found some information: http://forums.canadiancontent.net/news/78829-british-soldiers-return-wearing-tommy.html
  12. I second that. Why is BFC modelling a prototipe gear? And, by the way, what is its designation and manufacturer?
  13. Xcuse me ,but where could I find it? I'd like to give it a try.
  14. FoW is one of most successeful tabletop wargames, I'd say it's just after both of Warhammers and LOTR (all are GW products). One of reasons is a rather friendly game mechanic which is very similar to WH40K, but it is also due to Battlefront Miniatures (yeah, a fun coincidence ) smart marketing politics and good customer support. I think Flames of War is more popular even than DBA nowadays, thought I base my assumption on Western forums. Here in Russia it's almost unknown to wargamer public, people play mostly Warhammer stuff. Probably I'm one of few Russian FoW players. (Actually I doesn't play, just collect my Late War Soviet Tankovy Battalion). Concerning the miniatures I can say they have superb quality and details for 15 mm scale. For those of you who know Forge World products I'd say FoW resin minies surpass them in quality terms, imho.
  15. Good point here. I think some set of Quick Team Commands like "Move here" "Defend Here", "I need AT", "Attention!" etc. will be very useful. I really want coop in CMx2 Normandy. By the way, will "Normandy" be real name for the game or BFC thinks about another one?
  16. Do soldiers ever kill and rape civilians? Go and see "Redacted".
  17. Ali-Baba Great post. I wonder if 2vs2 mode would appear in WW2 release. It was promised in CMSF manual, but there is zero probability we'll see it in Shock Force. Teamplay greatly improves MP aspect of the game. World in Conflict is a good example. Of course, CM is not that case (I mean 8 vs 8 battles ), but 4-players games would be a great addiction, especially when additional modules would be introduced. Just image US+UK troops versus SS and Wehrmacht. While this is hard to introduce in WeGo, it should present no problem to be featured in RT mode. I think 2vs2 will even popularize Real-Time, because players will be able to play larger battles by distrubing forces between both of them.
  18. Actual size of Flames of War miniatures are much smaller than it's showed on above picture. They look great in masses, not individual figures. And you can't make minies in 10 mm without disproportions. BTW, I always interested. What is connection between Battlefront.com and NZ Battlefront Miniatures? Just name?
  19. Scipio and Piispa Very good points here. A common soldier doesn't care about theoretical ranges of effective fire, the first thing he cares about his weapon is its reliability. His own life depends on the fact the weapon should fire in due time. And M16 family was never peice of art in armscraft. Of course, in CMSF there is no such things as reliability and breakdowns of the weapon, so M16 and M4 can enjoy its theoretical advantages (with the help of ACOG's of course). And I totally agree with the point that most firefights occur in 100-200 m and average spread acheived at fire range in prone position has little importance here. jenrick I don't know how many AK pistol grips you broke but I also had no problems with its safety. In fact I learned to use it with just few clicks.
  20. Steve I've read so many articles concerning this issue and that one doesn't bring any news. Yes, there were many compare tests conducted and they revealed M16A2 shown more accuracy than AK-74 but what are figures? I'm basing on one of the tests conducted in Russia. At 100 m range average spread of AK-74 is 100 mm while M16A2 has 80 mm, which is better figure of course but not a far way better. As far as CM factors are concerned such pros of M16 family like numerous modifications and easy mounts aren't meaningful. And the most important CM factor that US Army troops are armed with M4 which isn't more accurate than AK at all. Of course every soldier has ACOG, better training etc. and this improve accuracy but is not inherent advantage of the weapon itself. Next. The specs of M16A2 tell us that it has an effective range of 800 m. I really, really doubt it. In fact it's effective range of SVD sniper rifle, which is arguably more accurate weapon than M16. I'd say the effective range for M16A2 is 500-550 m but no more.
  21. I don't think that M16 inherently far more accurate weapon than AK-74. I don't even think that it is has any significant advantage comparing to AK-74 fired in semi-auto. Of course if Syrians in Shock Force fire their rifles in full-auto only, their accuracy will drop beyond 200 m. But I think their regular (not to say elite) troops should more often show fire discipline.
  22. Small wonder. KORD have comparatively little recoil for its caliber and can be fired from the bipod. And of course from the hip like LMGs though I guess this requires heavy-built man. . BTW, I've read about one Soviet tank buster whose height was 2 m and his chest was not a bit smaller. He fired his PTRS anti-tank rifle (14,5x114 mm) from the shoulder!
  23. I support RSColonel. He played Syrians like they are meant to. He surprised Americans in the open ground, he got first shots but Syrians were wiped out. In real life US would take their place and believe me, personal armor won't protect you from AK bullets at that distance. In worst case for Syrians there should be some sort of Pyrric victory but not 9:1 ratio defeat. Me and my friends tried many variations of infantry combat in CMSF (not to say of armor battles) and I'd say that even Syrian Sp. Forces or Resp. Guards infantry aren't on even terms with US regular platoons (and, yes, I mean regular ones, not veteran superhumans). The problem with Syrians is their long reaction time and short vision (isn't some sort of racial discrimination here? ). They rarely gets first shots in open combat and should relay on ambush tactics. While I admit this is suitable for Reserve units or insurgents, I expected more from "elite" Syrians units. Of course, the balance of CMSF game depends on scenario designer's skill and I admit there are more playable scenarios for Syrians in Marines module. But I considered Al Huqf to be some sort of "mirror" match. At least, it was meanted to be that one.
  24. John Kettler There was T-10M, the last Soviet mass production heavy tank. It featured both coaxial and turret-mounted KPVT MGs. You are right, but there is newer HMG model, 12,7 mm KORD ("Конструкция оружейников-дегтяревцев" meaning "The design of Degtyarev plant gunsmiths"). Its development was forced due to NSV production center was in Kahzastan after dissolution of USSR. KORD entered mass production in 2001 and issued now to infantry and modern Russian tanks (i.e. T-90).
  25. Just make Head-to-Head RT featuring smooth play without lags and I'll forget about WeGo. However I've found PBEM very interesing but somewhat easier to my mind.
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