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Arzok

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Everything posted by Arzok

  1. Well, and what is planned for the 1.3.4
  2. you can change settings to have the same camera mode than TOW 1 Even if it is in russian, it is possible. But I don't remember exactly where I have found it
  3. As always, it is a problem of how the mission is made, it is not a problem with the game. When you make a mission, you can add the option to surrender (I have this kind of trigger in my campaign, depend of the mission). But when you make the mission (it takes time), you don't want the player to skip all your work !!! So it is why this option is not used !!! But you can make mission by yourself !
  4. I have noticed that you can add vocal message at "sendmessage". Are there other vocal messages than "Support_Receive" ?
  5. for me, TOW 2 run better on my laptop than TOW 1. So don't worry !
  6. I must say this demo is great ! really good work from 1C. so the next question is "when a tow 1 with the improvement of tow 2"
  7. me too ! But I must say after trying the TOW 2 demo, that a great work have been done by 1C. TOW 2, with the european landscape, should be a must...
  8. OK, thanks you for your reply. I will wait. I suppose you will give the information in this forum when it will be ready
  9. I bought the MP . the installation process was OK, but after, I can't launch the game (it does not start). Not sure, but perhaps a problem cause I have a french version. The icon was after that in english, and not in french ! I made a copy of the directory "maps" and "missions" I have reinstalled the game. I can open the mission with the mission editor, but not the maps. If I check in the maps directory, for exemple, the map SB001_Arras is not in. So how I can make this working ?
  10. MP is 50% missions and 50% maps. If I use the maps to make new missions, I give freely 50% of the MP. So I ask ... In fact, I bought the MP since. the installation process was OK, but after, I can't launch the game :mad: Not sure, but perhaps a problem cause I have a french version. And I have not found the maps :confused: So if the maps is something like hidden, for me, it is not useful, and I will not spend more time with this. I have already spent 2 hours for the complete re-installation
  11. I think I know the answer, but I insist, it is possible ?
  12. that would be something very interesting. In the same idea, the time is not running. You can't change from day to night.
  13. Moon, do you see any objection to re-use these maps for custom campaign ? Thank you for your answer
  14. Triggers in the battle generator are very interesting. I have one question about the trigger _Army_Retreate the test is IF ( @alive_units < @army_rate AND @power < @enemy_power ) THEN GOTO ARMY_RETREATE ENDIF I think it should be IF ( @alive_units < @army_rate AND @power > @enemy_power ) THEN GOTO ARMY_RETREATE ENDIF Am I right ?
  15. Each time you add a unit for the player, you have to add a placeholder. The place holder fix the position. It is in the section "army composition"
  16. SetWorkArmy ( ARMY , 1 ) SET @flag = UnitsIsVisible ( army , 1 , unit , @unit , all ) If the flag is true, it means that a soldier of the army 1 can see the soldier "@unit" of the army 2 Army one is the player. So I can make a trigger that stop for a while the move and the fire of an IA unit. So it disapears, then after 10 seconds, the IA soldier continue is movement. I hope that with this kind of trigger, the approach of the IA will be almost indetectable !
  17. it is in "mission properties", third item (after mission and diplomacy)
  18. Have you succeed to continue ? :confused:
  19. Thank you ! I have not think that "setworkarmy" can fixe which army is seeing ! I will try !
  20. Please, I would like to know this subtility ! SET @flag = UnitsIsVisible ( ARMY , 1 , GROUP , “Group” , ALL ) Who is visible for whom ? Is "army 1" visible for "group" of the opposite ? Or is it apply to each other ?
  21. I don't mind to pay 25$ for an extention, but for me, it includes maps, missions, new units and some improvements of the game (not entering building, as I believe it is a major change of the game, but small things like mortar...). So I am little disapointed... I think there will be no translation (in french for my part) ?
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