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Nupremal

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Everything posted by Nupremal

  1. Some notes on the AI and how it could potentially be improved. I know it is easier said than done: 1 - The AI does not appear to consider entrenchment bonuses and does a lot of unnecessary moving. For example, it bumps a garrison unit and replaces it. I would suggest it keep the garrison unit so as to preserve the entrenchment. 2 - The AI does too much SR - does it get that for free or does it pay? Even so, it does so when it could move normally, and this lowers morale. It also tends to do so right in front of enemy units, which makes it easier to kill the recently SR'd units. Suggest that except for a city or fortification, it does not SR adjacent to any enemy unit. In fact, an argument could be made that no one should be able to do so. 3 - Air Units - it does some bizarre things. One I think it should never do is repair when adjacent to enemy ground units. Instead it should redeploy or move out of the way. This will prevent easy air kills by the human player and it also feels absurd when the AI does this. It also moves in bizarre locations it has no need to. 4 - The AI does not seem to upgrade units enough. Also, does anyone know if it buys units at full tech always, or sometimes, or some combination? It does seem to buy rebuilds that way, which is smart, but not sure about new units. What if it can afford none, some, or all upgrades, what does it choose? 5 - an AI script mod for "unbumpable do or die" garrison might be nice Some other game notes: 1) - We should NOT be able to see "potential tech" only ACTUAL. So if I right click a russian I should not be able to see say Infantry tech 0 (2) - just the 0 2) Is the script for a decision w/friendly positions an and or an or script? The reason I ask is my Ukraine script went but one position was not there but was a fortress - it appeared to work as an "and" for cities but NOT for the fortrerss. Is this correct or a potential bug? 3) Another bug appears to be I can see units exiting a loop. Oh - I have a screenshot but nothing seems to be able to fit here as 19k is too small even as a jpg. In any case the USA made an amphibious in a lake where you cannot leave - no idea why
  2. A few comments: 1 - Yes you need to kill some Frenchies sometimes takes them time to surrender. I usually roll up the Maginot once I am behind it as it becomes vulnerable - some artillery and some attacks where the line is not defending does it. 2 - There is a script to evacuate the UK but it never seems to actually happen no matter what I do. The AI wants to defend more and won't run. I may revisit the script but it is correct as far as I can tell. I have seen the French evacuate. I did that so they might get some Free French on occasion by leaving when Paris is doomed. 3 - A unit in Narvik will actually disrupt the port of Oslo during fall/winter to simulate loss of Port/Iron Ore so you won't get convoys half the year. Problem is the unit does not stay put. So in new one I gave it a garrison order so it does not wander off. 4 - Graziani is in there as an RSI for later when the Italians surrendered. 5 - Yes I have the two pop-ups for multiplayer it works. For next build I changed it to 3/4 AI so it does not appear 2x 6 - China has some interesting things going on. For one, if you make the all-out you are going to have problems with USA getting more active much faster, plus there won't be much available for the juicy targets once they hit you with their resource and oil boycotts. Also, maybe it didnt happen in your game, but the ports generate free units for the Chinese as long as they hold them. Nanning does the same and later imports are allowed as long as certain areas are held to simulate the various lend-lease routes through Indochina, Burma, and the Hump.
  3. thanks for feedback. I generally attack France more methodically - it does mean it is less historical but in this case it is more effective. Perhaps will change to create more of a hole - perhaps if I delete Reims. There is a garrison script for med - BUT if Paris is threatened they will withdraw
  4. same goes for France and China - I guess that is why they did not set it up the way I did - so this requires I go to a new system. Still should not change everything but is a real pain.
  5. oops - wait until I fix it. By making Communist China a minor of the USSR the Japanese are at war with them as soon as they activate. Have to have an alternative idea then.
  6. hmmm.... my script was definitely not working. I have to test this. I tested and you are correct - it does work -thanks - maybe i was just getting very bad luck and never hitting the 25% chance I had set.
  7. Does a Nation have to be 100% mobilized before a surrender script will work on it?
  8. Allied Decisive Victory Berlin, Rome, and Tokyo by Janurary 1, 1945 Allied Major Victory Berlin, Rome, and Tokyo by Janurary 1, 1946 Allied Minor Victory Berlin and Rome by January 1, 1946 Draw Allies control Berlin or Rome by January 1, 1946 Axis Minor Victory Axis still hold Berlin, Rome, and Toky on January 1, 1946 Axis Major Victory [1946] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1946 Axis Najor Victory [1945] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1945 PLUS Axis control any 1 of the following: London Moscow Cairo, Baghdad, and Tehran (all 3) Chungking Delhi Honolulu Canberra Axis Decisive Victory [1944] Axis control Berlin, Rome, Paris, Warsaw, Tokyo, and Changchun on January 1, 1944 USSR Surrenders (Moscow, Kuybychev, and Omsk) UK Surrenders (London and Glasgow)
  9. has to be a bug - do a save game and send it to Hubert
  10. sure they can be operated to allied locations in the Pacific
  11. Jawsers I did not do the victory conditions yet. It is supposed to end 1/1/46 Thanks for the missed scripts I will fix.
  12. I plan to have MOST of my Allied AI ready by memorial day to post here. I am testing it now it is fun. There will be NO AXIS AI! So when I post it, play the Axis, not the Allies, or it won't work. I doubt it will work past 44 yet but perhaps it will. I recommend +50% and +.5 for the AI - I give the AI a lot of extra builds for free even at +0%
  13. The best music I ever recall in a game was Tie Fighter and X-Wing by LucasArts, when it varied and changed based on the situation. Something like that would be awesome, but seems a tad too much work for something just cool.
  14. the reason it cant be attacked by air is because it is a dust storm. By land should work. I suspect a bug on that.
  15. No you need to transport them via ship. No way the USSR would have EVER allowed mass western allies troops in Russia!
  16. as to victory conditions, you need to use the victory event set and decide what cities need to be owned at what times for various victories. It is not so easy.
  17. the problem with making new files for models is you need to be a graphic artist. I can cut and paste models around, which I do, but making a new one from scratch is not within my skill sets. Otherwise, look through all of the various mods and their bitmap files and look for other icons you may want. You can then easily copy them around using paint with a little practice. Otherwise, if you really want them, start learning some graphic arts skills.
  18. these are all decent ideas for the future yes
  19. One thing you may not get is entrenchment. Your odds will be bad - so soften the target up - air is best, but also you can repeatedly attack and dislodge the enemy unit once it gets down to 0 more effectively. I would suggest just playing it a lot - you will just naturally get the hang of it after awhile. The rules all make sense, actually - and just ask here you can get answers. Ports don't work at strength 4 or less, though u can land there in 2 turns (1 turn to enter, second to land). You cannot leave though unless the port is strength 5 or better.
  20. No I am working on the allied AI and testing it. I am about 70% done now, so when I am done I will upload a new version.
  21. don't take what he was saying seriously - he was just tweaking people
  22. Yes now that the patch is out it works - I also found a number of bugs that were fixed by Hubert during the patch testing period. I have started on an Allied AI. Meanwhile would like to run a test on human vs human as my former tester is unavailable for a bit. Any takers please contact me.
  23. My opinion they over rate the chinese generals considerably
  24. No guys - you need to wait for the patch - it was a game issue being fixed. Patch 1.01 will be out soon - just leave it until then
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