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Nupremal

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Everything posted by Nupremal

  1. actually in map design I can add symbols where partisans could appear...
  2. I know about the us trained divisions, but even those were at best second line european strength forces.
  3. I would like an optional victory condition that would allow me to assign a point value to resources. - i.e. an "objectives" victory condition (unlike whatever bizarre way that works now for objectives, which seems like something no one would ever want to use).
  4. you misunderstand what I mean re/bombers - it is not "bombing power" but the ability of carrier fighter cover to defend/attack bombers. You can't have China a minor of US and allow tech upgrades. China had an exceptionally, and I mean exceptionally, primitive infrastructure. Read the official histories on Stillwell - I have read the Asiatic-Pacific Theatre history of the US Army and it is clear that it was very, very hard to do that with china. Sure, they got some planes, some tanks very late in the war and very few numbers of them, but not much of anything for the vast majority of troops.
  5. Guess I should be happy I can beat him sometimes... I am looking forward to the huge map.
  6. unless there is a change in how it works. If Italy is to be a minor - and of course there is always an option of swapping them out with China, which I could easily do, then you can set their builds in .5 increments (which is what I do for minors). I would suggest you offer the option of allowing upgrades at -1 or -2 levels - i.e. if germany is at tech 3, Italy could be at say Tech 2, and say Romania maybe at Tech 1
  7. good feature! Yes I know I can mod the Netherlands, just seems odd to me - I feel like they get short shrift! In any case, looks like it will be good. Interested in how the new war interactions may work - that was a good idea to include.
  8. I think the 6 Majors are workable, depending on how some of the other rules are set up. WOW I hope I have time to devote to making a massive, maximum size, 100% bestest most awesome map! I find it odd that bizarre tiny Nations are countries but poor Netherlands is still "Benelux" Surface raiding looks cool - is that what those ship outlines are along the coasts?
  9. yet there are 8 badges under the game title, which should = 8 majors
  10. Is 6 majors enough? That only provides for the same number as before. Would it not be a good idea to allow for 8 at least? That way we could have Axis (3) + 5 for the allies to include France and China as Majors. At least having the option would be nice. What other changes can we expect? Are multiple convoys possible? A summary of how the MPPs are gathered? Any other changes? One thing I suggest from experience with Pacific is that carriers, which are otherwise done fairly well, are missing some stat advances. For instance, the air tech giving them better fighters needs to also increase bomber attack/defense - I forget the exact way it works, but it gets very confusing the way attack and defense work. I just want it realistic when you have CAP up you should slaughter unescorted attacks coming in, and it doesn't quite seem to do that.
  11. send me a turn then and we can play mirror pbems - set it for no soft builds
  12. it is my world campaign - latest version - find the repository confusing sometimes, as I thought this would replace the other one
  13. Ok well if you can chat on windows live that would be a good idea - add me as friend, search for my email address (see above)
  14. well I am about to release 1.09 - you can add it as another one I believe, or if you want I will upload it with its own name so it can be played without overwriting the old one - which is a good idea anyway
  15. also I am not aware that German planes can go into china - I will check to be sure though - the system has some odd quirks sometimes
  16. If anyone is willing to play me my Nupremal Campaign I would be interested in trying a new opponent. I have been playing Rambo a lot, so it will be a tough game I usually play mirror games, and look to do a lot of turns. I would also prefer to meet evenings/weekends on chat (win messenger) do send turns back/forth. chat/email = vypuero@netscape.net
  17. 1 - There cannot be russian forces because then you are automatically at war when germany and japan and USSR are active. The "neutral" area simulates this and can be activated as follows - neutrality pact, join w/Germany, leave the territory and there can be an activation by russia if you wish, finally it expires if germany surrenders. 2 - the units do NOT disappear. The siberian transfer = zhukov and the additional units. They either appear in europe or stay in siberia. so - no troops vanish. There were some bugs in earlier versions that might have had that appear, but those are fixed now
  18. It was taken over by USSR following the Winter War. All you need to do is send a unit to the city and it becomes Axis owned again. Remember to send the unit when USSR activates not before, or it won't get taken back - you need to "move in" and it gets re-captured.
  19. This would be a good mod... something like that old MB game invasion usa
  20. you can edit the costs to whatever you want
  21. Yes, and this is the tool I used to balance it.
  22. No that is not how I have it set. Open it in the editor you will see it is set to: Level 1 = 8% Level 2 = 7% Level 3 = 6% Level 4 = 5% Level 5 = 4% I guess not down to 3 - I forgot - but that is how everyone is set now
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