Nupremal
Members-
Posts
701 -
Joined
-
Last visited
Everything posted by Nupremal
-
some game mechanics questions
Nupremal replied to Nupremal's topic in Strategic Command - PACIFIC THEATER
Hubert, I just tested this and it is not working. Maybe you can help: 1) I moved a carrier set to CAP forward, and did nothing with it. It was within strike range. Now, it was set to auto, which may mean it does NOT escort? I thought it did. Or, is range lower for fighters? Or, is it a bug? because 2) I moved another one, with Tac, and attacked - got escort from a fighter, but second attack NO escort from the carrier! -
You set decision events up by creating a yes/no question and giving it a number. The event itself does nothing, but defines itself as a set - i.e. decision set 1 would be 1(1) or 1(0) for decision 1 = yes or no. Then, you create other events based on that decision, under the decision variable, so for instance if you choose yes to annex baltic states, the annex baltic states event is triggered.
-
I notice that Ports - which in previous SC2 games offered almost immunity - now seem to do almost nothing at all. How does it work when a naval ship makes a direct attack vs. a port? Here is what I have seen: 1 - The attack on resource is similar to before 2 - The collateral damage, which is now base 50%, seems to cause the defender more than 1 point, I have seen as much as 4 points of collateral damage. 3 - The defender does not appear to counter attack at all, just the port. Can you clarify the mechanics of this? Carrier Air - I am not sure, but I thought if I set one carrier to fighter and another to Tac, the first would escort the attack of the second, but that did not appear to happen. Is that correct and I just had it wrong in one instance or was I incorrect? I set the carrier to fighters and auto - so they should have intercepted, right?
-
Question for the "Fury Few" (Betas)
Nupremal replied to SeaMonkey's topic in Strategic Command - PACIFIC THEATER
I think +50% and +.5 experience is pretty reasonable, vet or not there is a learning curve... -
Multiplayer Thread - Opponent Finder
Nupremal replied to Hubert Cater's topic in Strategic Command - PACIFIC THEATER
I am available for a game too - contact me by email or by windows messenger: vypuero@netscape.net -
It gives us an appreciation of how hard it is to make scenarios, but just to let you know we will both have some very excellent ones eventually...
-
Ridiculously Easy SC Pacific Theater Contest!
Nupremal replied to Timskorn's topic in Strategic Command - PACIFIC THEATER
awesome, thanks and I am glad I finally decided to jump in to guess! I have looked at demo but wanted the game for sure. -
Ridiculously Easy SC Pacific Theater Contest!
Nupremal replied to Timskorn's topic in Strategic Command - PACIFIC THEATER
3527 is my guess -
never mind that, I can figure it out. I read through the manual so have a good idea what is changed. Noticed some things like the chance of a hit when bombarding has increased from base 10% to 50%, the new sub rules, a few things like that. Just wondered if there was anything else more subtle that I happened to miss.
-
Never mind - does the supply center basically do what an industrial center does except you can't build there?
-
Supply Center - what does this do? Is this like what a Major Capital does so anything connected is at full strength, or does it do something else? also, in addition to the new carrier rules, are there any changes in say convoys? (multiple - or being able to set them up in different ways?) or anything else of interest?
-
My guess is that as the first article said - their goal was to prevent shipments to China via that port, and by holding the port or mining/making it useless, they were at able to do that and didn't need to really bother with it otherwise. Wikipedia is NOT bad, there are in fact great articles on the whole war in china I was never able to find before.
-
Look at this old Time article: http://www.time.com/time/magazine/article/0,9171,766045,00.html
-
well I am going by a WW II atlas - will see if I can find more.
-
Foochow was taken by the Japanese in 1939 so should already be occupied by 1941
-
did you put it in the \campaigns sub-folder?
-
Pacific Theatre Links_Information.
Nupremal replied to Retributar's topic in Strategic Command - PACIFIC THEATER
it is a cool sub, but a total waste of resources and effort. Would not have had any appreciable effect. -
Ok sent email. I also updated on CMMODS
-
speaking of which I could not figure out how to use it. what is the difference between file title, description, short description? what does blank license mean? what is file version? what do file home page and icon do? I tried and failed to upload something. Don't know why.
-
what time zone are you in? I can upload it to you by windowslive - or various other means. email me at vypuero@netscape.net or you can add me as friend in windows live IM
-
I would like to play some human vs human games of my World Campaign mod - email or PM me
-
I would like to play some human vs human games of my World Campaign mod - email or PM me
-
hmmm... well in my tests it seemed to be #1 but I was hoping for verification that I had not made some other type of mistake. If I do any further testing will let you know. Another comment: It appears that the "capture territory" function works across water - I would suggest that be eliminated if possible. What I mean is if you say take a tile or city and an opponent has a water tile with some land edge, it gets captured too. Small thing. second comment: When I get territory annexed, it appears to start at strength 10, even if it should be strength 5, and then goes down 1/turn to match say being unconnected, but it was never conected to begin with. That seems odd.
-
Can a convoy destination port be: 1) Only a Port owned originally (or annexed) by the transfer Nation 2) Be a Port captured by the transfer Nation 3) Be a Port allied to the transfer Nation? I think it is 1) but I am not sure.