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AslakH

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Everything posted by AslakH

  1. It got somewhat better when I re-installed the 1.21 patch, but still the editor was dead. Compability settings did absolutely nothing. Days passed. Then, one crisp autumn morning, it worked as it should. When I get home, I'm gonna rock CMSF old school! Windows 7 is mere poppycock! But still, thanks for all the help.
  2. No, that's true. The FliVo FOs were more tourists looking at things, then making a little call, marking features. But they did a very nice job with rapid response CAS at Kursk. Because there was always CAS planes in the air there. There was little red air activity over Prokhorovka, so the CAS could rain down. Still, it would be cool to have in the game. Achtung Panzer has some FliVo units. But they call in the Stukas, and that's it. Then you see some enemy flares, etc.
  3. Well, exaggerated might be so, but it was still unique this early on. Was it not? When I get home, I will find my books and references on the FliVo stuff. Long time since I've read it, and lately my mind is slipping. I just didn't want to read everything in the thread, sorry mate.
  4. Much better. Can't one have both random CAS and predetermined attrition? That way we could choose. Everyone forgot about the awesome FliVo in the early stages of the war? Screw the "pop smoke and pray" ETO CAS, this was luftwaffe on the ground talking to those with wings! Not your regular FOs either. From all I've heard and read, they were really, really good FOs. Could be wrong, though. When will we have CM:P (or CM:'39)? Would be cool invading poland.
  5. Never had the problem of "non shooters", at least not from my experience. Might be different with Mausers and Garands.
  6. What random machinery? The coding that is required. Well, if you look at CM today, and then say "we need some extra random stuff to happen pre-battle!", I'm not for it. CM is not loose at all, it's a ridgid game, so having this new CAS feature would complicate things to no end. Snowball probably thought the same thing when having attrition in the soviet TO&E, instead of the player being able to choose. "Welcome to warfare!" - that is my point. Let the briefing tell you the attrition, not having attrition + random factors. It would piss off the old players, I can assure you. Would be fun for some other game, like Hearts of Iron, etc. Even a "select attrition" selector in the editor would be better. Select attrition - 0-15%, etc. Making it somewhat random. I'm tired, and the pain medication makes my head all soupey. Let me know if I'm making sense at all. Just don't be a bitch about it.
  7. I don't know if I mentioned that CMSF works somewhat fine, but if I press the "scenario editor" it gets pissy and won't work anymore. I don't have this problem with CM:A. But I just had a random scenario test ("Fist of Allah" or sumtn'), had it on for 5+ mins, moved the camera around, etc.. it didn't crash. So it's like a cut - it heals. From not working, to working somewhat..
  8. pre-battle attrition should just be set up in the editor. No need for expansive CAS, I think it'll end up like in CMx1. Or maybe something like the choppers in CMSF. They're always "coming around". If I go to battle with 2 Panthers, and the briefing said I should have six but some P-47s raped me, it would eliminate that random machinery all together. See? It would be like in CMA, where some units are half-size because snowball thought they should force attrition on the player.
  9. Yep. He's speaking the truth. Primarily Fallschirmjägers that used those weapons. No more "I saw a scene from A bridge too far, and.. durr hurr..". Speaking of untraditional guns: I like the PAW 600.
  10. I want bridges in CM:N. Oh god I want bridges. No bridges in CM:N = gamebreaker.
  11. Someone just close this thread, since I've given up on CMSF (on this laptop). Catalyst works fine, and GRAW2 runs awesome. If you've ever played that game, you'd know how awesome it is. And that catalyst must work properly. Running around in Mexico, being a "ghost". Good stuff. But I digress. I've done everything. I've reinstalled it three times. Since I still have my youth, I do not wear glasses and can't count my friends on just one hand - I didn't want to spend time reinstalling and fidgeting about with it. It's a good game, and a shame I have to wait six weeks to play it again. But when I get home... the missus can't drag me away from my CMSF! thanks for the help guys, I appreciate it.
  12. I've tried everything you just suggested, yes. And it is the BFC version. I buy my BFC games straight from BFC, ever since CMAK. (Bought CMBO in a store, found CMBB really cheap in a bargain bin somewhere approx. 3 months after release. I digress. I will try the resolution thing, but I haven't messed about with it in any way. And I have updated the catalyst stuff, since I installed GRAW2 and want to play it as best this laptop can.
  13. Updates: I did nothing, but CM:A is working like a charm. CMSF is still not working. This one has me puzzled. Once I came to the CMSF main menu, but it froze up. Yeah, I hate laptops. I like the big rigs, like having a P-47 engine roaring under your desk. Laptop is like a Two-cylinder waterpump engine. Want a good laptop, you need a lot of monies.
  14. I've done most of those, but suspect that it is an ATI-thingy. Licensing was good, run & install as admin was good. I will post my driver info here. This isn't my laptop, I'm borrowing it from the missus while I'm chained to the bed - if it was mine CMSF would've worked like a chinaman in a sneaker factory! Display Devices --------------- Card name: ATI Mobility Radeon HD 5145 Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9553) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9553&SUBSYS_9071104D&REV_00
  15. Win7, and run as admin has been the rule ever since 2007. Specs?
  16. That might've pissed someone off. Well, well.
  17. because Battlefront would run out of buisness if modders could add new content. Let's face it.. the "modules" could've been made by a modder at home. Let's say CM:N came out in December(aha-haha), maybe by February we'd have twenty mods. Some with SS and FJ! There would be no need for modules to be churned out every 4-5 months. Like with the Windows Vista/Win7 patches for CMBB, CMAK... I have to PAY for them?? Hello, the pirate bay! They should be free! Battlefront will not go under as a result of "too few people playing our games", they will go under because they have pricey games that don't deliver. Textures do not count as mods. Saying they are is nothing short of a kick in the balls.
  18. Release NATO this friday? I'd bet at least next friday.
  19. I've been royally pissed about CMx2 the last few days, because when it doesn't work - it just doesn't work. No small box pops up, nothing. I am bored out of my skull in the hospital, with a brand spankin' new laptop (got it yesterday). CMSF won't work on in, patched and all. CM:A is the same story. It works AWESOME (because it is) on my home computer. When I click on the CMSF-logo, my computer does nothing. No flickering, nothing. Maybe it doesn't like updated drivers and DirectX 11? Maybe it's the ATI stuff? Read that CMSF is ATI-unfriendly. Anywho, I am guessing this is one of those "it will never work on your computer. Ever." situations. I'm no 45-year old tard that wants to play computaah games.
  20. I won't bet any money on better foliage and buildings in CMN. I love Achtung Panzer. It's awesome. Graphically it's a little better than Steel Fury (yes, it is based HEAVILY on SF). The gritty feeling adds to the immersion. But I do not feel like I'm in control of the units. They do whatever they feel like some times. When tanks brew up - kick ass. Watching the Popovs run from the tank like a human candle. And the nice physics. CMSF has NO physics in-game. I do not count ballistics. They are coded, and add nothing to immersion. P.S Achtung Panzer has weather. I still prefer CMSF. Because it is way cooler. I also would be hugely surprised if the railroad tracks were more than just textured representations in CMN(looking at the last bones), because that might have worked in 2001, not 2010. But who knows? Other than the beta testers and devs.
  21. Gotta love those SS camo inspired uniforms that the russians use. Remember reading somewhere that they also used captured SS Oakleaf fabric to make uniforms after WW2. Been looking for some modern russian camo to buy.. But sorry, Mord. Can't help with the pic-thingy.
  22. Is this relevant to us who puts BFC way up there on the list of awesome? BFC is above scented candles and oatmeal(I love the stuff), but still below guitars and women. I have it like this each time we are blessed with new bones. link to the relevance:
  23. So would hand to hand combat. And pistols. And just more stuff. Why would they leave out weather and hand to hand combat? Seems like something that one wouldn't accidentally forget putting in the game.
  24. I've already posted a thread about weather, asking the same question. We didn't behave, so they didn't give us weather.
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