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AslakH

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Everything posted by AslakH

  1. There, I got it to work. Messed around a bit with language settings and such, and the Bokmål wasn't a problem. I tried the compability modes before I opened the new thread, but this time it worked with XP Service Pack 2. Vista 64x is annoying the crap out of me. Never does what it's told! Thanks for the help, Schrullenhaft. I appreciate it.
  2. I just know the tank is hit when the shot goes clear through the entire vehicle. Yeah, and the penetration decals. You can visually tell what is a deflection. When I have three Panzer IV F2s firing on a Stuart (including some short-barreled ones firing at random targets), I don't need to select the ammo with highest velocity or hardest core. Anything but HE would suffice. But it brings my piss to a boil when the AI won't do what they are told, and as a consequence DIES. It's happening all too often, and the "don't move" button is merely a nice idea. Almost like world peace. I've decided that the Kursk demo is not worth playing anymore. I will wait for the product I have pre-ordered with my hard-earned money.
  3. Well, I've never had this problem with TOW2 before, so I don't know what it means. Had it with TOW1, but that was easily fixed. I click on an editor, and a message box with this appears: "Application Error Culture name 'nb' is not supported. Parameter name: name" Tried the fixes I found here - nothing works. It happened after I reinstalled the game, so it is not my specs - they are way better than what the game requires. Probably some small quirky thing. Oh, it's TOW2+Centauro. Not the bundle, but separate BFC downloads.
  4. You SHOULD run as administrator. Comp modes aren't necessary. I once forgot to run as admnin, and all my saves were lost. Plus, I coulnd't change any settings. I am running the games on Vista 64x with 8GB of RAM, and before that 32x VISTA with 2GB RAM. Worked fine any way. I've run into tanks that won't die way too often. In TOW2, little Stuarts take endless 75mm hits, all penetrating, and it would seem it would kill the driver and rip the legs of the guys in the turret, but noooo.. It keeps on, all guns blazing. And don't feed me that "APCR has no explosives, blah, blah", well, if you get a sharp lump of steel in your head - you die, or at best will be rendered combat ineffective. Oh, yeah, I've encountered the same problem with HEAT rounds. After some lucky penetrations, they tend to catch fire. The game rocks, that's for certain. But the Kursk demo is worrying me. New bugs pop up every time I play it. Micromanaging? I use the "waypoint" function, that saves me some micromanaging-hassle.
  5. The halftrack thing is self explanatory, really. It works the same way when bailing out a tank crew, and crewing the tank again. Sometimes, my troops will not throw smoke. But I haven't had that problem very often. The demo is REALLY bugged, and I've been noticing it alot when playing it lately.
  6. Well, any game with bad physics would suck. We are now in the year 2010, so people have come to expect rather realistic gameplay, etc. But FPS games, it's all about the eye candy.
  7. And that's how I use the Hummel for indirect fire. It's cool you can do that, using the shell trajectory to hit something outside LOS. Even the Sd.Kfz 251/9 is good for this. Every tank, I would imagine.
  8. Yeah, was so tired I couldn't find the words. But, truth be told, I've only had these problems with the Kursk demo. TOW2: Africa, Centauro and TOW1 do not have those problems. Not that I have experienced. I am no TOW virgin, bought TOW some years back, then TOW2 and later the Centauro addon. In the Kursk demo, I can sneak up to the door of a building, the soldier will get up, and then he is snagged on the outer wall. Can't move out from it, and won't get down. Sometimes, they can't shoot their rifles through the windows, and will run out in front of the building. Death follows. Other times, they can shoot out, and don't get snagged. I had a sniper get snagged inside a building, so he was useless the entire mission. He walked to the door, looked out, and turned back. No enemies in sight, nothing. I always use the Hold Position command. I hate them moving around when I scout. I am hoping these issues are only in the demo.
  9. In a trench, and the "don't move" command. The Soviets appeared approx. 130 meters in front of them, open ground, supported by SU-76s and SU-122s. And sometimes they won't get back down, after getting up for no reason. Sometimes they (infantry) can't exit buildings. And worse - sometimes a fully functional vehicle can't move after the deployment phase. Buggy demo, I must say.
  10. It should, but the battle spaces are so small, it wouldn't be realistic. Like company of heroes, or worse, Sudden Strike. I like it the way it is, now that we have on-map mortars.
  11. Glad to hear you are getting the hang of it. Well, the reinforcements will come when you have accumulated enough points. I always opt for the most expensive choice, since that one has Tigers. After taking the trench, you will have to take out the T-70s behind the trenches, on the hill opposite to your starting point. After all that, you must take the village down the road from the trenches. Bombard the hell out of it, call in the Luftwaffe. I always save the air support for this last push, since the village is heavily defended (SU-76s, ATGs, mortars and infantry). Then, I push into the village with one Tiger and one Panther. Or two Tigers. What ever tickles your fancy. Infantry isn't needed for this task aswell. But I like to move in a squad of infantry after my tanks have cleared the trenches in the village. THEN you have won! Regarding tank losses in close combat with infantry - they are throwing AT grenades. It takes some time to get used to, but after you beat three-four missions, you will beat them all. TOW is somewhat repetitive.
  12. Well, as for the units - seems fair. The Ruskis did have ALOT more tanks than the germans. And there were large numbers of Panzer IIIs at Kursk. Not so many Panthers and Tigers. I can't understand why they felt they needed to include the Pz.BefWg. III, it seems redundant when the game doesn't need it. German uniforms had me disappointed. Looks like crap! Skins for the models are just... silly. The shoulderboards, the helmets.. silly. I hope someone makes new graphics for them. But I rather like it anyways. It's Kursk, dammit!
  13. If you are talking about the German demo mission where you are supposed to take the Soviet trenches, I have some tips. 1) Dealing with the ATGs: Mortar fire, select both and count the rounds, don't waste 'em. Some may hit, killing the crew. Always works for me. Or use the Hummels with some "indirect" fire. Same goes for taking out the MG positions. 2) Minefields: I first bombard the Soviet positions, then move my Panthers and Panzer IVs towards the right hand trench (after the ATGs are taken out) through the wooded hill. The village on the.. ridge or what ever, is home to a Flak battery. After securing the AT threat from the enemy, I race my tank up to the village. Be careful, there's a minefield infront of the village and down the slope. Just get your Panther (only one is needed) as close to the right hand trench as possible, and drive alongside it towards the village. Should be no mines then. Take out the Flak battery and get air support! Calling in the Luftwaffe would be stupid before taking out the AA. Then advance towards the trenches. I always flank right and left. Don't waste points on the infantry reinforcements. Just take the tanks. After that, you'll figure it out. I NEVER use the 251/10s and 232. Works for me!
  14. "As far as mines are concerned I believe in real life the Germans took after the problem after dark with their Engineers. They were stalled terribly by the extreme ammount of mines. They really couldn't use their Panzer tactics very well. They also used Goliaths. You suggested better scouting. How would you effectively scout something like this out? Does this just mean making lesser vehicles expendable? The demo at one point suggested the use of High Explosive type shells. I didn't see the HE type listed. I will attach a picture from my game at the end of this post. The alternate round types I saw listed were both DT? I agree that it would be quite aggravating if your tank crew selected HE against armored targets." (I couldn't use the quote function, for some reason. Quotation marks will do for now ) Well, that's the harsh reality of TOW. I just find the worst soldiers of the lot and round them up at one place. THEN save (I'm a cheater). Then scout in some direction, letting them either crawl or use the free stance. When they die, I just draw an imaginary line to determine where the minefield is. Or I use damaged vehicles for the same. But it's hard to do when the minefield is in some atypical area, where one would not suspect it (like amongst the enemy positions, not in front, sides, etc. but right under their feet!!). As Sneaksie said, the DT is an MG. There are images of them, barrel, coax, bow. You can even get your HMG to fire (I'm guessing) closer groupings against light/unarmored vehicles. I'm guessing the spacing, because all things considering, would the MG34/MG42 have AP ammo readily available at any random time? Gimme tracers! Rather set stuff on fire.
  15. Well, that's the point. If you see the minefield, what's the use? Just scout more. As for the different ammo types, they are named appropriately (HE, HEAT, APCR, etc). I haven't had many of these problems, except when they are downright buggy. One time while playing the Kursk demo, I was scouting (sneaking) into a village, and the soldier stood up, and would NOT get back down. So he died. A lot. Many, many times the tank crew would select the wrong shell. It sucks hunting T-34s with HE or smoke. The Sd.Kfz 232 (the 263 was a command and radio vehicle) is used for recon purposes, like the Pz II, Sd.Kfz 222, etc. I am not debating what they were initialy intended for, but in TOW they are light/medium recon vehicles. Halftracks? Yep, they can carry infantry. The 251/9 can't. The 251/2 can't. Sometimes when clicking at a target, the gunner can't see it. His LOS is lower than the cupola of commander (this is what we call "firing height"). That is what I have learned. It sucks, sure. But is completely realistic. But the game is not perfect. Sometimes it downright pisses me off. But I'd rather play TOW than Command & Conquer!
  16. I would like a Nam game. Or any with Soviet forces. Gotta love commies killing random people! I do not see the appeal when it comes to the IDF. A lot of people love the IDF, but alot of people wipe their rumps with their right hand aswell. But I'd rather have a Talvisota game. Not many "Winter war" games have been made, so it's long overdue. Or a 1939-ish game with Panzer Is racing through Poland. ... it's all good.
  17. I didn't notice any difference other than the language. I know people have said it before, but: If you double-click a soldier, you select his whole squad. I've played CC since about 1999/2000, and I am still playing it! Just so easy to like.
  18. If they've said no SS or FJ, that's fine. But I am guessing there'll be a 12-month wait for the modules. I want it now.
  19. Well, the on-map mortars are neat. And the riflegrenades, although they have an extremely short range. I placed my pre-order right after they announced it, so I can't wait to get it! Just played the english demo, and it seems the same as the russian one. Infantry AI the same, etc. Had them(German infantry) on "ambush" and as soon as the Ruskis appeared, they crawled out of the trench and got killed. But it's still way better than TOW1!
  20. I actually have to agree with Elmar Bijlsma, against my wishes. I downloaded the CM:SF demo right after it was released, and hated it. But now, with the Marines and British modules I love it. If I tell myself there will be no SS or FJ, I can't be disappointed. I guess, and hope, CM:N will be the best CM game to date. (But I wasn't demanding anything, just asking) Offcourse you can't replicate the battle for Caen without Brits, but in the scope of CM:N there were FJ and SS. Maybe if it's like ToW2:Kursk, with only GD on the German side, it would do. But, I was just asking.
  21. It would be hard to ignore the FJ, so I hope they are included. They were prominent in the fighting around St.Lô, and the bocage in general. To delay FJ units until the Arnhem module would be... illogical. The book "Dying for St.Lô" gave me many ideas for scenarios, including FJ-based ones. But, I assume time will tell wether we get the FJ or not. I can hardly wait for the next bone!
  22. The infantry in the russian demo got me thinking. I can play one of the german missions without any casualties from enemy fire. Not a single soldier, tank, SP gun, etc. But after taking the trenches, my own infantry keep killing their own squadmates! They shoot them in the back, or downright figdet about in front of my men until they get shot. Because the enemy is in that general direction, the SL will just blast away with his MP40, killing one after the other. Or they will throw, nay, drop a grenade at their own feet, and just sit there, quietly awaiting death. This is not a kind game for the infantry. If there are tanks about, I never use infantry in TOW. They just get killed. Not unlike lemmings! But, TOW is a good series. Many say that CC is superior, etc. but I think TOW and CC can coexist! They are not the same game, and nor do they claim to be. I have had my rants against TOW and BFC, but truth be told BFC has given me good games since I first bought CMBO when it came out. I wouldn't worry. ToW2:Kursk will be just as good as the others, perhaps better since we get mortars and Marders!
  23. I have been reading alot on the Battlefront forum, just as a passtime until the next CM. If I understand this right, there will be a/multiple WWII basegame(s), and modules. But, the first in the new series ("CM:N" as it's known for now), will take place in normandy. Blah, blah. You all know it by now. But, I was wondering, will the germans only have Whermacht and the likes, or will there be FJs and SS? I do not see me playing it without the diversity of having the FJ, SS & WH. ...that being said, I'll probably buy it and play it anyways, since BFC kicks ass, and it sure won't be disappointing. Looking forward to it all.
  24. Microsoft will make it so almost everyone will be using Vista, and not the cool kind. I have the same problem. But just hang in, I bet that soon we will have a fix :]
  25. Well, any patch or such in the near future, you think? I have Vista Home Edition or something freaky like that.
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