permanent666
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Posts
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Posts posted by permanent666
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screenshot 11 and 12
11 squad moves in line/wedge formation
12 squad moves in file formation
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2.01 was just a quick fix. There are plans to look at this issue more in depth in the future.
ok i see - thank you for the update!
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so no official comment on this one - maybe spotting of fortifications works as intended
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Just wondering..didn't the German airborne troops where a different type of helmet to standard German troops?
if you go to the gustav line homepage you can see falschirmjäger with the iconic fj helmet in the background. I don't know why they wear the standard helmet in the overview screenshot.
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Uh, someone can verify this?
Where is he test scenario?
it is on my harddrive and here is a download link:
https://dl.dropbox.com/u/66690360/1111spottemp.btt
just advance 100 meters with the us troops and the trenches will show up.
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did you notice any difference in fortification spotting. I did a quick test and it seems that spotting trenches is as easy as it was before. I was using the test map from the screenshot above.
Edit: Just tested the omaha map and I got the same result as above.
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maybe not the question of the OP but i really prefer the british airborne squads - you can give suppression fire, over-watch and assault at the same time
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it was not my find as far as i can remember it was Field Marshal Blücher who brought this up
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You could also reduce scenario length and put the guns as reinforcements which will never arrive in the same location as the guns. the guns will share ammunition even if they are not there. so if you want that the guns arrive later you have to put them in a different location otherwise they will probably have no more ammunition when they span.
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i agree it would be good if a scenario ends after all units of one side left the map. and if there are no reinforcements expected.
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Or maybe that "something nice" thing that Steve mentioned a couple of weeks ago? Perhaps not the actual release, but maybe the official announcement.
However, trying to predict what BF will do next is like trying to read chicken bones to predict the weather.
maybe with warm he meant warm like this:
http://loyalkng.com/wp-content/uploads/2010/12/flamethrower.jpg
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Sorry, we got distracted by some 11th hour bug fixing. Just nipped what we think is the last one for v2.01.
Despite the blizzard around this part of the world, I sense a warming trend with clear and sunny skies for this coming week
Steve
This sounds like southern Italy
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I have gaps an ATI HD7750 and win xp32
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even if the mines are marked you have to use hunt move or slow to cross them
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and there is one more wish: conditional scenario debriefing text and image
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I prefer to play vs AI, so...
But, would be happy to proof the briefing. Send me PM.
thanks - pm sent
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1944AUG17 1700 - Today at about 0800 British planes attacked and destroyed a small German convoy retreating from Falaise towards Lisieux. Aerial Photographs of the convoy showed that the units belonged to the Division Hitlerjugend. Later we got intel from the Maquis that a high ranking officer was in the convoy. There is evidence that this officer could be SS-Oberführer Kurt Meyer the Commander of the Division Hitlerjugend. The Maquis also reported that the survivors are hiding out in an orchard close to the attacked convoy. We suspect that they will stay there until nightfall and the try to reach the German lines.
Kurt Meyer is responsible for the shooting of Canadian prisoners, so high command appointed our Battalion to capture him.
B Company will lead the attack. C Company will secure our route of retreat and D Company is held in reserve.
Lieutenant Colonel Bradbrooke
Commander of the 1st Canadian Parachute Battalion
Briefing for B Company:
1944AUG17 2000 - It took us longer than expected to reach this area. Locals told us that about a platoon sized German force is hiding in this area. Although scattered German troops on the retreat could show up. Our 3rd Platoon will bypass the area on the east to stop any Germans who want to flee in this direction. A Company supports us with a Machine Gun section. Unfortunately the truck with A Company's mortar-teams hit a mine and was completely destroyed.
Speed is very important. Kurt Meyer must not escape! The mission will terminate at 2200.
Good luck!
so if you want to play just reply or send me a pm
and it would be awesome if someone could proofread the briefing!
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or maybe bf could fix it
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just tested a mission of mine and always tried to send troops through gaps which were no gaps. they are everywhere on my map:
and here is one more from the editor:
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@schrullenhaft
so would it be ok to create a torrent?
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but i am wondering why they do not give us any visual bone. or at least some more information about the upcoming module.
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it has to be today otherwise ....
we would have to wait
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what i have noticed on screenshots is that this game looks so much better on nvidia systems than on my ati system
Gustav Line.
in Combat Mission Fortress Italy
Posted
i hope for a tac ai which chooses the right formation on its own