permanent666
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Posts posted by permanent666
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every time when i want to deploy mines or ieds in the scenario editor my game crashes. with ati left click comp. turned off it works ...
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i have seen this too. here is a screenshot from the second mission of the hasrabit campaign
it seems to be a tankround of one of the t72
i can upload the savegame if you need it
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this show is so pathetic - i don't like it very much because they do not show any drawbacks of the presented weapon-systems. it seems to be mere promotion
but it is interesting to hear, that one cannot use e.g. rpgs inside buildings.
why is it possible to use them inside buildings in cmsf?
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i bought a 3850 last weekend and i know "problem 1" - but for me it is not a problem because the game starts normal afterwards
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ok i did some more "testing" (ok i have to be honest i only fooled around with my scenario) and noticed two issues with air support:
issue1:
one can spot hidden infantry units deployed in and at houses
issue2:
most of the time after destroying a target (house) one has to cease fire manually - which means the aircraft wastes another rocket or bomb due to the long response times of the cease fire command
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@birdstrike
i used elite experience and excellent equipment for the spotters and the planes
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ok here i'm back after 2 hours of testing - i won't go into detail but one can say that medium and light antitank elements perform best in an urban environement. especially mavericks and hellfires are almost 100% accurate.
but it seems that antitank planes are equipped with the better gbus too and hit their targets very often.
to hit a target with a gbu dropped form a plane from the air support elements is pure luck - (about 1 out of 4) and therefore they are useless in urban combat.
and once again the ah64: his hellfires are great but there is no way to prevent him to use his inaccurate ffar rockets. maybe there will be some tweaking?
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@steve
very good read - i didn't notice this chapter in the pdf file. (shame on me)
i will make some more tests to find out which combination of spotter aircraft and attack mission will be the best. because i want to avoid collateral damage in my scenario. maybe i will post the results afterwards.
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i don't know how accurate laser guided bombs are in reallife. this is my question?
in which way is cas used in urban battles - for my test i used different setups and the hitrate was very low even with the small bombs.
i came to the result that the best way to attack a building is to use the ah64 with heavy - but most of the time he uses the ffar rockets when the guided rockets are gone. and the ffar are deadly especially for your own troops (but i can remember that this was discussed in another thread)
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hi
i'm trying to create a mout scenario with a lot of air- and artillery-support.
but i have experienced that air strikes are way to inaccurate for the use in an urban environment.
i was hoping that an experienced jtac + an exp. f15-pilot could deliver a "smart"-bomb at a building but most of the time they fail their target.
once an ah64 killed a jtac soldier 300m away from the target- deployed on a rooftop with a rocket spray
only attacks with machine-guns seem to be precise
are the us-weapon systems that inaccurate?
edit: you can see the crater of the attack in the back - spotter was a fire support bradley
edit2: the pilot hitted the target on the third bombrun
[ March 02, 2008, 01:01 PM: Message edited by: permanent666 ]
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i don't know why there are so much complaints about this game. i was fascinated from the first time i played cmsf (v1.2). there was no compareable game out there - ok i have to admit that i didn't play any of the CMx1 games but i am a big fan of close combat.
the gameplay improved so much during the last 6 month and it is good to see, that battlefront will provide us with more fixes and features
cmsf is a game and not a representation of the reality. there are some limitations but it is playable and there are a lot of cool features and a tacAI which deserves it's name. compare it to games like coh and you will notice the difference.
my advice: if you want a 100% representation of the reality join the army and go to iraq.
i'm sure the majority of the players enjoy this game. at the weekend i wanted to buy another copy of cmsf in a big electronic store in vienna(aut) because i gave mine to a friend who is not in town at the moment and it was sold out.
for a long time cmsf was one of the 20 most sold games there
i have to say thank you to battlefront for this amazing game and i'm looking forward to the upcoming patches and modules
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i have seen this in 1.4 playing a rt-battle over lan against my bro
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plane and helicopter sounds would be great. imagine the rising rotor sounds when the apaches approachOriginally posted by Childress:And plane shadows and sound effects would add some atmosphere.
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i think the internal support would melt away with every civilian casualty caused by us/coalition troops.Originally posted by JasonC:There would be plenty of internal elements willing to support the resulting regime change, as well as a large exile community eager to help run a democratic Iran.
ctw during editor setup of mines and ieds - ati
in Combat Mission: Shock Force Tech Support
Posted
any solutions for this problem?