Wiggum
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Everything posted by Wiggum
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NEW SCENARIO - Armour Attacks!
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
I see 5 Objectives: -Dont destroy the peacefull buildings -Bear -Elk -PL Oaktree -LOA Tenasee -
NEW SCENARIO - Armour Attacks!
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
Thanks for the answer. But what is with the PL ? -
NEW SCENARIO - Armour Attacks!
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
Ah, ok. That means that the objective is reached if the buildings are "not destroyed" at the end of the game ? -
NEW SCENARIO - Armour Attacks!
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
I have a question: The farmhouses on the picture, what kind of "objective" are they ? I think i should not destroy them. And here is a preview picture of my AAR: [ March 23, 2008, 04:14 AM: Message edited by: Wiggum ] -
Question about module(s)
Wiggum replied to Marwek77 aka Red Reporter's topic in Combat Mission Shock Force 1
I have another question: I have the Paradox Version of the game, can i buy the modules at battlefront ? Or will all modules be realeased as CD Version (paradox) to ? -
New Scenario: A Fistful of Doodads Mk I
Wiggum replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
Cool Scenario and great map ! -
NEW SCENARIO - Armour Attacks!
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
Wow, what a great scenario, i never before saw such a realistic map. I started to play today, maybe i will post a AAR. -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic. -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic. -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic. -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font> -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font> -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font> -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
- Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
- Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps -
So, what will be fixed/added in 1.08 ?
Wiggum replied to Darkmath's topic in Combat Mission Shock Force 1
- Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps -
In Search of a Ghost - New Campaign
Wiggum replied to Webwing's topic in CMSF Scenario and Mod Design Forum
I understande you. My problem with short time limits is that CMSF goes into the "fast action" direction when i have to do things to fast. I think give 2h time but let the blue not much room for KIA is a option. -
In Search of a Ghost - New Campaign
Wiggum replied to Webwing's topic in CMSF Scenario and Mod Design Forum
The only negative thing i found is the time limit, but this is a general problem in CMSF Scenarios. I think 30min are not enough to take out 2 havy defended MG positions with infantery only, not in real life and not in game. I only take the first MG position (with only one WIA) but then with only 5min on the clock i "rush" the second one and take 1KIA and 4WIA while dont reach the objective. More time makes the mission more realistic i think, you can move your troops carfully, fall back, attack from a differend direction ect. -
In Search of a Ghost - New Campaign
Wiggum replied to Webwing's topic in CMSF Scenario and Mod Design Forum
I just started this campaign and played mission one (1 KIA ; 5 WIA ; US Tactical Victory). I play version 1.2 and have seen that 1.3 is out. Should i restart with 1.3 or is the difference "not so big" ? Another Question: Only the dead are "lost" soldiers right ? Great work Webwing... -
Work in progress - The Hasrabit campaign
Wiggum replied to Paper Tiger's topic in CMSF Scenario and Mod Design Forum
Great work ! I cant wait... -
Is it normal that sometimes a unit can see the enemy but dont can shot at them ? Is this a ELOS thing ?
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NEW SCENARIO - Just Another Day...
Wiggum replied to George MC's topic in CMSF Scenario and Mod Design Forum
Great Scenario, i just finished it with a total victory and only 1 wounded soldier. I played it very carefully and run out of time. I think 20 min more time are a good idea. -
In game.