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Wiggum

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Everything posted by Wiggum

  1. I see 5 Objectives: -Dont destroy the peacefull buildings -Bear -Elk -PL Oaktree -LOA Tenasee
  2. Thanks for the answer. But what is with the PL ?
  3. Ah, ok. That means that the objective is reached if the buildings are "not destroyed" at the end of the game ?
  4. I have a question: The farmhouses on the picture, what kind of "objective" are they ? I think i should not destroy them. And here is a preview picture of my AAR: [ March 23, 2008, 04:14 AM: Message edited by: Wiggum ]
  5. I have another question: I have the Paradox Version of the game, can i buy the modules at battlefront ? Or will all modules be realeased as CD Version (paradox) to ?
  6. Wow, what a great scenario, i never before saw such a realistic map. I started to play today, maybe i will post a AAR.
  7. Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic.
  8. Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic.
  9. Thats right but the point is the small arms lethality. In reality soldier will get more or longer supressed or whipped out (fleeing) than simpy die (like in CMSF). If im in CMSF in a building and take havy small arms fire my guys die fast, thats all. I wish to see that they get supressed and go to cover or flee to a saver position. That would make MOUT much more realistic.
  10. I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font>
  11. I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font>
  12. I have to agree about something being "off" with the firefights. Too many US casulties even when you are pounding the hell out of the source with a huge firepower advantage. Also, and this has happened many mant times, when I hit a target in a building with a .50 cal the fire seems like it is not even going through the walls. I have targeted troops on balconies with .50 cal fire with no effect. Comeon now.... Otherwise I am very impressed. Just needs some tweeking. </font>
  13. - Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps
  14. - Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps
  15. - Better supressing system - Less lethality - Higher Time Limit (maybe 5h) - A option to Pause the game automaticly if someone get hit - Better Performance in lage maps
  16. Great Scenario, i play it at the moment. Such a Mission with a 2h time limit, thats my dream. I think in 45min a carefull player cant make it to the objective.
  17. I understande you. My problem with short time limits is that CMSF goes into the "fast action" direction when i have to do things to fast. I think give 2h time but let the blue not much room for KIA is a option.
  18. The only negative thing i found is the time limit, but this is a general problem in CMSF Scenarios. I think 30min are not enough to take out 2 havy defended MG positions with infantery only, not in real life and not in game. I only take the first MG position (with only one WIA) but then with only 5min on the clock i "rush" the second one and take 1KIA and 4WIA while dont reach the objective. More time makes the mission more realistic i think, you can move your troops carfully, fall back, attack from a differend direction ect.
  19. I just started this campaign and played mission one (1 KIA ; 5 WIA ; US Tactical Victory). I play version 1.2 and have seen that 1.3 is out. Should i restart with 1.3 or is the difference "not so big" ? Another Question: Only the dead are "lost" soldiers right ? Great work Webwing...
  20. Is it normal that sometimes a unit can see the enemy but dont can shot at them ? Is this a ELOS thing ?
  21. In Scenarios with many trees, the performance goes down, in small scenarios with many trees to. I tested this with the editor, the same scenario with and without trees make a huge difference. What did you think ?
  22. Great Scenario, i just finished it with a total victory and only 1 wounded soldier. I played it very carefully and run out of time. I think 20 min more time are a good idea.
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