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Wiggum

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Everything posted by Wiggum

  1. I tottaly agree ! You know in a few seconds where the bullets come from... make a area target and lets go... I mean, if you come under fire, dont know where it comes from...go into cover and watch the situation...maybe spot the shooter and then get him. Thats the way i would like to play CMSF.
  2. Are there Screenshots where we can see the difference between 1.05 LOS and 1.06 ELOS ?
  3. Since it will be in the next 1.06 patch, you will have to buy the original CM:SF game to get ELOS. In case you already bought CM:SF, you just have to wait until the 1.06 patch is released. Best regards, Thomm </font>
  4. What will i have to buy to get ELOS ?
  5. @ Battlefront ...sounds good but... That means we never will see something in CMSF without buy the WW2 Addon ? [ January 16, 2008, 06:04 AM: Message edited by: Wiggum ]
  6. I think it is fairly close, but I don't think tweaks one way or the other are outside reality. The new tweaks are coming in v1.06. There is no one single magic answer to these various things. Overall the modeling in v1.05 is pretty close to reality. If you do stupid things you will get punished very, very badly. If you do smart things you will be rewarded. There are plenty of guys who can play a dense urban battle and come away with probably fewer casualties in real life. Those are the guys who know how to pace themselves and use good tactics. The others are likely to get slaughtered. With the changes in v1.06, and probably more tweaks in future releases, we don't expect people to see a huge difference. If you got slaughtered when playing v1.05, you'll probably get slaughtered in v1.06 Realism is not a known quantity. There are too many variables in the real world. Many CM:SF players, who have been in combat in Iraq and Afghanistan, have said they don't see major problems with the way the game is right now. I'm not saying it means it's perfect, but it clearly shows that it is closer to reality than some people (perhaps you) think it is. Well, to answer your first question... yes, it is quite probable that they are "stupid". Good tactics and training takes a lot of time and effort. This is not something most Syrian units have the benefit of. If you want to have chaotic units, use the Unconventionals. They fight without rules and suffer the consequences of it. But idiots usually don't do smart things The military training states that the AT element is not a separate "maneuver element". Therefore the more we allow it to be used independently, the less realistic the game becomes. It is as simple as that. You don't have to agree with us, but unless your argument is based on something other than your own personal opinion... I suggest that our position is the stronger one. Remember that there is a reason that the Syrians (and Soviet structures) have separate AT units. Units that are already on their own. Obviously they do recognize that there is a need for separate AT elements. But the RPG that is with the Squad is NOT supposed to be that element. It is there to support the Squad, not to run around on its own. That's a fact of Soviet doctrine which the Syrians use. It doesn't matter if the reasons for this make sense to you or not. To many, Soviet doctrine has never made sense Steve </font>
  7. Not ignoring it, simply don't have anything new to add Buildings in that part of the world aren't all that tough. Comparing the average poorly constructed Middle Eastern home to one in Germany is a very bad idea. Germany has something called "building codes" while in the Middle East (and just about everywhere else but the "developed" nations) they just have "buildings" Squads that in real life can are able to in CM:SF. Those that are doctrinally tied together as a single entity do not have that ability. We are not making any changes to that. Steve </font>
  8. I really would like to read something from Battlefront to that... Will they fix: - Small Arms Accuracy - Lethality of small arms - Cover that the terrain give.
  9. I agree totally. Battlefront should change this !
  10. So, what does Battlefront say to the discussion here ? I hope they dont ignore it... And what about Squad splitting ? I think every Squad should have the ability to split into a "Anti Tank" one and a "Attack" one. [ January 09, 2008, 10:52 AM: Message edited by: Wiggum ]
  11. ...That is your Problem. I think most people will try to get as few looses as possible. And yes, i will hold back on the way to an objective if the looses i will take will be to high. Better a draw with few dead as a win with 100 dead.
  12. It is very important to know from how far they shoot. 25m and 250m are a "HUGE" difference.
  13. Battlefront dosent have to go over the top (6h Battles)... But some changes are inescapable at the moment, or CMSF will be another "just fun" wargame.
  14. I really want to shot M-14, the weapon looks good. Shooting with the "good old" G3 is also more fun than shot G36 (but the G36 is a great rifle i think !)
  15. I think Battlefront should read that book to and change something ! </font>
  16. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003595 I wanted to put that here because i think it is very important !
  17. @ DaveDash Great work ! With one batch you approved what i think about the small arms moddeling and cover moddeling in CMSF ! I think Battlefront should read that book to and change something !
  18. Mhh, thats all relative... I think a other aspect is that if you dont "see" your enemy inside a stone walled house your fire is very inaccurate. Your shots can keep the enemy away from the windows but your chance to hit him is !very! low with small arms fire. And i dont think Soldiers will wasting so many bullets to perforate a stone walled house. they will use rocket lunchers or heavy weapons (ICV, Tanks ect.). And therefore i think the lethality of small arms is to high against enemys in a house and the cover a human find in the urban terrain isent represent right in CMSF.
  19. Very interesting. But my english is to bad to understand what that means for the protection that a Standard Iraq,Syrian Wall give...can someone say that in simple englisch ? Look at the last part of the text: http://www.globalsecurity.org/military/systems/ground/m16.htm
  20. I agree with you. I have watched many War Videos from Iraq and Afghanistan. And in nearly every Video the Guys get into a covered position behind stone walls, in houses and on roof.
  21. 7.62 mm should go thru walls ? I dont know what kind of wall you are talking... In Germany we have 30cm Massive Walls at our houses. And if there are 2 walls between you and the bullets, if you hide in the middle of a house ? I played some Scenarios today and now my opinion is clear. MOUT dont work right ! I think turning down the lethality and add more cover to all kinds of terrain will give the game a more realistic urban warfare gameplay.
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