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Lt Belenko

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Posts posted by Lt Belenko

  1. CM has been in the middle of a big naming convention change, on uniforms especially, in order to expand modding possibilities. Also for terrain and vehicles. Pretty soon there's going to be vastly increased modding capabilities. I assme since Steve has announced that this is coming modders might be hesitant to jump on 'first generation' mods before Gustav line shows up. Want to mod a vehicle just for mainland italy, late spring, muddy conditions? You'll be able to. :)

    Is it just a naming thing or did the data change also

  2. We have all kinds of beers. During the last 25-30 years microbreweries have flourished and you can probably find something for any palate. New brews come out so fast that to completely canvas them you'd have to travel all over the county and drink about a gallon a day. Now who would want to have to do all that?

    ;)

    Michael

    Changing the rules on beer brewing was the only good thing coming out of the Carter administration. Brother Thelonious Belgian style ale among my favorites. 9.4%

  3. Our schedule is a bit flexible, but as of now for 2013:

    Normandy 2.01 patch

    Normandy 1.12 patch

    Italy 1.02 patch

    Something Nice

    CMBN Market Garden

    CMEF 1 (1944-1945, starting with Bagration)

    CMSF 2 (introduces v3.0)

    For 2014:

    CM Bulge

    CMEF 2 (1943-1944, starting with Kursk)

    Various Packs sprinkled in here and there along the way. But it's too difficult to say what and when specifically.

    We have no plans on doing a North Africa game at the moment, but I wouldn't rule it happening.

    Steve

    Normandy 2.01 patch - complete

    Normandy 1.12 patch - complete

    Italy 1.02 patch - complete

    Something Nice - Turned out to be Gustav Line and it's in preorder stage

    CMBN Market Garden - ????

    CMEF 1 (1944-1945, starting with Bagration) - ????

    CMSF 2 (introduces v3.0) - ????

  4. Not sure of your question, either. Is it a game mechanics issue or a tactics issue.

    At start, the set up area is colored, zone 1 is typically purple for Allied. You may reposition troops in this area by using any move command - the troops will jump to the new location. If you use any move order and put cursor outside the set up area - that is the units first move order.

    I too was confused very early on about setup/1st turn. It took me 3 or 4 games to figure it out.

    Additionally there may be several groups that can not mingle at set up phase so different colored setup zones are provided. Units atay in their own setup zone.

    If your question is "Do scenario creators put the units in the "best" position?" That is a question only the tactical commander (YOU) can answer. I would think the designers put them in a pretty good location in order to give the AI has a good starting point.

  5. Some times the targeting line is blue with a tiny bit of red at the end. So I adjust the line a little closer to the shooter and the line remains blue with a tiny red segment at the end. Do this a few more times till its finally blue, but the line is too short even for area fire. Shouldn't shortening the targeting path initial red segment amount cause it to go all blue?

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