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Lt Belenko

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Posts posted by Lt Belenko

  1. I does help to know why you're splitting and what you're going to do next before you actually split. No sense in splitting a squad then staring at them with your chin in your hand as they recombine. I usually select the recon team or AT team I wanted and immediately get them walking away from the crowd. As they're walking to the waypoint I can ponder the battlefield with my chin in my hand. :)

    I did know where they were going - out on point.

    Seriously, it was no more than 30 seconds when the re-group occured. I split and had the scout team selected and only the scout team selected (no clicking around or anything). I was trying to find the right building I wanted them to go to, in a very built up urban setting and - whamo REGROUP - before I could click a way point.

    I never had this rapid re-group happen in CMBN and I've played very few CMFIs battles(<5 games). Not a real bug just a little flustrating having to split 3 times before I got it to work.

    I guess I'm asking for something like a spilt order stays spilt until the red button is hit. Then a regroup can occur of squad teams that are in close proximity.

  2. I play these games because I don't have the reflexes of a caffeinated teenager and do very bad at FPS and RTS games.

    Opening minute of the battle I hit <space bar> select Admin -> Scout Team. I very slowly 30 seconds or so position my cursor where I want the scouts to go and the squad leader issues a "Unspilt" command. Now I have 10 guys selected.

    Way too fast on the "regroup" command. What are the time and distance parameters for this??

  3. Did you make sure that you installed v2.0 over v1.11? Because every problem you have reported here, is related to installing it over v1.10 or earlier.

    Yup, I installed 2.0 over 1.11 and have the PBEM QB 5% error. So that's not it.

    I just needed to convince my wargame buddy to switch to scenarios from QBs until the patch is released. No hard feelings. No flusteration. Just deal with it and move along.

  4. Why move backwards in time with the eastern front game? Wouldn't it make more sense to start with operation barbarossa and move forward from there? Not really complaining, I'd just like to know the reasoning behind such a decision.

    Because all the 44 German weapons and TO&Es are already in the system. They just need to build the Russians and the local landscape. Then with Kursk most of the German weapons from CMFI (43) could be used.

    Just add the few units, equipments only available in the previous year.

    I'm not a programmer but I work on the edges of a programming environment. I'm guessing there is or will be only one massive database for all the units/terrains/behaviors. BFC selects a few parameters and outputs a specific game for a specific region and time frame. But this database is still being added to, which causes the gap between deliveries. At some point it seems deliveries should pick up steam.

  5. ....... This isn't good for anybody and so we intend on keeping up this system of dual support. Within reason.

    Steve

    Interesting choice of words "dual support". So are you saying when 3.0 comes out you will continue to support 2.0 and 3.0, letting 1.0 fall by the way side.

    It really doesn't bother to me because I bought 2.0 the day it was released. But I'm just wondering???

  6. I guess you missed the thread at how old most of us are. :P I just had to get my reading glasses prescription changed to make em stronger. I actually don't know any game companies that give returns. Could be some, but generally I try to make sure I think I am going to enjoy a game before buying including trying the free demos first.

    +1 on what Brindlewolf said

    +1 to the age thread. Even some of us old farts can figure it out.

  7. Here's an extensive article from GameSpot.com about how BTS all got started.

    Game Stats Release date: May 31, 2000

    Platforms: Windows 95, 98, 2000; Mac OS 8, 9

    Project budget: Approximately $125,000

    Project length: 2.5 years

    Project size: Over 150,000 lines of code

    Team: Two full-time programmers at Big Time; two primary freelance artists; 21 independent contributors: research, testing, scenario authoring, additional artwork

    Essential development software: Metrowerks CodeWarrior, Sculpt 3D, Photoshop, 3D Studio Max, SoundEdit 16, DeBabelizer Lite, Movie Cleaner Pro, and proprietary 3D-model compiler tools developed in-house

    Essential development hardware: 3dfx, ATI, Matrox, and Nvidia graphics cards

    This article is so old. How old is it? They call the turns "hybird RTS - Turn based". I guess the term WEGO hadn't been coined yet.

    http://web.archive.org/web/20021220153007/http://gamespot.com/gamespot/features/pc/postgame_wrapup/index.html

    The end of the article promises Combat Mission 4 - The Blitzkrieg Battles. Vaporware. :D

  8. I thought it was Carter's administration that introduced that.

    :confused:

    Michael

    Michael you are definitely WRONG on that one.

    I googled it just to make sure I spelled Milhous correctly (no E). 1973 was the year - Just about the time I got Panzer Blitz for Christmas.

    One question: Will you be adding this one to your sig-line? ;)

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