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Lt Belenko

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Posts posted by Lt Belenko

  1. From my original post regarding the knocking down a building for improved LOS/LOF that battle is over.

    My opponent was pissed what I did and I spotted him before he did me. My opponent (mostly inexperienced in CMBN) and I started using throw away passwords a few battles back and share them after the battle for critiquing. One sided victories are not all that fun.

    The building, 60 meters away, went down the final second of the previous turn - I didn't see that much dust in the air. I set a narrow Armor Cover Arc on my buttoned up ShermM4A3(76). His Pz4 (110 meters) was closed and had no orders. I spotted him 18 seconds into the next turn and fired 4 seconds later. His unit spotted mine at the instant of muzzle flash. First hit the stun meter thingy at the bottom went up pretty high. 2nd hit, at 30 second mark, resulted in flames - everybody got out.

    He knew where my Sherm was and expected quicker engagement - the root cause of his anger. This was a learning moment of CMBN realistic spotting vice the old CMBB borg spotting he was used to.

    And BTW he won't be demoralized and lose his spirit to fight/play because I taught him Panzer Blitz in 1975. He owned Jutland and got Russian Campaign soon after. We've been at this a long while.

  2. I remember the old CM1x gamey maneuvers like Recon by Death of a Jeep, Final Moment Flag Rush etc.

    I just leveled a building to get at the PzIV on the next block. Took him out when the dust settled. :D Is that "gamey" tactic or legit skill and cunning?

    Also feel free to share any gamey tactics in CMx2 you're using or have deemed forbidden.

    Of course the pre-planned arty strike in the Attacker setup zone is always outlawed.

  3. Sorry, we got distracted by some 11th hour bug fixing. Just nipped what we think is the last one for v2.01.

    Despite the blizzard around this part of the world, I sense a warming trend with clear and sunny skies for this coming week :D

    Steve

    We are in the proverbial "coming week", how are the clear and sunny skies up yer way neighbor?

  4. If you have the game installed then you should have the printer friendly version on your machine. It's made for booklet printing if you have that option on your printer drivers. I'm not sure why you would need to mess with the borders.

    Yes, there is a printer friendly version. No wasted ink on really cool background.

  5. In the game selection menu, the options are "2 Player" and "Real Time". Or somesuch.

    Then you two need to exchange TCP/IP addresses. These can be obtained by submitting a TCP/IP Address Requisition Form 3A, in duplicate, to your IT department, any Friday, between 1:00 and 1:10 in the conference room (if otherwise unoccupied.)

    Or, you can type "ipconfig" at a command line prompt. (If unfamiliar, search "ipconfig".)

    However, that rarely works, unless your computer is directly hooked up to the internet. A diagram:

    Your Computer-----internet-------Opponent Computer

    In the case, above, both computers have a unique TCP/IP address. ipconfig gives it, now both computers can find the other in the vast mess which is the internet.

    Usually, though, in the modern age, your hookup looks like this:

    Your Comp----Local Router----Cable Modem----internet---->

    (Instead of "Cable Modem", maybe you have a DSL router, or satellite dish. Whatever.)

    The "issue" is that the first device on your side of the internet, cable modem, has a unique TCP/IP address. Then it creates "proxy" addresses, usable only on your side of that connection. All anyone from the internet can see is the Cable Modem. If you type "ipconfig" for your computer, that only matters if someone is hooked up DIRECTLY into your local router. It's great for LAN parties, but won't work for internet gaming.

    See how complex it's getting?

    A program called "Hamachi" will get the game working.

    Others can help more.

    Ken

    You can always google "What's my IP?" Then go to that site to view your IP.

  6. Well Steve, I hope you have a good stock-pile of beer at home to weather this one out!

    (I home-brew ... so if the apocalypse hits ... I'm good in that department ... I figure I can just trade for whatever else I need with beer! :) )

    Excellent plan. When the zombies come and are eating your brains you can just say "Excuse me Mr Z, would you like to trade back some brains for this nice beer?"

    Yeah, that should work out just fine.

  7. Tactics/strategy teach the attacker should have 3:1 (or greater) force advantage. In a ME battle the forces are usually equal, thus the guy that reaches the objective first becomes the defender and holds the advantage. The slow guy is then forced to attack at 1:1 force ratio.

    In CM attack/defend scenarios, the scenario designers put in a force ratio that allows a balanced out come (win some/ lose some).

  8. Graphics don't matter - game play matters.

    If graphics were the most important thing we'd all be playing FPS dejour.

    If graphics mattered I would have been playing CMSFbetween 2008 and release of CMBN. Instead I chose CMBB.

    If graphics mattered I'd have a heap pile of mods besides No opening music and grid lines.

    If graphins mattered I wouldn't use gridlines- way too unrealistic.

    Can CMx2 graphics use some fine tuning? sure it can. The 2 things that gets me the most are:

    1. A tank that will have a tree protruding thru the hull. Collisions of 2 objects that then over lap.

    2. The soldiers G.I. Joe hands. - permanently stuck in two positions. Even when they are performing buddy aid or something else - GIJoe hands.

  9. Putting the whole issue of just why we tend to like this kind of stuff aside for a minute, I would have to say that at 48 I have a much better grasp of it than I used to growing up.

    My father was 40 when I was born and I remember being slightly sad and a little puzzled that he didn't show any interest in my wargaming hobby. I also knew that he served in WW2 from 1942 to 1946 in the US Navy as an Aviation Ordinanceman 2nd class aboard the carriers Randolph and Bon Homme Richard. Among his keepsakes, I have a silk aviator's map of the seas around Japan- there in ink around the edge are all the names of VBF-16 men who were killed.

    I had time to reflect on all this recently, as my father lost his fight with Parkinson's on December 22, 2012. He was 89 and had a good life with five children, and lots of grandchildren. Although I did talk with him at times about his experiences in the war, I could tell that, like most vets who have seen what war can do to humans, he was still haunted by the loss of friends in their prime. Worse still is just how vividly vets remember the traumatic events that will stay with them their whole life. I can only imagine how much worse it was for the ground forces at "the sharp edge".

    From the WW1 era, the Kohima Epitaph- I imagine many of you know it as well:

    When you go home,

    Tell them of us and say,

    For your tomorrow

    We gave our today.

    You begin to understand how so many vets felt a sense of guilt that they managed to make it through the war and their belief that the "real" heroes are the ones who never made it home.

    As Ron Perlman voiced, "War... war never changes."

    Perhaps our addiction to this pursuit is through some need to relate at any level, no matter how shallow, of what it must have been like. Could we have dealt with it? It amounts to a challenge for me most times, but I freely admit that I have difficulty defending my "hobby" to others who don't share it. Somehow it makes me feel guilty for the enjoyment I derive out of it, you know?

    Indeed a great post.

    Small world.

    My father was 39 when I was born. He was aviation ordnance in WWII also. Aboard the Yorktown CV 10 (not the one sunk at Midway, which was CV 5). It's now a museum in South Carolina. Among his (now my) keepsakes was a newspaper article from the Scranton PA paper April 42. It's a 1/2 page photo over 100 men going off to war. The back of the page is the box scores of baseball.

    He went to many of the Yorktown's reunions from the early 1970's till he got too old to travel around 2000. He passed on 2006 at age 88. He hated flying as a result of watching many planes fail to come home.

  10. SPI in one of their Modern Quad games suggested that the way to simulate a nuclear weapon would be to pour lighter fluid all over the map and then throw in a lighted match. I suppose with a computer game you could achieve a similar effect by smashing your monitor with a hammer.

    Michael

    Back in the day a good bump of the table also could end a war game without an arson arrest. :D

  11. My quick take...

    ............

    Steve

    P.S. I don't think there is any way, at all, the West would have attacked the Soviets. Look at the historical record and it clearly shows the West was willing to do just about anything to prevent war from breaking out.

    Such as killing Patton?

    .....

    All that said the question remains will BFC be releasing "Europe at War 1946"?

  12. I believe the Soviet Airforce by 1945 wasn't bad at all, they just lacked any significant long-range airplanes IIRC.

    But did they have anything that could stand up to the P-51?

    The war had already proven to be a war of attrition. Also the Russians had already lost 8 to 10 million men - America lost 418K both fronts. How many more men could Russia afford to lose?

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