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JOGR

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Everything posted by JOGR

  1. Load the Battle or QB in the editor and change whatever you like. Save it in your Scenarios folder.
  2. Or fire up the editor and make what ever scenario you want. It's absolute bliss!
  3. If you think AI isn't good enough. Try a scenario against elite Blue forces playing as Syrian defender. The AI is only as good as the simulated units quality. I'm having a slight problem getting the AI to use fire support however. Must be missing something.
  4. Forgot to pick up my gf from work. She called after 15 min, seemingly angry. Had to check the forums quickly before leaving, delaying me another 10 min.. including posting this.. better run now..
  5. + clean tactical wargame, free from unnecessary gamey stuff + simulation depth + accurate representation of military hardware + overall feel of realism + unit detail and animations + environmental tactical variation (open/urban) + destructable environment + UI and camera controls (not kidding) + TacAI (still the best IMO) + integrated EDITOR (love it) - some sounds lack punching power - repetitive voices can get annoying - minor AI issues (no AI is perfect) EDIT: - too much whining in the forum (my first impression included) + BFC is the devs [ July 30, 2007, 05:31 AM: Message edited by: jogr ]
  6. Switching between #8 for tactical overview/orders and #2 for close up (locked on a unit) view of the action works pretty good for me.
  7. Good point. Time compression would sure be usefull in RT as well. Maybe AI gets unstable if you speed things up? I can imagine suspension physics would go nuts as well. Must be some reason for why TC isn't available.
  8. It's actually starting to feel like CM, and I'm getting used to the camera as well. Who could have thought Switching between #8 for tactical overview/orders and #2 for close up (locked on a unit) view of the action works pretty good! So far, mostly testing QBs and some with pretty neat AI activity. TacAI can be pretty convincing at times. Did a few Assault QB and played as Syrian defender. Hot Damn :eek: less then 5min and 80% of my forces was wiped out systematically by carefully advancing strykers and assaulting inf. I thought my RPG deployment and initial orders would stop the AI dead in it's track. Yeah right, pleasant surprise there. (btw got to love the new leapfrog assault mode). Not only this, but SF runs fine on maximum settings using AA and multisample. I just had to switch from 1920x > 1024x resolution. Still looks pretty damn good. In my last Blue vs Blue meeting engagement I had hundreds of inf running around and burning vehicles everywhere. Pretty impressive battlefield visuals for a tactical wargame. After all this is not ArmA (thankfully) but it sure looks it at times. Remaining issues are no game killers for me. Mostly sound issues with repetitive voices, suspension physics going crazy at times + small arms firing through solid walls are pretty common. One thing I would like to see however is optional time limit for QB! It's not like you want to rush things in SF but with the time limit it's hard not to. No way you have time sitting around waiting for a fire mission when you only have a few minutes to complete your goals :mad: That's all for now. Keep on smiling [ July 29, 2007, 04:41 PM: Message edited by: jogr ]
  9. May I add: everything can't be fixed overnight anyway so how about approving BFC some vacation this summer without us going nuts about it?
  10. True, and that is why I'm glad I bought SF despite my problems with it. Some 3D-games got amazing graphics and a decent war theme but CM is a true wargame at heart that just happens to have 3D graphics. This is the concept I fell in love with in the Good Ol' Days when I first discovered CMx1. There was simply no competition. One can only hope SF will grow into a classic just like the other CM titles.
  11. Yes all things considered BF is doing a great job! Sure SF got problems but it's not like BF will abandon ship. Fact is, dev respect for it's community and paying customers is a rare thing these days. Remember, the forum "is" the game
  12. Thx for the reply. Strange reply but a reply nonetheless No new drivers for my card and Vista 32bit. It's a laptop Dell XPS m1710 with a Go 7950 GTX 512DDR3. Don't need to update anyway, in 1024x SF runs pretty good with everything maxed. No complains here. Still, I don't like the new We-Go thing but that's just another opinion. Camera is a real pain.. also, just another opinion. How about adding a tactical 2D-map with a patch? I'm more worried about the lack of AI responsiveness. Maybe the era of single player days with CM is over. CMx1 had the most respectable tactical AI ever.. and still has. Cheers and good luck supporting CMx2. [ July 29, 2007, 12:41 PM: Message edited by: jogr ]
  13. Thanks molotov_billy but I got great perf once I changed from 1920x to 1024x resolution. I have everything maxed out now. Still hate the sloppy camera controls. Will never get used to it. 2D tactical map please! sgtgoody - rune: WTF is the problem? Like I said many times before: I prefer being able to SKIP TIME during the action phase! Is it possible with the new We-Go method? Is it? NO I didn't think so! So yes I prefer having the blue bar CMx1 style as it's MUCH faster and I can skip those pesky moments without action. I have no interest in skipping time during a "replay" when I had to watch the same 60sek action less phase already! Last time I'm going to mention this. After testing some of the pre-made battles I must say, CMSF got to have the most passive AI ever made in any wargame of wargaming history. I noticed more movement it my first QB:s. Not very tactical but AI units did move.. a little. See now I want the CMx1 We-Go method even more.
  14. Actually thats not true. You have no VCR controls until the actual action phase are complete. You still have to wait 60sec in real-time before you can use it to replay the action once again.
  15. Sirocco: The old We-Go allowed you to skip time until you felt the situation needed your attention. Maybe when you must sit back and wait for your inf to "hunt" long distances you will understand. Besides, not calculating AI decisions in realtime during the action phases could be a real performance saver for those with slower systems/cpu. Going to get some coffee and a painkiller now.. maybe I will try another battle later.
  16. Sirocco: That's what I wrote. We-Go = realtime but with replay options at the end of every 60sek = not really We-Go IMO. Elmar: Actually, I RTFM several times during my 2 day cruise I had to attend to just as CMSF arrived in my mailbox. Comments like that are as useful as horse****. Normal Dude: Could be the problem. However I actually lowered the resolution a bit and did another test on another map. Things went a lot smoother this time around. Maybe performace is map oriented? EDIT: BTW during my second test my assault team got wasted by a BMP shooting through a solid concrete wall. It didn't even have LOS, still he was shooting with precise accuracy. [ July 29, 2007, 07:22 AM: Message edited by: jogr ]
  17. Sorry but I have to say it. Even with the 1.01a patch (Paradox version) performance are HORRIBLE! Must be hardware compatibility issues??(see specs.) Even on low settings deploying troops is a real pain due to sluggish performance and crappy camera controls. What was wrong with the CMx1 camera?? I spend more time fighting the camera then fighting the Syrians. A 2D map and "line of sight tool" are needed! Even during combat when you need to overview the tactical situation and selects units, a 2D map would be "very" helpful! Now, it's not even possible to lock the cam in a good overhead view. What's up with that? Syrian units tends to get hickup and repeats the same vioce sound in unsyncronised choirs. Maybe some uncon method to discourage the player or maybe it's a modern form of islamic chanting? Needs ironing out nonetheless. We-Go is gone?? It's all played out in real-time anyway and you can't skip time during action phase. The only difference is the replay functionality and the inability to give orders for 60sec. Like the manual say's - "Not everyone have time to play in realtime". That's true, so why did you abandon the whole We-Go concept? Oh well.. that's all for now. Sorry I had to add another whining thread but as I said, it's my first impression and at the moment it feels like I can skip CMSF until more problems are fixed. It's just too frustrating to be fun.. for now. specs: Core2Duo 2Ghz 2GBDDR2 nVidia7950GTX512DDR3 Vista32bit
  18. Paradox version in my hand =) ordered it yesterday, got to love the Swedish mail service! Anyways.. no testing until patch. I'm leaving for a 2day cruise with my gf in about 20min and won't install until sunday night.. earliest Cheers!
  19. Expect the forums to be harassed by newcomers with v1.0 related problems. Maybe BF should post a headline about the importance of patching the Paradox version on the front page. Good info Moon! *thumbs up*
  20. I'm with Panzer76 on this one. Hopefully the premade maps will be varied enough not to get repetitive. Still.. I have faith in BFs new QB-solution.
  21. I'm a bit worried. Partly the reason for CMx1 longevity is the QB's. To quickly and easily create "Quick" unscripted "Battles" without the need to open some editor was a bliss. Having random maps with TacAI purchasing units on it's own and deploying on random maps is what made every QB interesting. More often then not the TacAI performed pretty good with believable defensive tactics. It's not too shabby on the offensive either. It's simply the best AI in a tactical 3D wargame.. ever. I still prefer QBs because I don't have time for lengthy campaigns and I rarely play online anymore. Oh well.. nothing else to do but hope for the best. I put my trust in BF [ July 03, 2007, 06:21 PM: Message edited by: jogr ]
  22. Well to be honest. I'm the type of guy who starts up the mission editor first thing I do, so I have little experience from the Campaign and it's missions. Still, from my first attempts I managed to make a few attack and defend missions with the AI working properly. All thanks to Webwing's lovely tutorials! By starting out small you can study AI behavior and game functions in a more controlled environemt. I was pleasantly surprised how well the AI worked, the fully destructable environment, the amazing attention to detail and the freedom of action. All this makes ToW a respectable tactical sandbox wargame in it's own right. Naturally CM is the better wargame no doubt but so far ToW performs way better then I expected and it should keep one satisfied until CMx2 WW2 comes along. Cheers!
  23. I will be getting the retail version then never had any problems with either Starforce or Securom. Good call by BF not to confuse the unitiated customers with online licensing issues. [ July 01, 2007, 06:10 PM: Message edited by: jogr ]
  24. Whoops never mind, it started just after I finished this topic, a few minutes after clicking it. Maybe it was my firewall messing with the .exe
  25. Just finished downloading and "Theatre_of_War_Setup.exe" locks up my comp when trying to run it. No new processes are running either.. What now?? Vista 32bit and a brand new system with Core2Duo 2GBDDR2 7950GTX512DDR3
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