Vark
Members-
Posts
1,349 -
Joined
-
Last visited
Everything posted by Vark
-
Shows how most tank v's tank is a question of stalking and killing a target who probably isn't aware of your presence. Something CM2 does better than CM. Also shows why soldiers are burned out after two weeks of combat, the stress of having to watch everywhere and watch out for everything is etched in their faces. It's why professional soldiers endlessly train, so it becomes second nature. I'm aware of changing points of entry or observation, but after 2-3 days of little sleep and the stress of combat, I'd probably forget and get my head blown off. Either that or they have been watching too many Rambo/Chuck Norris movies (very popular in the ME)
-
Thought the advantage of playing a PC game was to avoid the scourge of rules lawyers who manoeuvre for any advantage so they can win. Now we are talking about pre-nuptial agreements for QB's and making sure we don't get rolled by somebody in the pre-game phase! Can we just play for fun? GAJ and Bill are setting a fantastic example of just playing a game, for its own sake, and giving a lot of people a lot of entertainment. Personally, I think Bill has the harder task, simply because he is expected to win, GAJ on the other hand has a certain latitude, afforded by being the underdog.
-
Would be great for English players, they could write in DAR/AAR's that they opened up with their attached battery of TOS'ers. Though given the accuracy from some of my pixel spotters I think I already have those deployed!
-
Reassessment of Italian Combat Prowess
Vark replied to John Kettler's topic in Combat Mission Fortress Italy
Poor old Italians, all the attention soon transfers to the Germans and they get forgotten, rather like real life! -
No wonder the IAF call it the Ra'am, awesome, literally.
-
pretty amazing shot! http://www.youtube.com/watch?v=5nhOnm3tYY0
-
God I hope we never get to full realism, I want to see my sons 10th birthday! The main limitation would be the still pretty feeble AI which all games still have, and Cm's is better than the majority, so no realistic autonomous decisions can be played out. As has been said the balance has to between playability and 'realism', but I do find the CM2 C2 system allows far too much flexibility, especially when gathering intelligence.
-
Question about Infantry in Buildings
Vark replied to GerryCMBB's topic in Combat Mission: Barbarossa to Berlin
I normally found they'd suppress themselves, which was ok if they hit their target, not so good if they'd just annoyed a T-34. I'd try to give teams a delayed sneak order before firing. -
Question about Infantry in Buildings
Vark replied to GerryCMBB's topic in Combat Mission: Barbarossa to Berlin
If you place a squad a tile away from the walls they cannot see more than a short distance out, trouble is neither can they be seen, except at close range. Great way to ambush, especially with a short cover arc and hide command. For that reason I'd fire HE blind, just into buildings, before the assault squad went in, or give a few blasts from a flame thrower. I found out the hard way what happens if you fire an AT launcher in a small wooden house during the height of summer! -
Hmm, wonder if this is kosher? Bit too analytical, during the heat of battle, unless you bought an elite statistician with your points! Part of CM, for me, has always been the WTF moment, and desperately trying to work out why your prized piece of armour is a smouldering heap! Once wondered why my overwatch Panther did not fire, only to notice the dreaded skewed turret and a burning SU-85 on a hillside!
-
I was using VT as timed fuse, around since pre-WWI, will be more careful of using terminology. The 88's timed fuse was particularly feared as its HV shell exploded before the muzzle report warned any of its firing. I was reading of an account of an Australian section being caught out, in Tobruk, the shell catching soldiers out of their defences, not a pretty outcome.
-
Reassessment of Italian Combat Prowess
Vark replied to John Kettler's topic in Combat Mission Fortress Italy
Easy, whose countable infinity of countable infinities is bigger! -
Any use for the CM:Shock Force "Spy" code in a WWII game?
Vark replied to Sequoia's topic in Combat Mission Fortress Italy
Partisans have the reputation of being hard to see because often their local knowledge allows them to extract the maximum concealment from terrain. The US Army, IIRC, had to change the standard NATO training target, for troops about to be deployed to Afghanistan, to something far smaller as the Taliban (the local ones, not the Pakistani imports) would lie down, behind micro folds, and reveal a far smaller target. It's also why Cretans armed with muskets and WWI vintage weapons slaughtered a company of FJ's, who were dropped away from their DZ. Perhaps this local ground knowledge could be represented by higher combat factors? -
Before telling me to read other posts follow the same advice, I'm agreeing with your reasoning, my objection is still not answered. In real life, the commander would have a basic map which gave far less topographical info than being able to roam around your enemies frontline, whatever the resolution on screen. GAJ, do you think your AT gun would have survived longer, if you had entrenched it?
-
That's just what the Mujahedin did, in smaller scale, in the 80's. Ambush a convoy and mine all the places they predicted the Russians would move to or set up support weapons. the Taliban try to do that now, especially trying to predict likely dust off points, to catch soldiers trying to evac wounded comrades, or where soldiers will take cover from ambush.
-
I'd love a game that had a pre-game recce phase, and from their final positions LOS could be drawn and enemy positions mapped, even though they might not know they had been detected. How disconcerting it would be to have your reverse slope ATG's KO'd by a mortar strike, because a patrol spotted them, in the scouting phase! It certainly would punish defenders who had no outposts before their defensive line. Michael I was thinking roughly the same thing, with perhaps pre-agreed recce points, where LOS can be sourced from, could be bought like TRP's are now, the number and location (perhaps dividing the map into zones) depending on the tactical posture of both units. John, ever play this game? http://boardgamegeek.com/boardgame/7112/nato-division-commander