Cantona66
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Posts posted by Cantona66
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Here comes a quick little update, since i by accident seems to have removed 1 strike of the strategic bombers, by the way, what do you think of the planes ranges and strike ranges?
1938 Calm before the storm (ww1 engine) v4.3
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Added USSR HQ Yeremenko
Added USSR 5 resources linked to resource scripts
Added Mobilization_3 script linked to Germanys sale of Lutzow to USSR
Changed triggers of some USSR unit scripts
Added Trans-Caucasus front unit script Tyulenev 45, 46, 51, 58 armies Ardahan 347,73
Changed Condition positions for USSR unit scripts
Added USSR unit scripts for Stalingrad workers to fight
Added USSR city Baskunchak
Remodelled USSR unit scripts for Stailngrad and its surroundings
Changed back to 2 strikes for Strategic bombers (seems that i removed 1 strike without knowing it)
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Thanks for the kind words, but i want Italy weak.
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1938 Calm before the storm (ww1 engine) v4.2
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Now i have more or less gone through all countries navies at the time and changed the combat target data
accordingly individually for each country
I have also added some obscure vessels, that maybe should not qualify in the game but i have added them anyway
to give the game some flavour
Added 3 UK supply scripts for Anti British Riots in Cairo
Increased initial USSR NM from 700000 to 900000
Added 2 USSR unit script for offensives if AXis take Moscow and Stalingrad
Added minor city Balashikha in USSR
Changed date of German decision script for Naval strategy
Linked 2 German decision scripts to Naval strategy
Small change of Special forces and German paratroopers combat target data
Added supply script for Luftwaffe bombs Moscow and picture
Added 2 tiles for German territory script concerning Northern Schleswig
Removed German 1 anti air from the map, changed names of them in the build limits and added anti air to unit
scripts and picture
Renamed marininfanterie divisions in German unit scripts
Adedd 1 German unit script Volksturm
Changed and added German unit scripts for Anti-Air and added picture
Fixed faulty text in German decision script for Unrestricted submarine warfare
Fixed faulty variable conditon for German unit script Luftwaffe Feld, added scripts and units, changed name
Renamning one German tank unit in unit script
Increased number of units allocated to UK Offensive at Tobruk
Changed Germany. so now it´s units is upgradeble, but weak initially, some units costs more also
Increased tank defense of corps
Removed the 3000MPP Germany get when the create Vichy France
Fixed position for German unit script, Captured Dutch sub
Changed name of Hoth tank group to Reinhardt in German. unit script
Added 5 German unit scripts for Luftwaffe to use captured aircrafts
Removed 1 German unit script, fighter
Some changes in combat target data, mainly air and sea units
Added belligerence script for Germany towards Spain
Added names of ships to Canada, Denmark, Sweden, Portugal, Netherlands, Argentina, Brasil, Norway, Iran, Turkey
Changed names of ships of Norway, Poland, Latvia, USSR
Added 1 destroyer to Build limits for Norway and Portugal, and 2 to Sweden
Added 1 destroyer for Swedens production queue 1943
Added Norwegian minor city and port Egersund
Added 1 mine to Swedens Kiruna
Increased hunit cost of Seaplane tenders/carriers, since i do not want these to be upgraded (It will cost
heavily then)
Added Spanish unit script if invaded by Axis
Added Spanish unit script if invaded by Allies
Added Norwegian destroyer to the map
Added 2 USSR cruisers to the production queue, Increased build limits with 2 also and added one name, Molotov
Increased Netherlands build limits with 1 cruiser and added it to the map
Added 3 German unit scripts for Waffen SS Spain and Portugal
Replaced Danish destroyer with cruiser
Added Argentinian cruiser to production queue
Added Turkey destroyer to production queue
Fixed owner of Italian decsion script to repair Yugoslavian cruiser
Added German decision script and matching resource script for Ploesti oil fields
Added 6 German decision script connected to the strength script for German closing pockets in USSR
Changed research on 2 USSR cruisers to level 1 from 0
Increased build limits with 1 destroyer for Egypt and Brasil and 2 for Argentina
Increased build limits with 1 cruiser and 2 battleships for Free France
Added 1 destroyer to the map for Egypt and Cuba
Added 1 destroyer, 2 cruisers and 2 battleships to production queue for Free France
Added 1 Brasilian destroyer and 2 Argentinian to production queue
Fixed variable condition in one German decision script
Fixed faulty link in German decision script
Fixed faulty links in 2 USSR unit scripts
Increased USSR unit scripts
Added 3 USSR unit scripts in Caucasus
Changed strength of German Admiral hipper class hevay cruisers and Deutschland class Panzerschiffs
Increased cost of some German decision scripts
Added German decision script and matching unit and pop-up scripts for hevay cruiser Lutzow and Petropavlovsk
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1938 Calm before the storm (ww1 engine) v4.1
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I have adjusted some things for the Unternehmen Barbarossa to start better for the Germans (garrison scripts,
strength scripts, some more German unit scripts and some more with full research and stronger)
I have also changed the country Demilitarized Zone into Germany.
-This allows me to have shore/fortress guns for Germany, that place is othervise taken by rockets.
-I also can have nonupgradeable units (Luftwaffe landdivisions, Marininfanterie, Volksturm etc)
-I have also removed some ships from Germany and transfered them to Germany. I have given the original Germanys
battleships a bit better combat target data (together with US), since they where new and big. And the same goes
for Germanys (And US cruisers) since they where heavy cruisers and new. The old battleships Schlesien,
Schleswig-Holstein etc. i have now moved to Germany. aDn the smaller cruisers also (Nurnberg, Karlsruhe etc.)
One notice also, that there are 2 Media files to download in the repository also belonging to this campaign!
CHANGES v4.1
Changed Slovakian activation bitmap
Added Belgian HQ and figther in Belgian Congo
Lowered strength on Belgian units in Belgian Congo
Fixed position on Reykjavik garrison script (Thanks crispy131313)
Fixed position on Belgrade garrison script
Added garrison script for Wzrzaw (Thanks crispy131313)
Added links to decision script for Rhineland occupation for Mobilization_2 and pop-up scripts, now these will
only be triggered if the Rhineland has been occupied by Germans (Thanks Samischlaus)
Lowered NM script for France that if they are alive after july 15th, i have changed from 10000 NM at 10 turns
to 5000 at 10 turns
Removed Belgian cruiser from the map
Fixed name of decision script for Second Vienna award (it said first)
Named and renamed Norwegian ships
Lowered strength on Estonian sub
Lowered strength on Latvian destroyer
Named and added Lithuanian destroyer to the map
Changed combat target data for Lithuanias destroyers
Changed combat target data for Finnish cruisers
Changed combat target data for Irish cruisers
Replaced Irish sub towartds cruiser and named it
Added 1 destroyer to UK unit script and changed 1 Battleship to destroyer
Fixed MPP cost in 1 German decision script (Should be minus)
Added German decision script and matching strength script for Unternehmen Alpenveilchen
Added Italian decision script and matching unit script for Iraq Expedition force
Added names of coastal divisions as garrisons to Italian build limits
Fixed text in Italian unit script
Added Italian HQ Guillet to build limits
Added 2 Italian coastal divisions as garrisons as unit scripts
Added 1 Irish unit script
Added 2 Irish unit scripts for 2nd Infantry division to be Mobilized when Ireland is DOW upon
Added Irish HQ Costello
Added Vichy French Madagascar HQ Annet to build limits and unit script
Added Free French unit script for Madagsacar after it is surrendered
Added 2 Free France unit script for North Africa and changed names of 2 other in Syria and Algeria, and changed
owner of them
Strengthened some UK unit scripts in Egypt
Named Turkish cruiser
Remodelled Turkish army (names, build limits and placement)
Changed position for 1 Italian unit script
Fixed faulty unit types in Vichy French unit script
Added names of HQ from many minor countries
Lowered build limits for Banat, TransJordan, Palestine and Free Armenia
Changed NM script for USSR, When France is defeated
Added belligerence script for Lebanon and Syria towards UK and France
Added HQs to unit scripts for Croatia, Province of Ljubljana, Banat, Free Armenia, Algeria, Tunisia, Morocco
and also changed some triggers
Fixed faulty condition position in Palestine unit script
Added Argentinian and Cuban HQs and Cuban division to the map
Added 1 Cuban division to the build limits
Switched country of Slovenian unit scripts from Italy to Province of Ljubljana
Added 4 Icelandish unit scripts
Named Lebanese destroyer in unit script
Added Lebanese submarine unit script
Added 3 German corps to unit script and increased strength on these 3 scripts and changed them to full research
Fixed faulty variabvle conditon in USSR garrison script
Changed many tactical conditions in garriosn scripts
Fixed German unit script (it was a division, should be corps)
Added 1 German unit script before Barbarossa
Added USSR decision, script and matching unit and offensive scripts to attack Ke
Added IK garrison script for Mogadishu after Italian Africa surrendered
Added Iraqi fighter to the map and incersaed strength on 1 division
Switched Transjordan from Axis and surrendered to Allies and Mobilized
Named Arab Legion division to Transjordan and added itto production queue
Changed German decision script from help to Transjordanpartisans to Palestine partisan and the partisan script
Added German decision script and matching unit script for Sonderkommando Junck bombers sent to Syria
Changed strength script for Barbarossa
Increased strength on German strategic bomber
Added German decision script and unit script for Arabische Brigade to be raised in Iraq
Added German decision script and unit script for WW1 Battleship Hessen to be recomissioned
Added German decision script and unit script for WW1 cruiser Strassburg to be recomissioned
Added German. unit script for Emden, Königsberg and Karlsruhe
Changed Germany.s combat target data for Battleships and cruisers
Changed name of Demilitarized zone to Germany.
Changed owner of unit script for Slovakian carrier to Germany.s
Changed bitmaps for Germany.
Added activation script for Germany.
Added 1 picture of battleship Schlesien
Changed 2 pop-up scripts that used to Demilitarized zone to USSR and Italy
Changed strength, owner, research of Waffen SS unit scripts
Named Slovakian fighters in unit script
Changed owner of some German unit scripts to Germany and also some strength changes.
Removed Schlesien, Schleswig-Holstein, Königsberg, Nurnberg and Emden from Germany
Fixed faulty variable condition in German unit script
Fixed same spelling in unit scripts
Increased naval defense of German and US cruisers (representing heavy cruisers they had)
Lowered build limits of cruisers for Germany from 5 to 3
Added 1 German decision script and 16 German. unit scripts for Atlantic wall fortress guns and a picture also
Increased combat target data of German and US battleships
Fixed . (Rockets, guns) combat target data, it seems to have been messed up
Removed Prince of Wales from production queue, added Howe, Anson and Duke of York
Removed Prince of Wales and Repulse from build limits
Changed experience and research at Battleship Hood
Added 3 UK Battleships
Increased US build limits with 2 Battleships, 2 carriers and 2 destroyers and also added some names
Added 2 destroyers to US production queue, 2 carriers, 2 battleships, 4 cruisers
Added 3 US Battleships to the production queue and 3 to the map and 1 carrier to the map
Added 1 cruiser, 1 UK carrier to the map, 1 carrier to the production queue and increased build limits with 2
carriers
Added Surrender_2 script for Germany.
Changed entry date for unit script Ostmark
Moved Himmer HQ from Germany to Germany.
Increased strength of German heavy cruisers from 8 to 10 or 11 points
Changed owner of spanish blue unit script from Germany to Germany.
Changed name of Italian HQ in unit script from Balbo to Badoglio
Added 1 German destroyer for production queue december 1938
Changed German unit scripts for Scharnhorst and Gneisenau, now they are either full reserached Battleships at
strength 10, or full researched cruisers at strength 13.
Changed some Variant French unit scripts, one that the French changes it use of tank doctrine and gets 3
strength 15 tank corps
Added German. unit script to form tank corps from French tanks
Changed some German unit script to German. since these unit was weak, small or not that effective of some
reason (Exapmles: Hermann Glring Panzerdivision, Ostlegionen, Panzer division created by captured French
material, 91 Luftlande-infanterie, 30th Flotilla subs in Black Sea, divisions to garrison Saar & Rhineland,
Fliegerfuhrer Sahara, Fliegerfuhrer Iraq, Sonderkommando Junck, Marininfanterie, Luftwaffe feld, Himmler HQ,
Fliegerführer Ost Afrika, Russian Liberation Army, Hitler Jugend, Ersatz armee, luftflotte 5 to Norway and some
more. All these will have normal starting combat target data but is not upgradeble
Added missing tile to 2 territory scripts concerning Finland/USSR
Added 2 German decision scripts linked to 2 German. unit scripts for Fliegerfuhrer Atlantik and Krim
Added Mobilization_3 script for UK to pressure Spain
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Tech 5, that was fast for the AI!
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Yes, me too, and i discovered av strength 15 artillery that should be garrison Sevastopol, but it was now at the frontier.
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A little update, at the start of Barbarossa, you have trouble right away as the germans, i think the garrison scripts have some problem, wait for v4.1
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Yes, but that is the tanks Germany had to it´s disposal the first years of ww2 and won most of the Blitzkrieg wins!
Fall Weiss
676 PZI, 777 PZII, 130 PZIII, 157 PZIV I & II stands for 84%
Fall Gelb
XIX Panzer korps
141 PZI, 326 PZII, 174 PZIII, 104 PZIV I & II stands for 63%
ZVI Panzer korps
180 PZI, 220 PZII, 98 PZIII, 54 PZIV I & II stands for 72%
For the Balkans 1941, the PZI and II was 50% of the German panzers
Operation Barbarossa
Panzer group 3
179 PZII, 364 Pz 38(t), 370 PZIV
Army group south
8 PZI, 212 PZII, 334 PZIII, 96 PZIV
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I agree that Panthers should be above Tiger, but want to have both PZ I and II. But this is a very hypothetic discussion :-)
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Here comes some ideas of different objects that i have thought about.
I really like different kinds of 3-d bitmaps.
Research
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I think maybe 7-8 levels of research would be nice, then it would take longer time to reach max.
You could make smaller steps between the levels in combat target data, or increase unit strength to 15 and
elite at 20 points.
German Panzers could be
PZ I, PZ II, 38(t), PZ III, PZ IV, PZ V Panther, PZ VI Tiger, PZ VII Königstiger
Fighters should not have ME 109 as level 0, find something else as first one (Maybe an Arado).
Attackbombers level 0 and 1 could be Henschel Hs 123.
Strategic bombers could have the America bomber ME 264 as level 7.
I also want more bitmaps for corps & divisions (maybe marching soldiers that is
replaced by vehicles at higher levels), special forces and cavalry (horses replaced by armoured vechicles at higher levels)
Units
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Add maybe light cruisers, they where very big difference between the types. From light ones at maybe 5000 tons
up to above 20000.
Could minelayers be something? Be able to add mine fields that the enemy can not see but is destroyed after 1
or 2 hits.
Oil
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I think oil should be part of the game, but keep it simple!
Oil points that each oil wells and industrial center/mine earns at each turn. Then decision scripts and convoys
can also add oil points, just like MPPs.
And then each unit consumes a number of Oil points per step they move, depending of type of unit and terrain.
Manpower pool and growth
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It would also be nice for each country to have a certain manpower pool, for instance, Germany can have 5
million soldiers at maximum at the start of the game, but then they get maybe 500000 new possible recruits each
year and more if they ANNEX countries, but not surrendered ones. But you could still keep the build limits.
Manpower could also be controlled but the number of cities you own.
It could also be a Mobilization percentage (It could work like research, maybe even add it to the research
types), the higher you get, the more soldiers you can recruit. At 0% (or level 1), you only have soldiers that
is volunteers, at 40% (or level 2) you have all at age 18-30, at 60% (or level 3) all at 18-35 etc.
One other possibility would be that each country get a certain number of men for each land tile you have.
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Hello and thanks for the feedback. Some Comments:
The DMZ, i will add that the garrison script only fire if DMZ is occupied.
Thw wipeout is activating a strength script so French forces is weak, does not have anything with Vichy.
And if France is alive after july 15th, they get big NM boost, maybe too big, i agree.
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Thanks for the offer, but i have my own mod that keep me occupied, but it will be interesting to see your´s when it´s ready!
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Thanks for the info, i always get some USSR units surrenering in Poland , do not understand why there are there.
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Robert: I want the Axis have to be careful about it´s MPPS , but in the beginning the Axis are powerful. But i have also sometimes tried to boost Axis MPP in the beginning, to just for fun be able to accept all costly decisions for instance
Sami: i have not payed much attention to Axis AI scripts, so there is a lot to be asked for. I am not sure it i will either.
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It´s uploaded (just when i added the message), but usually it takes some time before it´s published, (usually longer on weekend).
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1938 Calm before the storm (ww1 engine) v4.0
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Now i have dug deep inte the histoy and changed USSRs troops accordingly.
Depending on how you count and which resources you use USSR mobilized approximately 30 million men, and Germany 50% of that. USSR had 20000 tanks against Germanys 3500 and 15000 against 4000 planes.
UNITS
I have counted a corps and tank corps as 3 divisions if they have normal strength (more if they have elite reinforcment)
In 1938 Calm before the storm 4.0 Germany has 38 divisions at the start, in production queue 23 and scripts (Human) give 439, totally 500 divisions, except for the ones you buy with MPPs.
USSR has 149 divisions on the map at start, 49 in production queue and gets 802 in scripts (AI + Human), which gives a total of 1000 divisions. Then there are some unit scripts for Advanced level with 170 additional divisions.
Historically USSR had even more divisions and corps, but sometimes i have put in an Army instead and made represented by a really strong corps.
This is actually much more than the earlier versions of my mod, which is kind of funny since there has been comments that USSR gets too many units.
I have also made some changes that helps Germany:
1. I have put in one decision script for USSR to invest MPPS to get some of the unit scripts (This will get them to use there MPPS to reinforce their units on the map and not be able to but so many new units the first years).
2. USSR has more units at the map in the beginning (and increased USSR build limits, especially for tanks) now also but they are very weak at start.
3. I have put in a garrison script for USSR to keep most of their unit close to the border until war breaks out, combined with the Barbarossa strength script Germany should be able to kill of the major part of the units on turn 1 of the
invasion, then the way is reasonable free until you reach Smolensk, Kiev, Cherkassy and then Leningrad, Stalingrad, Moscow and the Caucasus.
4. Added pop-up and strength scripts for Germans to simulate pockets to trap USSR troops in
I have checked OoB for the biggest battles during 1941 & 42, the scripts for these cities/battles now gives troops accordingly. as follow:
Urals 150 divisions (Units from east of Urals sent to mostly Perm and Sverdlovsk)
Moscow 110 divisions (West front, Bryansk Front and Reserve front)
Stalingrad 70 divisions
Caucasus 60 divisions
Smolensk 35 divisions
Kiev 30 divisions
Leningrad 27 divisions
Siberian troops 26 divisions
Far East troops 22 divisions
Cherkassy 22 divisions
Then i have added some scripts for small towns defence but these scripts are weak (divisions, workers militia, NKVD troops)
For Germany the number of divisions was as below:
1938 july 37 divisions
1939 january 39
1939 september 93
1940 january 98
1940 may 119 (40 motorized)
1941 january 190 (56 motorized)
1942 january 165
RESEARCH
When i have tested the game, i (Germany) usually have level 2-3 tanks 2-3 fighters, 2-3 ground attack and level 2 infantry weapons when Barbarossa starts june 41.
MPP
During my last game (not all changes listed here where implemented then but most), my MPP income (Germany) where as follow (excluded all script income and convoy)
1938 summer 98, fall 317
1938 winter 700, spring 375, summer 215, fall 600
1940 winter 1270, spring 650, summer 509, fall 1125
1941 winter 2700, spring 1370, summer 860, fall 1908
1942 winter 3954, spring 2021
USA joined the war 1941 december 14th.
CHANGES v4.0
I have added a new type of unit, Seaplane Tenders/Carriers, the minor countries Anglo Egypt-Sudan, Netherlands, Slovakia (to simulate Germany), Croatia (to simulate Germany), Montenegro (to simulate Germany), Yugoslavia, Sweden, Italian
Africa, Spain, Commonwealth, Free France, French Morroco, French Algiers, French Tunisia and Vichy France have these instead of Aircraft Carriers. Each country have individual Combat target data, depending on how their vessels historical
type and strength. Some is quite ok with approx 20 aircrafts and some only a few that is rubbish. Possible use of them is sub hunt or recon.
Changed start date to july 3rd 1938
Totally remodelled USSRs units (names, numbers both on map, build limits and scripts)
Increased Italys starting NM from 50000 to 75000
Changed reserach (increased cost and removed a few USSR chits assigned)
Added Swedish units to production queue
Small adjustments of Greek Army
Renamed and moved III. Germanisches korps to III. SS Panzerkorps from corps to panzers in build limits
Removed Germanys Jagdgeschwader 77 from build limits since it is a unit script
Added picture of Field marshal Albert Kesselring and link to it in unit script
Lowered Germanys build limits for Special forces from 7 to 5
Added 2 German tanks to production queue for october 42 and october 43
Increased combat data for cavalry (tanks defense and soft defense)
changed names of German cavalry and special forces
Changed attack bombers to 1 strike
Added 4 coastal guns for Swedens build limits and to the map and named the 2 old ones
Removed 3 corps from Germanys build limits and exchanged these to 3 others in unit script
Increased UK build limits to 2 special forces and lowered USSR to 4
Changed Finlands mobilization 5% Axis
Added 4 new pictures
Added minor city of Salla
Removed 1 picture
Added league of nations flag for Demilitarized zone
Fixed spelling in one picture
Changed Linz from minor city to industrial center
Added Peenemunde as industrial center
Added minor cities Istra, Kaluga, Podolsk, Zagorsk, Roslavl in USSR and garrison script for them
Fixed faulty bitmaps for German units in desert
Changed road in Finland (Too close to lake)
Increased build limits for German HQs from 13 to 14 and USSR from 15 to 18
Added German tank Hube to Production queue 1943 june 10th
Removed 2 SS panzerkorps from German build limits for tanks
Added rail to Ukraine
Added 7 industries to USSR
Remodelled Finnish army (build limits, map, production queue)
Switched Polish cruiser to destroyer and named it and the polish sub
Named Bulgarian destroyer
Named Romanian destroyer and added sub to the map
Named Greek destroyer and sub, added battleship Kilkis
Named Turkish sub and destroyer, added battleship TGC Yavuz
Named Dutch destroyer and sub, added Seaplane tender Gadila
Removed Belgian sub from the map
Named Finnish sub and replaced destroyer with cruiser
Named Argentinian cruiser
Named Swedish ships, added ships to the map
Named Commonwealth ships, increased build limits with 1 more carrier
Named Yugoslavian destroyer, added seaplane tender, removed cruiser from the map
Removed Brasil battleship from build limits, Named Brasil cruiser
Added Estonian sub to the map, removed destroyer
Increased French build limits with 1 more carrier, named it JOFFRE and added to production queue
Increased strength on UK carrier Ark Royal and Eagle
Added Spanish Seaplane tender Dedalo
Added Anglo Egypt-Sudans Seaplane tender Pegasus and Audacity to the production queue for 1941
Added Italian African Seaplane carrier Giuseppe Miraglia
Increased UKs build limits with 2 more cruisers and added these to production queue
Lowered cost for seaplane carriers compared to regular Aircraft carriers
Added seaplane carrier for Free France to build limits and production queue
Switched ownership from Germany to Denmark for Northern Schleswig and moved Flensburg 1 tile south and small change of 1 tile to add port there
Changed combat target data for naval Ships mainly, but small changes also for many other units
Added port of Aabenraa to Denmark and changed rail there
Added picture of escort carrier
Lowered building times of forts
Small text changes in decision scripts
Small text changes in unit scripts
Changed variable conditions in some German decision scripts
Changed 2 Commonwealth unit script (Super units) to AI
Changed dates and triggers for Italian belligerence scripts
Added 2 USSR garrison scripts for Kiev and Kharkov
Made small land changes for USSR
Date changes for some German decision scripts
Added strength script for Fall Grun on Czechoslovakia
Added German decision scripts with matching, strength, belligerence, Mobilization_3, annexation, unit and war entry scripts for Fall Otto, Germanys attack on Austria
Added some media links to unit scripts
Added German unit scripts for Saar and Rhineland decision scripts
Added Norwegian unit script for Cavalry 2nd division
Changed dates in annexation script for Austria
Changed date for territory script for Rhineland
Changed variable conditions, types of units, names, dates, triggers for German Waffen SS unit scripts
Removed German III. (Germanic) SS Panzer korps unit script
Changed German Panzer Lehr script from division to special forces
Renamed some German unit scripts
Renamed some Hungarian and Romainan unit scripts
Added German unit script for Hitler Jugend division
Changed some war entry scripts from Axis AI to all games
Changed trigger for 1 War entry script
Changed type of 1 war entry script
Removed 6 war entry scripts (they where doubles)
Changed USSR NM script for Allied landings in France (US troops requirement)
Changed Flag on 1 War entry script
Added Commonwealth unit script in Bissau
Changed flag of Winter war decision script
Added USSR NM script for Battle of Suomussalmi
Added German NM script for condor legions homecoming
Added 1 decision script for winter war peace
Added 7 pop-up script for winter war
Added 1 pop-up script for Atlantic charter
Added 1 Mobilization_3 script for Finland to lean to Axis
Added pop-up script for Swedish home guard
Added pop-up script for League of nations condemning Italy for the Abyssinia war
Added 2 German unit scripts for Ostlegionen, changed unit type of one other and date of one more
Changed USSR unit scripts for Siberan and Far East reserves (Removed some units, reduced experience, added condition position and text changes)
Changed USSR NM script No step back (moved date and increased NM value)
Added USSR Odessa garrison script
Changed USSR garrison scripts
Removed 1 USSR garrison script for Leningrad
Added German 2 fighters, 2 attackbombers and 1 cavalry to unit scripts Fall Blau and zitadelle, and some name changes
Some text changes in German unit scripts and strenghtend Panzer armies in Ardennes unit script
Small adjustments of Mobilization_1 and Mobilization_3 scripts
Added 1 German unit script for Eastern front reserves
Added big pre entry USSR garrison script to keep troops close to the border
Added USSR decision script for them to pay for unit scripts
Changed USSR research (removed 1 tank chit and changed scripts)
Increased strength and added 2 units to 2 German unit scripts in Iraq and Ethiopia
Added 2 German resource scripts for Peenemunde and Mittelwerk
Moved date on Operation Weserubung unit script earlier to december 1939
Changed date on German decisions scripts for Norwegian gold
Added pop-up, pictures and strength scripts for Germans to simulate pockets to trap USSR troops in
Added and changed Swedish unit scripts
Added USSR NM script for battle win over Japan 1939
Changed date and type of Mobilization_3 script for French West Africa to join Axis after Dakar raid
Many small changes of War Entry scripts (dates, triggers and types)
Added 2 Belligerence scripts for French West Africa towards UK and Commonwealth
Added missing position to Polish Surrender_1 script
Fixed faulty media link in German unit scripts (Waffen SS)
Changed Surrender_1 script so Bulgaria get Greek territory instead of Germany
Changed size of Reichskommiseriat Ostland
Changed size of Reichiskommisariat Ukriane
Fixed spelling in different scripts (Thanks wlape3)
Changed Greek activation in decision script
Added decision script and matching territory script and pop-up script for Northern Schleswig plebiscite
Added decisions scripts 388-396 and matching unit scripts for repairing scuttled French, Dutch, Norwegian, Greek, Yugoslavian, Italian ships and to convert Italian Ocean liner to Carrier, and Slovakia to build seaplane tender Ostmark
Fixed Yugoslavias surrender_1 script, wrong country number
Added 3 oil fields to USSR, and added these positions to supply scripts
Changed positions of territory scripts Reichskommisariat Ukraine, Transnistria
Increased strength and number of units in US unit script if invaded
Added unit script linked to decision 55 for RSI navy
Fixed spelling in free unit script
Changed trigger for Italian African naval units to become free italian units
Added unit scripts for French Morroco, French Algiers, French Tunisia and Vichy France to get Seaplane tenders
Added 2 Commonwealth unit scripts for escort carriers
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I seem to have forgotten where i change the building time for engineers, anyone?
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In the good old days, there where many many mods to choose from, but inthe later editions of SC2 (Global and Great war), there are very few.
Any ideas? and are there any Modding ongoing for new ones?
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Do anyone out there have a 3d bitmap of small carrier/escort carrier/Seaplane tender?
I have added these for my mod.
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Glad you enjoy it Samichlaus
Interesting approach!
I will beef up the subs, and also add more US troops when US is invaded.
Do not know about Spain.
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Oh my god, so simple! And i havestudied these scripts over and over!
Thanks!
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I do not understand why this script is not working?
These 2 decision scripts fire alright but not the linked territory script!
; USSR Declares War Against Finland
; Historical date of event was 1939/11/30
{
#NAME= DE 1- Treaty of Moscow and the Soviet-Finnish Winter War (Historical)
#POPUP= USSR Fights Over The Finnish Border
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value (first internally stored decision)
#DECISION= 1
; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
; Set AI acceptance % (Allied AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= USSR invades Finland with 21 divisions
#DATE= 1939/11/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set Friendly Position (Moscow)
#FRIENDLY_POSITION= 330,40
; Set variable conditions:
; 2nd Line - Finland politically aligned with Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 21 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0]
}
{
#NAME= DE 385 - Treaty of Moscow and the Soviet-Finnish Winter War
#POPUP= Moscow Peace Treaty: Winter war ends
#IMAGE= 0winterwarpeace.bmp
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1[1]
#COUNTRY_ID= 4
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value (first internally stored decision)
#DECISION= 1
; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
; Set AI acceptance % (Allied AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= USSR Declares War Against Finland
#DATE= 1940/03/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 194,186,186
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set Friendly Position (Moscow)
#FRIENDLY_POSITION= 330,40
; Set variable conditions:
; 2nd Line - Finland politically aligned with Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 21 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0]
}
; USSR Annexes Finnish Territory
; Historical date of event was 1940/03/12
{
#NAME= Treaty of Moscow and the Soviet-Finnish Winter War (Historical)
#POPUP= Moscow Peace Treaty: Winter war ends
#IMAGE= 0winter_war_treaty.bmp
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 385[1]
#COUNTRY_ID= 21
#TRANSFER_ID= 4
#TRIGGER= 100
#DATE= 1940/03/12
}
Medal bitmaps
in Strategic Command - World War 1: The Great War 1914-1918
Posted
How do i change the apperance of Medals for a minor?
I see that the Medals bitmap file has 10 different medals, 8 for the majors and then 2 more for minor i guess, in my mod the 2 minors is the US star and the German cross, but now some of my Axis minors has the US star, any way to change this?