Jump to content
Battlefront is now Slitherine ×

Cantona66

Members
  • Posts

    793
  • Joined

  • Last visited

Posts posted by Cantona66

  1. yes i have also been condensing some events, hmm some times the moving has been big trouble some times not, i can not recall the different ones actually. Moving the map and most of the units, combat target data, terrain an so on i usually simple, you just choose export data and then import data into one new cgn file that you have created witht he same map size ans the old one. The big problem usually is adding new things in the event txt.files. Quite often rows has been added to unit or decision events that has taken long time to add, but since i discovered the replace function that has also been speeded up, and the latest time i moved my mod it took no time at all.

    Just try: check map size, create newempty campaign with same size, exoprt and then import, done!

  2. You could use some that i have used in my 1938 Calm…MOD.

    1935 Saar

    1936 Rheinland

    1936- Anti comintern pact

    1936 German condor legion

    1936 Italian Corpo Truppe Volontarie and Aviazione Legionaria to Spain

    1938 Anschluss or planned Fall Otto

    1938 French reacting on Anschluss, builds more tanks

    1938-39 Czechoslovakia Territory events

    1938 Unternehmen Feuerzauber

    1938 German French non aggresion pact

    1938-39 Hatay province to Turkey?

    1939 German pacts with baltic countries

    1939 Memel

    1939 Italy invades Albania

    1939 German and Italy signs pact of Steel

    1939 German-Romanian Treaty for the Development of Economic Relations

    Who shall Cyprus belong to? Italy, UK or Turkey?

    Vienna awards

    German development of atomic bomb, V veapon, other veapons

    IRA actions, supported by Germany

  3. -More units (maybe light cruisers, small carriers, mountain troops, divisions, corps and armies)

    -Unit strength up 15 and then elite up to 20points (This would be good if you have dvisions and armies)

    -More unit bitmaps for each unit type

    -More countries

    -Faster engine

    -More majors

    -More research levels, maybe 0-7 or something like that (At least German tanks had more than 6 levels)

    -To be able to set the exact level of research units have in unity scripts.

    One suggestion from me is for instance naval research: level 2: modern Battleships like Bismarck and King George V, in my mod i have Bismarck in unit script and has linked it to decision script to choose subs instead, thats why can not use production queue instead. All good so far, but it would be nice to aslo introduce super BBs with level 3, and in unit scripts all i can choose is 0 or full research. I would like to choose, 0-5 level. And maybe even to able to choose higher than the research level you have reached.

  4. I would like to be able to set the exact level of research units have in unity scripts.

    One suggestion from me is for instance naval research: level 2: modern Battleships like Bismarck and King George V, in my mod i have Bismarck in unit script and has linked it to decision script to choose subs instead, thats why can not use production queue instead. All good so far, but it would be nice to aslo introduce super BBs with level 3, and in unit scripts all i can choose in 0 or full research. I would like to choose, 0-5 level. And maybe even to able to choose higher than the research veel you have reached.

  5. Hello, yes i tried both war entry script and Mobilizaion_3 scripts, and they did not work

    And my other idea did not work either. the surrender scripts has the problem that i want USSR to annex the baltic states 1940 before USSR is 100% mobilized, so i tried to let UK (that is mobilized then) own the surrender scripts and the surrender_1 script works so USSR gets the countriy except for the capitals that i let UK get so the baltics can start to exist again when Germany takes the capitals, but the thing that do not work is that i want USSR to garrison these capitals and that do not work, i guess because USSR is not mobilized.

    DAMN, i have spent a lot of time on this!

  6. Bill, it did not work out that well, the countries do reappear at the map, but not at the war map and they can not be activated.

    Winti, that is if i use surrender_1 scripts, i do not want the countries to reappear sight after the y surrender, i want them to reappear when Germany counquers the territory.

    I will try to let USSR take them, not annex them, but instead use surrender_1 and surrender_2 scripts so they surrender and becomes part of USSR except the 3 capitals, and then whey germany takes these they will already be at war with USSR and the 3 unit scripts will kick in. Good in theory, we will se soon how it works out in real life :-)

×
×
  • Create New...