Cantona66
-
Posts
793 -
Joined
-
Last visited
Posts posted by Cantona66
-
-
Is this version in the repository?
-
Is it possible to get a defeated major country to be activated again and switch side?
Is the same scenario possible for a minor country?
Decision that activates with 0 NM Points to sue for armistice and then war entry script again linked to that DE, will that work?
-
Once again thanks for the input but i will stick with the armies to reduce the number of units on the map
-
Thanks for your input also SeaMonkey, but i will also have garrisons so i Think i let divisions have some kind of attack value but low.
-
Thanks again, but i was a bit unclear, my question is ww2 related
-
-
IF i should have Divisions, Corps and Armies in the game, what CTD do you Think it should be for them then?
SA, TA, SD, TD for
Divisions
Corps
Cavalry corps
Tank corps
Armies
-
Helio Crispy, do you have any planned update for this one in the repository?
-
yes i have also been condensing some events, hmm some times the moving has been big trouble some times not, i can not recall the different ones actually. Moving the map and most of the units, combat target data, terrain an so on i usually simple, you just choose export data and then import data into one new cgn file that you have created witht he same map size ans the old one. The big problem usually is adding new things in the event txt.files. Quite often rows has been added to unit or decision events that has taken long time to add, but since i discovered the replace function that has also been speeded up, and the latest time i moved my mod it took no time at all.
Just try: check map size, create newempty campaign with same size, exoprt and then import, done!
-
You could use some that i have used in my 1938 Calm…MOD.
1935 Saar
1936 Rheinland
1936- Anti comintern pact
1936 German condor legion
1936 Italian Corpo Truppe Volontarie and Aviazione Legionaria to Spain
1938 Anschluss or planned Fall Otto
1938 French reacting on Anschluss, builds more tanks
1938-39 Czechoslovakia Territory events
1938 Unternehmen Feuerzauber
1938 German French non aggresion pact
1938-39 Hatay province to Turkey?
1939 German pacts with baltic countries
1939 Memel
1939 Italy invades Albania
1939 German and Italy signs pact of Steel
1939 German-Romanian Treaty for the Development of Economic Relations
Who shall Cyprus belong to? Italy, UK or Turkey?
Vienna awards
German development of atomic bomb, V veapon, other veapons
IRA actions, supported by Germany
-
Any idea about this one?
-
Took me some time also to understand this..............
-
What is the negative aspect (if any) to set ships at raider mode?
-
I want oil also, maybe to work like mpps, you have a certain amount oilpoints and you can get more using oil wells ore make oil in industries. And you can move all units maybe 1 tile per turn but motorized, planes and boats you need oilpoint to nmove more.
-
-More units (maybe light cruisers, small carriers, mountain troops, divisions, corps and armies)
-Unit strength up 15 and then elite up to 20points (This would be good if you have dvisions and armies)
-More unit bitmaps for each unit type
-More countries
-Faster engine
-More majors
-More research levels, maybe 0-7 or something like that (At least German tanks had more than 6 levels)
-To be able to set the exact level of research units have in unity scripts.
One suggestion from me is for instance naval research: level 2: modern Battleships like Bismarck and King George V, in my mod i have Bismarck in unit script and has linked it to decision script to choose subs instead, thats why can not use production queue instead. All good so far, but it would be nice to aslo introduce super BBs with level 3, and in unit scripts all i can choose is 0 or full research. I would like to choose, 0-5 level. And maybe even to able to choose higher than the research level you have reached.
-
Sounds interesting
-
Good, i will use some of them in my mod 1938 Calm Before The Storm.
-
I like them, Please do zoom ones also!
-
I would like to be able to set the exact level of research units have in unity scripts.
One suggestion from me is for instance naval research: level 2: modern Battleships like Bismarck and King George V, in my mod i have Bismarck in unit script and has linked it to decision script to choose subs instead, thats why can not use production queue instead. All good so far, but it would be nice to aslo introduce super BBs with level 3, and in unit scripts all i can choose in 0 or full research. I would like to choose, 0-5 level. And maybe even to able to choose higher than the research veel you have reached.
-
Sounds good, I am waiting Crispy!
-
Hello, yes i tried both war entry script and Mobilizaion_3 scripts, and they did not work
And my other idea did not work either. the surrender scripts has the problem that i want USSR to annex the baltic states 1940 before USSR is 100% mobilized, so i tried to let UK (that is mobilized then) own the surrender scripts and the surrender_1 script works so USSR gets the countriy except for the capitals that i let UK get so the baltics can start to exist again when Germany takes the capitals, but the thing that do not work is that i want USSR to garrison these capitals and that do not work, i guess because USSR is not mobilized.
DAMN, i have spent a lot of time on this!
-
Bill, it did not work out that well, the countries do reappear at the map, but not at the war map and they can not be activated.
Winti, that is if i use surrender_1 scripts, i do not want the countries to reappear sight after the y surrender, i want them to reappear when Germany counquers the territory.
I will try to let USSR take them, not annex them, but instead use surrender_1 and surrender_2 scripts so they surrender and becomes part of USSR except the 3 capitals, and then whey germany takes these they will already be at war with USSR and the 3 unit scripts will kick in. Good in theory, we will se soon how it works out in real life :-)
-
Sorry for this (again), i was in a hurry, now i have uploaded 2 files with 68MB, should be correct ones.
-
If i want to keep for instance heavy artillery in Sevastopol from the beginning of the game until they are attacked, should in not work if i have one garrison script with hold=1 and pre war for USSR an similar for post war?
Fall Weiss II Solo AAR
in Strategic Command - GLOBAL CONFLICT
Posted
Ahh, i have been looking through the global one.