Jump to content

Cantona66

Members
  • Posts

    793
  • Joined

  • Last visited

Posts posted by Cantona66

  1. Can you give me a hint on the MPPs, in what region it should be?

    When i play and choose decisions historically, i usually have approx 140-150 divisions to attack USSR in june 41. Then i count tanks and corps as 3 divisions. And in reality they had 166, but then i am a but thin in the other theatres, totally 175-180 i usually haves.

    And i do not invest in motorized corps at all, only tanks, and special forces.

    I usually also say no to decision scripts Plan Z, Atomic bomb, Graf Spee to Uruguay, and some others.

    But i not now what kind of figure the MPPs should be!

  2. Well, i understand that it can be frustrating for reserves poping up all the time, but check the history books, Soviet set up hundreds of divisions (230 new infantry ones after the invasion for the remaining of 1941), i want it to be very very hard to beat the USSR. By the way, if you choose a lower diffiuclt level fewer of these unit scripts will activate. I am not sure i it is too difficult, what do you say out there?

    I have tried to be as historically acurate as possible for Oob but for Soviet i have guessed a lot and tried to be in the same ballpark at least. For most of the other countries i have the correct number and names of units. Germany has also many many unit scripts.

    For the lastest revisions of the mod, i have tried to tighten up the MPP flow and let the mines and oil wells be more important like they where. I have also put in more scripts where USSR destroys their resources but the Axis have the possibility to repair them like they did. So now Sweden, Romainia, Caucasus, Krivoj Rog, Middle East etc. are more important.

  3. I have given the Italians quite a few units in Italian East Africa to represent their big force.

    I have also put in the super units since the British had no problem to defeat the Italians. But there are a number of tricks to try to beat the.

    You have a 2 Italian divisions, upgrade them, when you defeat Abyssinya, try to get a few of your Italian Afircan units good experience and before UK has entered the war you can transport a few German units to Abyssinia.

    But it should be very difficult to win for the Axis there.

  4. 1938 Calm before the storm (ww1 engine) v3.0

    --------------------------------------------

    Well, i made a lot of changes once more, enjoy!

    Increased map and changed related scripts

    Named mine in Africa Mbale

    Renamed Weather zone

    Added/changed roads

    Added/changed rail

    Added/changed terrain

    Added text to the map

    Changed name on minor city Kampala to Kigali

    Added minor city Bechar and Bougouni

    Increased cost for Operational movement from 10% to 20%

    Increased cost for transport from 10% to 20%

    Increased cost for amphibious transport from 30% to 40%

    Lowered German Battleship build limits from 4 to 1

    Removed Gneisenau and Scharnhorst from build limits and production queue

    Added Commonwealth destroyer and cruiser to the map

    Added mine in Sikasso

    Added Alexandria as secondary capital for Anglo Egypt-Sudan

    Changed some cities to minor cities

    Named industrial centers in USSR

    Added industry Krasnovodsk and Chelyabinsk

    Removed 2 USSR mines

    Added city of Freiburg to Germany for Siegfried line supply (Thanks quiritus)

    Lowered Italys initial NM (Thanks quiritus)

    Increased UK research maximum (Thanks quiritus)

    Lowered to 2 max chits in research (Thanks quiritus)

    Increased cost for research (and also removed some invested chits)

    Small increase of dimplomatic costs for enemy majors (Thanks quiriuts) and lowered effects of minors

    Increased initial NM of UK and France (Thanks quiritus)

    Increased Germanys build limits of engineers with 1 one and also on the map

    Removed 2 Surrender_1 scripts

    Changed text in Surrender_1 scripts

    Added 2 German decision scriptand matching unit scripts for Gneisenau and Scharnhorst, shall they have 28 och

    38cm guns?

    Removed 2 German pop-up scripts for Gneisenau and Scharnhorst

    Fixed spelling of Argentina in War Entry and Mobilization_3 scripts

    Changed variable conditions in 3 French West African unit scripts

    Added 5 French West African unit scripts and 2 French Equatorial African unit scripts also

    Changed type of 1 German decision script and variable condition

    Changed trigger and variable condition for Iraq to join Axis in War Entry script

    Removed 1 War Entry script for Iraq to join Axis

    Added 3 units to German unit script for V-weapons

    Added Commonwealth Fleet script to patrol Red Sea

    Changed display order of pop-up scripts

    Fixed spelling of Argentina in different scripts

    Changed variable condition in some French unit scripts

    Changed owner of unit script from USA to Free France

    Small spelling changes in Mobilization_3 scripts

    Added Moblization_3 script for French West Africa

    Changed season percentage for convoys

    Fixed faulty link in Surrender_1 script

    Changed position of 1 German unit script and a few dates also

    Added 3 Commonwealth units to the map in Africa

    Changed text in decision scripts

    Added 2 French West African unit scripts

    Added 3 UK unit scripts for Belgian Congo

    Added Commonwealth decision script, Offensive script and unit script To Attack French West Africa

    Added Commonwealth decision script, Offensive script and unit script To Attack French Equatorial Africa

    Added US decision script, Amphibious script and unit script To Attack French West Africa

    Removed 1 war entry script

    changed 1 war entry script (date and text)

    Added 2 belligerence script for Iraq to be at war with UK and Commonwealth

    Added 2 belligerence script for Iran to be at war with UK and USSR

    Added 3 belligerence script for French West Africa to be at war with US, UK and Commonwealth

    Added 1 belligerence script for French West Africa to be at war with Spain

    Changed text in 2 belligerence scipts

    Added 2 US decision scripts linked to resource scripts

    Added USSR unit script for Minsk

    Added German unit script for Luftwaffe feld

    Fixed faulty cost of Waffen SS Expansion

    Fixed annexation script for Germany to annex Luxembourg and added decision script linked to that

    Changed German unit script for Barbarossa from corps to division

    Added German unit script for Fall Gelb with 3 corps

    Lowered cost of a fgew German decision scripts

    Changed UK garrison script for Cairo to hold

    Strenghtened some UK unit script in Egypt and also changed Variable codnitions

    Lowered percentage for Argentinian convoys to Germany

    Changed/added positions of Leningrad in supply, NM, decision and pop-up scripts

    Removed 1 Italian corps unit script for Fall Blau

    Added USSR garrison script for natural resources and also added unit to the map for these 13 positions

    Removed German plunder decision scripts

    Changed supply scripts for USSR destruction of resources

    Added 3 supply scripts for USSR destruction of resources

    Added 7 USSR decision scripts and matching supply and resource scripts for destruction of cities and moving

    industry east

    Removed 1 USSR supply script

    Increased Germanys initial MPPS to 500

    Lowered UK Mobilization to 62%

    Fixed spelling in Surrender_1 script

    Fixed fauls in French Surrender_1 script

    Changed date and position for Graf Zeppelin in German unit script

    Replaced pop-up with NM script for Churchill appointment (Thanks quiritus)

    Removed Italian partisan script (Thanks quiritus)

    Added units and strength to UK unit scripts for Belgian Congo

    Added Anglo Egypt-Sudan unit scripts for army group Khartuom

    Changed variable condtions for some Commonwealth unit scripts

    Added Commonwealth unit scripts

    Changed condition position and dates for Commonwealth unit scripts in Africa

    Added troops for Free France unit script

    Removed French unit script

    Added French Equatorial African unit script

    Switched country from UK to Commonwealth for Commonwealth pilots unit script

    Strengthend uk unit scripts

    Changed name on some German unit in unit scripts (They already existed)

    Fixed faulty pop-up for Free French government

    Added some positions to Surrender_1 script to form RSI (Thanks quiriuts)

    Added NM script for French if they are holding out after july 15th 1940 (Thanks quiriuts)

    Added 1 German decision and 8 unit script for Operation Achse (Thanks quiriuts)

    Added 8 UK and UK unit script: Italian units join Allies after surrender

  5. I have seen 2 really strange things in my mod, anyone more that have seen them?

    1. When Germany DOWs Poland (That is UK minor), USSR (not mobilized yet) moves in troops into Eastern Poland and i airlifted German paratroopers that could attack the USSR units. When Poland surrender they also surrender.

    2. Sometimes Germanys units (often tanks) attack weak units (garrisons, divisions) that they should crush but instead a fullt strength tank (level 2 or 3) loses 6-7 points down to around strength 3. This mostly happens with German tanks and mostly in Poland but i have seen it happen i France also.

    Both these things is very strange.

  6. Here comes some comments about your observations quiritus:

    First of all, the Axis AI is not that developed and it will not be either.

    1-Africa, have already changed dates and variable conditions for Allied units when they appear, i will adds ome more.

    2-Navy, not sure what to do

    3-Trans-Jordania, i have added road to the position

    4-supply, added city of Freiburg down there

    5-France, i have already removed the 3000MPP event (that was needed in earlier versions of the mod when the plunder of France not happened)

    6-morale number of UK, increased NM of UK and France and also added UK NM script for Chruchill appointment

    7-France, not sure if i will do anything

    1-Italys NM, lowered it.

    2-Not sure what can be done, since i have used all country slots, can i set that when Italy surrenders it reappear as Allied?

    3- Research, i will change max chits and increased research cost

    4- Increased UK research maximum

    5- The winter war is there, but the AI say yes at 85% so there is a change it will not appear

    6- Diplom, small changes of cost and effects of minors

    7- event of activation of a armored italian corp in libia, it+s there but takes some time after accepting before it arrives in june 1942. I will change that to february.

  7. 1938 Calm before the storm (ww1 engine) v2.1

    --------------------------------------------

    I wanted to make natural resources (mines/industries and oil) more valuable

    Changed resources MPP worth (0 MPP for minor cities), to make oil and mines/industries more valuable

    Added mine to Egypt

    Added 7 oilfields and 1 industry to USA

    Changed Graz from minor city to mine

    Changed Piacenza from minor city to mine

    Changed Thetford mines from minor city to mine

    Changed Gagnon from minor city to mine

    Added 2 oilfields to Persia

    Added 2 oilfields to Saudi Arabia

    Another big change is that the German resource script "Total war Mobilization" has been linked to a decision script so it will now fire 1943, instead of 1938, since i had the date at 1943 in the reosurce script believed it would fire then but the date is failsafe date so i added a decision script for it.

    Added decision script to activate resource script for total war mobilization

    Changed Swedish Mobilization to 20% Axis

    Changed MPP cost for some German decision scripts

    Specified Germany as Axis unit in position in Condition position for Axis in Spain for US to react in Mobliization_2 script

    Fixed faulty country slot in German unit script

    Fixed flag_sprites and military_flag_sprites (Demilitarized zone and neutral)

    Small map change in Poland and added port of Gotenhafen

    Changed some German cities to minor cities and other from minor cities to cities

    Changed date in War Entry script for Iraq to become Allied

    Added media links to War entry script and changed text

    Changed trigger in War Entry script for Iraq to join Axis

    Removed 1 double War Entry script

    Added roads and rail

    Added minor city of Jask in Persia

    Moved cities in Persia

    Added minor cities of Dammam and King Khalid in Saudi Arabia

    Added German supply script for Brandenburger attack on Baghdad

    Fixed spelling in decision scripts

    Added 1 German decision script and 6 matching supply scripts for Unternehmen Zeppelin

    Added 1 Persian strength 5 destroyer to the build limits and map

    Changed German decision script and matching unit script for Legion Freies Indien

    Changed name of German operation in Iraq to Sonderstab F and also HQ from Schorner to Felmy in unit script

    Added German decision script and matching supply scripts for Unternehmen Bajadere

    Changed Persia from neutral to 15% Axis

    Added USSR 2 decision scripts and matching offensive scripts and unit scripts for Allied attack on Persia

    Lowered Surrender_2 script to 25% for Persia to surrender to Allies 1941

    Added USSR HQ Kozlov

    Changed country of Free France unit script from UK to Free France

    Changed country of Free France unit script from Free France to Commonwealth

    Changed a few Allied units to AI

    Added German decision script and matching convoy, Surrender_2 script and Mobilization_3 scripts

    Changed name of Persia to Iran

    Named Sheffield industry

    Removed 1 mine in Wales and replaced 2 minor cities (Cardiff and Swansea) with Mines

    Added a few missing tiles for Surrender_1 scripts for UK to move capital to Egypt (Thanks Wlape3)

    Added 2 German unit scripts for SS divisions and deleted these divisions from the build limits

    Change of position in German unit script due to the city was changed to mine

    Small change of a few tiles in USA around Charleston (Thanks Wlape3)

    Fixed variable conditions in decision script for stealing gold reserves and also adding 10 decision scripts and 10 pop-up scripts

    Small change in Belligerence script for Anglo Egypt-Sudan towards Italy (Lowerered trigger from 10 to 5% and changed date to 1939 oktocber)

    Added 1 corps and 1 cavalry to Italian Africas build limits and the corps was also added to production queue 1939 october

    Increased MPP percentage for Swedish Iron Ore convoy to Germany

    Added Iran and Argentinian Mobilization_3 scripts for Allies

    Small adjustments in a few convoy scripts

    Added 8 diplomacy advices for Germany (pop-ups and pictures)

    Changed gold reserves pop-ups type from 1 to 0

    Changed country owners of some pop-up scripts

    Fixed spelling in pop-up scripts

    Fixed spelling in Mobilization_3 scripts

    Added decision scripts linked to Territory and Mobilization_3 scripts for Vienna awards and treaty of Craiova

    Changed Romanias, Bulgarias and Hungarys Mobilization

    Added pop-up script for Germany to recognize the Japanese puppet state of Manchukuo

    Changed some positions in German resource scripts

    Added Norwegian Mobilization_3 script for Allies

×
×
  • Create New...