Cantona66
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Posts posted by Cantona66
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yes, i totally agree, i am playing now a test game, and i will check how big army Germany will have when the Barbarossa is about to start, but i think i will add a couple of industrial centers to Germany that they will get summer 1940 since i think their army is strong enough before fall Gelb
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Can you give me a hint on the MPPs, in what region it should be?
When i play and choose decisions historically, i usually have approx 140-150 divisions to attack USSR in june 41. Then i count tanks and corps as 3 divisions. And in reality they had 166, but then i am a but thin in the other theatres, totally 175-180 i usually haves.
And i do not invest in motorized corps at all, only tanks, and special forces.
I usually also say no to decision scripts Plan Z, Atomic bomb, Graf Spee to Uruguay, and some others.
But i not now what kind of figure the MPPs should be!
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For next update i will have remodelled the USSR troops and all their unit scripts. I am doing research for the Oob and will try to have it as acurate as possible but then their wil be special scripts for advanced level.
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Yes, it is intended, like Wlape3 answers!
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THe 2 big USSR unit script are the Siberian and Far East but then i have put in many smaller ones in many different cities also.
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The Siberean reserves actually do appear in erm, and the Far east reseves in Samara.
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Well, i understand that it can be frustrating for reserves poping up all the time, but check the history books, Soviet set up hundreds of divisions (230 new infantry ones after the invasion for the remaining of 1941), i want it to be very very hard to beat the USSR. By the way, if you choose a lower diffiuclt level fewer of these unit scripts will activate. I am not sure i it is too difficult, what do you say out there?
I have tried to be as historically acurate as possible for Oob but for Soviet i have guessed a lot and tried to be in the same ballpark at least. For most of the other countries i have the correct number and names of units. Germany has also many many unit scripts.
For the lastest revisions of the mod, i have tried to tighten up the MPP flow and let the mines and oil wells be more important like they where. I have also put in more scripts where USSR destroys their resources but the Axis have the possibility to repair them like they did. So now Sweden, Romainia, Caucasus, Krivoj Rog, Middle East etc. are more important.
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Now i have found that the Winter war scripts do not fire since they need Finland to be Axis but they are neutral in the game, but in v3.1 it will be fixed.
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I have given the Italians quite a few units in Italian East Africa to represent their big force.
I have also put in the super units since the British had no problem to defeat the Italians. But there are a number of tricks to try to beat the.
You have a 2 Italian divisions, upgrade them, when you defeat Abyssinya, try to get a few of your Italian Afircan units good experience and before UK has entered the war you can transport a few German units to Abyssinia.
But it should be very difficult to win for the Axis there.
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Glad you enjoy it, i have not removed the battlecruisers, i have just made them scripted instead so you can choose if you like them as battlecruisers or battleships
And i have only made small changes of the Axis AI scripts
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1938 Calm before the storm (ww1 engine) v3.0
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Well, i made a lot of changes once more, enjoy!
Increased map and changed related scripts
Named mine in Africa Mbale
Renamed Weather zone
Added/changed roads
Added/changed rail
Added/changed terrain
Added text to the map
Changed name on minor city Kampala to Kigali
Added minor city Bechar and Bougouni
Increased cost for Operational movement from 10% to 20%
Increased cost for transport from 10% to 20%
Increased cost for amphibious transport from 30% to 40%
Lowered German Battleship build limits from 4 to 1
Removed Gneisenau and Scharnhorst from build limits and production queue
Added Commonwealth destroyer and cruiser to the map
Added mine in Sikasso
Added Alexandria as secondary capital for Anglo Egypt-Sudan
Changed some cities to minor cities
Named industrial centers in USSR
Added industry Krasnovodsk and Chelyabinsk
Removed 2 USSR mines
Added city of Freiburg to Germany for Siegfried line supply (Thanks quiritus)
Lowered Italys initial NM (Thanks quiritus)
Increased UK research maximum (Thanks quiritus)
Lowered to 2 max chits in research (Thanks quiritus)
Increased cost for research (and also removed some invested chits)
Small increase of dimplomatic costs for enemy majors (Thanks quiriuts) and lowered effects of minors
Increased initial NM of UK and France (Thanks quiritus)
Increased Germanys build limits of engineers with 1 one and also on the map
Removed 2 Surrender_1 scripts
Changed text in Surrender_1 scripts
Added 2 German decision scriptand matching unit scripts for Gneisenau and Scharnhorst, shall they have 28 och
38cm guns?
Removed 2 German pop-up scripts for Gneisenau and Scharnhorst
Fixed spelling of Argentina in War Entry and Mobilization_3 scripts
Changed variable conditions in 3 French West African unit scripts
Added 5 French West African unit scripts and 2 French Equatorial African unit scripts also
Changed type of 1 German decision script and variable condition
Changed trigger and variable condition for Iraq to join Axis in War Entry script
Removed 1 War Entry script for Iraq to join Axis
Added 3 units to German unit script for V-weapons
Added Commonwealth Fleet script to patrol Red Sea
Changed display order of pop-up scripts
Fixed spelling of Argentina in different scripts
Changed variable condition in some French unit scripts
Changed owner of unit script from USA to Free France
Small spelling changes in Mobilization_3 scripts
Added Moblization_3 script for French West Africa
Changed season percentage for convoys
Fixed faulty link in Surrender_1 script
Changed position of 1 German unit script and a few dates also
Added 3 Commonwealth units to the map in Africa
Changed text in decision scripts
Added 2 French West African unit scripts
Added 3 UK unit scripts for Belgian Congo
Added Commonwealth decision script, Offensive script and unit script To Attack French West Africa
Added Commonwealth decision script, Offensive script and unit script To Attack French Equatorial Africa
Added US decision script, Amphibious script and unit script To Attack French West Africa
Removed 1 war entry script
changed 1 war entry script (date and text)
Added 2 belligerence script for Iraq to be at war with UK and Commonwealth
Added 2 belligerence script for Iran to be at war with UK and USSR
Added 3 belligerence script for French West Africa to be at war with US, UK and Commonwealth
Added 1 belligerence script for French West Africa to be at war with Spain
Changed text in 2 belligerence scipts
Added 2 US decision scripts linked to resource scripts
Added USSR unit script for Minsk
Added German unit script for Luftwaffe feld
Fixed faulty cost of Waffen SS Expansion
Fixed annexation script for Germany to annex Luxembourg and added decision script linked to that
Changed German unit script for Barbarossa from corps to division
Added German unit script for Fall Gelb with 3 corps
Lowered cost of a fgew German decision scripts
Changed UK garrison script for Cairo to hold
Strenghtened some UK unit script in Egypt and also changed Variable codnitions
Lowered percentage for Argentinian convoys to Germany
Changed/added positions of Leningrad in supply, NM, decision and pop-up scripts
Removed 1 Italian corps unit script for Fall Blau
Added USSR garrison script for natural resources and also added unit to the map for these 13 positions
Removed German plunder decision scripts
Changed supply scripts for USSR destruction of resources
Added 3 supply scripts for USSR destruction of resources
Added 7 USSR decision scripts and matching supply and resource scripts for destruction of cities and moving
industry east
Removed 1 USSR supply script
Increased Germanys initial MPPS to 500
Lowered UK Mobilization to 62%
Fixed spelling in Surrender_1 script
Fixed fauls in French Surrender_1 script
Changed date and position for Graf Zeppelin in German unit script
Replaced pop-up with NM script for Churchill appointment (Thanks quiritus)
Removed Italian partisan script (Thanks quiritus)
Added units and strength to UK unit scripts for Belgian Congo
Added Anglo Egypt-Sudan unit scripts for army group Khartuom
Changed variable condtions for some Commonwealth unit scripts
Added Commonwealth unit scripts
Changed condition position and dates for Commonwealth unit scripts in Africa
Added troops for Free France unit script
Removed French unit script
Added French Equatorial African unit script
Switched country from UK to Commonwealth for Commonwealth pilots unit script
Strengthend uk unit scripts
Changed name on some German unit in unit scripts (They already existed)
Fixed faulty pop-up for Free French government
Added some positions to Surrender_1 script to form RSI (Thanks quiriuts)
Added NM script for French if they are holding out after july 15th 1940 (Thanks quiriuts)
Added 1 German decision and 8 unit script for Operation Achse (Thanks quiriuts)
Added 8 UK and UK unit script: Italian units join Allies after surrender
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For the first issue, check after Poland surrnders i you not see USSR units surrendering.
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I have seen 2 really strange things in my mod, anyone more that have seen them?
1. When Germany DOWs Poland (That is UK minor), USSR (not mobilized yet) moves in troops into Eastern Poland and i airlifted German paratroopers that could attack the USSR units. When Poland surrender they also surrender.
2. Sometimes Germanys units (often tanks) attack weak units (garrisons, divisions) that they should crush but instead a fullt strength tank (level 2 or 3) loses 6-7 points down to around strength 3. This mostly happens with German tanks and mostly in Poland but i have seen it happen i France also.
Both these things is very strange.
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Do you always need to shoot first and then move carriers?
Not possible to move first and then shoot?
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Here comes some comments about your observations quiritus:
First of all, the Axis AI is not that developed and it will not be either.
1-Africa, have already changed dates and variable conditions for Allied units when they appear, i will adds ome more.
2-Navy, not sure what to do
3-Trans-Jordania, i have added road to the position
4-supply, added city of Freiburg down there
5-France, i have already removed the 3000MPP event (that was needed in earlier versions of the mod when the plunder of France not happened)
6-morale number of UK, increased NM of UK and France and also added UK NM script for Chruchill appointment
7-France, not sure if i will do anything
1-Italys NM, lowered it.
2-Not sure what can be done, since i have used all country slots, can i set that when Italy surrenders it reappear as Allied?
3- Research, i will change max chits and increased research cost
4- Increased UK research maximum
5- The winter war is there, but the AI say yes at 85% so there is a change it will not appear
6- Diplom, small changes of cost and effects of minors
7- event of activation of a armored italian corp in libia, it+s there but takes some time after accepting before it arrives in june 1942. I will change that to february.
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quiritus, thanks for all the feedback, i will think about it and see what can be done, some is actually already fixed.
robert, i have never heard about a problem like that, strange.....
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as far as i can tell all is ok, the ports is at 5 or more. The convoy line is greyed out. Why is the text red?
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Usually when that happens i get reports about it so i guess not
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Why do i not get any MPPs from Iran in my mod, they are above 20% and Germany are ate 100%, thus meeting the triggers in the script.
At the MPP report at end of turn it states +0 (11) 100% summer, this text is also red.
And no Allied convoy reports either. I recieved MPPs at the beginning but not later in the game.
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Thanks for the answers Wlape3, i usually defeats Ethiopia but then when the Commonwealth attacks i have no chane.
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In the repository at Battlefront.com. And it is playable for all, but the Axis AI not as good as the Allied AI.
V2.1 is not approved by Battlefront yet, but will be soon i guess.
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Has anyone out there won the East African Campaign as Axis?
Has anyone chosen the Z-Plan and had any success to report?
What do you think about other long term decision scripts ? (Like Atomic bomb, V-weapons, Waffen SS enlargement, etc.)
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1938 Calm before the storm (ww1 engine) v2.1
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I wanted to make natural resources (mines/industries and oil) more valuable
Changed resources MPP worth (0 MPP for minor cities), to make oil and mines/industries more valuable
Added mine to Egypt
Added 7 oilfields and 1 industry to USA
Changed Graz from minor city to mine
Changed Piacenza from minor city to mine
Changed Thetford mines from minor city to mine
Changed Gagnon from minor city to mine
Added 2 oilfields to Persia
Added 2 oilfields to Saudi Arabia
Another big change is that the German resource script "Total war Mobilization" has been linked to a decision script so it will now fire 1943, instead of 1938, since i had the date at 1943 in the reosurce script believed it would fire then but the date is failsafe date so i added a decision script for it.
Added decision script to activate resource script for total war mobilization
Changed Swedish Mobilization to 20% Axis
Changed MPP cost for some German decision scripts
Specified Germany as Axis unit in position in Condition position for Axis in Spain for US to react in Mobliization_2 script
Fixed faulty country slot in German unit script
Fixed flag_sprites and military_flag_sprites (Demilitarized zone and neutral)
Small map change in Poland and added port of Gotenhafen
Changed some German cities to minor cities and other from minor cities to cities
Changed date in War Entry script for Iraq to become Allied
Added media links to War entry script and changed text
Changed trigger in War Entry script for Iraq to join Axis
Removed 1 double War Entry script
Added roads and rail
Added minor city of Jask in Persia
Moved cities in Persia
Added minor cities of Dammam and King Khalid in Saudi Arabia
Added German supply script for Brandenburger attack on Baghdad
Fixed spelling in decision scripts
Added 1 German decision script and 6 matching supply scripts for Unternehmen Zeppelin
Added 1 Persian strength 5 destroyer to the build limits and map
Changed German decision script and matching unit script for Legion Freies Indien
Changed name of German operation in Iraq to Sonderstab F and also HQ from Schorner to Felmy in unit script
Added German decision script and matching supply scripts for Unternehmen Bajadere
Changed Persia from neutral to 15% Axis
Added USSR 2 decision scripts and matching offensive scripts and unit scripts for Allied attack on Persia
Lowered Surrender_2 script to 25% for Persia to surrender to Allies 1941
Added USSR HQ Kozlov
Changed country of Free France unit script from UK to Free France
Changed country of Free France unit script from Free France to Commonwealth
Changed a few Allied units to AI
Added German decision script and matching convoy, Surrender_2 script and Mobilization_3 scripts
Changed name of Persia to Iran
Named Sheffield industry
Removed 1 mine in Wales and replaced 2 minor cities (Cardiff and Swansea) with Mines
Added a few missing tiles for Surrender_1 scripts for UK to move capital to Egypt (Thanks Wlape3)
Added 2 German unit scripts for SS divisions and deleted these divisions from the build limits
Change of position in German unit script due to the city was changed to mine
Small change of a few tiles in USA around Charleston (Thanks Wlape3)
Fixed variable conditions in decision script for stealing gold reserves and also adding 10 decision scripts and 10 pop-up scripts
Small change in Belligerence script for Anglo Egypt-Sudan towards Italy (Lowerered trigger from 10 to 5% and changed date to 1939 oktocber)
Added 1 corps and 1 cavalry to Italian Africas build limits and the corps was also added to production queue 1939 october
Increased MPP percentage for Swedish Iron Ore convoy to Germany
Added Iran and Argentinian Mobilization_3 scripts for Allies
Small adjustments in a few convoy scripts
Added 8 diplomacy advices for Germany (pop-ups and pictures)
Changed gold reserves pop-ups type from 1 to 0
Changed country owners of some pop-up scripts
Fixed spelling in pop-up scripts
Fixed spelling in Mobilization_3 scripts
Added decision scripts linked to Territory and Mobilization_3 scripts for Vienna awards and treaty of Craiova
Changed Romanias, Bulgarias and Hungarys Mobilization
Added pop-up script for Germany to recognize the Japanese puppet state of Manchukuo
Changed some positions in German resource scripts
Added Norwegian Mobilization_3 script for Allies
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You can actually declare war on the demilitarized zone. Choose maps and then war map and the demilitarized zone is in the top left corner (Czech flag)
1938 Calm before the storm (ww1 engine)
in Strategic Command - World War 1: The Great War 1914-1918
Posted
There is a big resource Total war script that kicks in in feb 43