Cantona66
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Posts posted by Cantona66
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But this at the first turn of the game, not many scripts have fired yet, there are not really many scripts at all in the game, but i will start checking them, Thanks for the hint!
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Now i have tried to manually DOW and use WarEntry scripts, the extra/double units arrives when DOw, before DOW, everyting is normal.
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I have been working on a new mod, but when i playtest it i ran in to a new problem. All Allied countries gets double units placed on the map at the start of the campaign!
I only have majors in the campaign and only Allies seems to have this issue. And sometimes even more than doubkle units appear, i have seen 4 cruisers with same name.
And i a move or shoot with 1 of these units, then after the other one can not be moved /shoot.
The map is an old SC2 that i have reused.
Any guesses why?
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Helolo there, no documentation, butr the are documentation for the original 1938 calm but for most points is vaild here also. The red G is positions that should be garrisoned at different times, but you will get info about this in the game when the time has come. And there are a decision script for Bessarabia, winter war, Baltics etc.
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Ok, now i have succeded to import units also, but right away after i open the campaign in the editor it crashes and this comes up: Failed (Draw strength vaule on map surface), what does that mean?
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Thanks Bill, now it works, but not not the units, then it crashes, i guess due to different unit types, is there any way to transfer units also?
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I am trying to import one campaign from Pacific to Great war, but can not get it to work. How shall i do it?
I open Pacific editor and choose export data but nothing is saved when i try this.
I choose all map layers, country data and general, and then nothing happens.
Also, if i just want to export map positions, that option is greyed out and not applicable, why?
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Since it´s not in the repository yet i have uploaded a quick 1.1 also
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1938 Calm before the storm 2 (ww1 engine) v1.0
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I have now changed my mod 1938 Calm before the storm so much i decided to give it a new name and create a new mod.
As usual, there are 2 MEDIA files to download and install in the Media cathegory.
I removed the biggest part of Africa (Abyssinia, French West Africa, French Equatorial Africa, French Madagascar and South America), since not much action happens there and it´s a big part of the map, now i get some country slots i can use. I have also tried to remove(or replaced with corps) some Allied unit scripts with garrisons and divisions and reduced build limits some also of garrisons and divisions, to try to speed up the AI some. The new country slots have given me the chance to add some exiting new weapons.
I have removed following countries from the regular 1938 Calm...
Argentina, Brasil, Cuba, Uruguay, French West Africa, French Equatorial Africa, French Madagascar
Additions is:
GERMANY, Banat, Kingdom of Italy, Free Belgium, Free Poland, Free Norway, Free Netherlands, Free Greece
I have added some special weapons for Germany, they include:
Z-plan battleships that is very strong
Amerikabomber with range 20
FW200 Condors with range 20
Sturmtiger Heavy assault gun
Maus Panzer Abteilung, extremly strong but slow tank
V3 long range cannons-6, range 6 tiles
Karl Mortar-2, super heavy artillery, range 2
Schwerer gustav railway gun-3, super heavy gun, range 3
K5 & K12 railway long range guns-4, range 4
The-2 in the name means the range!
Hope you like it!
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1938 Calm before the storm (ww1 engine) v5.1
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Removed 1 faulty Icelandic unit script
Fixed USSR unit script, 1 unit should be HQ
Fixed 2 faulty Belligerence scripts
Added German pop-up script and picture for Z-plan
Changed Cubas HQ to 3 from 10
Changed incremenets strike range
Changed combat target data for USSr and German rockets
Removed name Dora from German rail guns
Fixed German strength script for Graf Spee
Some changes to Surrender_2 scripts
Added strength scripts for partisans Croatia, Montenegro and Province of Llubljana
Fixed country number for Pop-up script
Changed countries for some pop-up scripts
Added picture and strength script for Italian frogmen attacks on Alexandria port 1941, Souda bay 1941 and Algiers port 1942
Added pictures and linked them to war entry scripts for some Axis countries
Fixed faulty text in 1 German decision script
Removed HQ List from German unit script
Added Latvian HQ
Lowered strength for Estoian and Lithuanian HQs
Changed name in German unit script from Bordeaux to Bayonne
Changed friendly position in German decisions cript for operation Oak
Added link to decision script and Gv link to Italian surrender_1 script
Fixed several faulty decision scripts for low Nm, wrong country owners
Fixed faulty Italian surrender_2 script
Added 2 tiles to Itailan Surrender_1 script
Fixed wrong country number for Italian Social republic unit script
Added German strength script for Weserubung
Added 3 German unit script for Italy when they have surrendered
Added 1 tank and 1 paratrooper to Italian Afircas build limits
Added 1 tank, 1 paratrooper and 1 cavalry to Italian Afirca in Libya
Renamed Italian Africas units in Libya
Remodelled pop-up scripts for Operation Oak, Dunkirk, Operation Torch, Normandy, Hitler suicide, assassination attempt, Soviets in Berlin and Japans surrender into NM scripts instead
Added German decision script for Unternehmen Feuerzauber and matching pop-up script, moving Spanish army of Africa in the civil war
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Hello, now i have the same problem with flag sprites and the zoomed ones, which sizes is the correct ones? (For WW1)
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So in SOE, a tank at level 5 will have Soft attack and defense at 9 and Tank attack and defense 10, right?
With no research there is 4, 4 and 5, 5.
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What combat target data is affected if Tank research is increasing?
Is it Tank attack and tank defense but not Soft attack/defense?
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1938 Calm before the storm (ww1 engine) v5.0
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Small adjustments of Combat target data (increased strike range of Germanys fighters 1 tile)
More changes of Moscow and Stalingrad Fronts.
Added 2 War Entry scripts for Germany.
Incerased Norwegian build limits with 1 cruisers and also added Norwegian cruiser Eidsvold to the map
Added 5 oil wells to US and 5 industries to USSR
Fixed some partisan positions in Yugoslavian partisan script
Added yugoslavian unit script for liberated Tito and corps
Added French unit script for HQ Leclerc and 4 Fusiliers Marins Commandos after Paris is liberated
Added German decision scripts and matcing strength scripts and unit scripts for Yugoslavian Anti-Partisan operations:
1941 The First anti-Partisan Offensive
1942 The Second anti-Partisan Offensive
1942 Operation TRIO
1943 Fall Weiss
1943 Unternehmen Schneesturm
1944 Unternehmen Rösselsprung
Changed display order of German decision script for Unternehmen Alpenveilchen
Increased strength of unit script Dutch submarine Hr.Ms. 0 8, now German called U-D1, from 1 to 5
Removed 1 tile from Dutch defense line Mass line
Adjusted Strategic bombers, fighters range and German paratroopers also
Adjusted German/dutch border, 1 tile became German
Added UK supply script for Iceland
Fixed faulty country number in Croatian unit scripts
Changed owner of some foreign volunteer unit scripts from Germany to Germany.
Remodelled Croatian military and added unit scripts for them
Added German decision script and matching Croatian unit script for paratroopers
Added Croatian HQ Laxa and increased build limits to 2 HQ´s
Added German decision script and matching unit script for The Croatian Air Force Legion
Added German decision scripts and Syrian and Lebanon unit scripts for Germany to help them set up divisions
Adjusted cost of some German decision scripts
Changed variable conditions of German decision script for Atlantic wall
Changed name of German decision script for Operation strafgericht to Unternehmen 25
Adjusted Minimum Paratroopers prepare supply level for minors
Added German pop-up script and 1 picture linked to it
Added picture linked to Yugoslavian Surrender_1 script
Added 4 German decision scripts and matching pop-up scripts for Yugoslavian gold reserve
Removed German decision script and link for Surrender_1 script for creating Croatia and Montenegro, now this will always happen when Yugoslavia surrenders
Changed some dates of German decision scripts for Greek Gold reserves
Added link to picture in German territory script for Sudetenland
Changed naval unit bitmats for minor nations and Spain to look like older ships
Fixed faulty Global variables in Pop-up script
Changed Slovakias build restrictions from Home builds only to none
Removed Romanian fighters, HQ Antonescu, tank and 2 corps and replaced this with decision linked unit scripts connected to Barbarossa participation, also added 1 picture to this
Added Romanian HQ Dumitrescu and lowered strength on 3 corps
Added Hungarian HQ Szombathelyi and owered strength on 4 corps
Added German decision scripts and matching unit scripts for Yugoslavia, Slovakia, Hungary and Romania to support Unternehmen Barbarossa
Added loop for Germany from Baltic to Trondheim
Added Strength script for Italian units around Tobruk to fear Allies when they take Bardia
Added German Decision script that when Bulgaria joins Axis Alliance war on USSR, 1 tile becomes Yugoslavian and Fatherland Front partisans strikes from there and Unrest in Bulgaria following the nations War Entry on Axis side Strength script
Added 2 Bulgarian unit scripts for corps
Added Italian decision script and linked it to Albanian Surrender_1 script to make it part of Greater Italy
Added Italian decision script and linked it to BETASOM unit script in Bordeaux
Added 2 Polish National Defence garrisons in The Polish corridor
Increased strength on various Polish units
Fixed spelling of Umeå
Moved garrison from Stockholm to Umeå and renamed it
Added division to Stockholm
Changed date of French unit script
Fixed position of Germany repairing Norwegian destroyer
Increased Irans build limits with 3 divisions and added them to thep map also
Remodelled Belgium and Netherlands armies and air forces
Removed 2 Yugoslavian garrisons and moved 1 division
Changed text in 1 strength script
Lowered impact of German strength scripts for Fall Gelb & Fall Weiss
Increased build limits for Italy, US and Spain with 2 HQs, Germany, UK and France with 4
Added 3 German HQs to unit scripts
Added Mobilization_3 script for Lithuanian invasion of Poland 1939 and 1 picture also
Added German decision script with matching territory script for Lithuanian territory
Added Fall Gelb strength script for UK and 1 for France, now there Belgium and Netherlands will not be hit twice by stregnth scripts
Fixed Surrender_1 script for Greenland
Added 1 position to Unternehmen 25 strength script
Changed spelling of Weiss to Weiß in decision scripts
Fixed faulty tile in Bulgaria (Neutral)
Added German HQs Hoth, Gille, Bittrich, Kraemer and Steiner to unit scripts
Lowered strength from 10 t 5 for Bulgarian and Hungarian HQs
Increased rating of German HQ Balck from 5 to 7
Minor name adjustments of units
Increased HQ rating from 7 to 8 for von Kleist
Lowered cost of some German decision scripts
Increased strength on a few German unit scripts
Added Yugoslavian strength script for mutiny and riots strength in when Yugoslavia joins Axis
Added 1 fighter and 2 divisions to Czechoslovakia
Lowered strength on Greek fighter
Added 10 oil wells to US, and put 6 of them in Resource script for 1943
Added 7 Supply scripts for IRA attacking UK
Added 1 German artillery to production queue for march 1941
Reduced max level of research for artillery
Changed date of German unit script Waffen ss Wiking to nov 1940
Changed condition position and increased USSR NM script for Moscow defense
Added city Vladikavkaz and road there
Replaced Banat as country with Reichskommissariat kaukasus
Small increase of Reichskommissariat Ukraine territory script
Added 1 USSR NM script
Added 1 USSR unit script when Baku has fallen to Axis
Some changes of Reichskommissariat Ukraine and Ostlands decision and unit scripts
Added 4 pictures and linked these to pop-up or territory scripts
Added 1 German pop-up scripts for the General Government in Poland
Removed 2 positions from German pop-up script about French partisans and 1 of the se in the partisan script also
Increased strength of Finnish fighters and added Finnish unit scirpt for fighters
Added 5 German pop-up script related to Operation Weserubung
Added 1 Finnish tank to build limits and production queue 1942 june
Added 2 divisions to Iraqi build limits and added 1 artillery and 1 cavalry to the map
Increased build limits for Subs with 2 for USSR, 2 for Italy and 1 for Spain, added 2 to the map for Italy and USSR, 4 for France and 1 for UK and Spain
Added 3 names of UK Cruisers
Increased Italian build limits with 2 Battleships, 4 cruisers, added 1 name for Battleships, 6 cruisers and 6 submarines, increased strength on Vittorio Veneto class BBs, added 1 BB to production queue and 2 subs, added 3 cruisers to the map and 1 BB
Changed Combat target data for Italian Africas cruisers, added 4 names, 2 to the build limits and 2 to the map
Moved Finnish units starting positions
Added bombers and 2 subs to Vichy France unit script
Added subs, fighters, bombers, divisons, guns to Vichy Morroco unit scripts
Added subs, fighters, bombers, special forces, guns to Vichy Algeria unit scripts
Added subs, fighters, divisions, garrison to Vichy Tunisia unit scripts
Remodelled Czechoslovakian army & airforce
Remodelled Austrian army & airforce
Remodelled Portugeese army and navy & airforce
Remodelled Swiss army & airforce
Increased German build limits for U boats from 10 to 12
Increased strikes to 2 for guns
Added German NM script for Guderian appointment as Inspector-General of the Armoured Troops
Added German unit script for French voulnteer unit Légion des volontaires francais contre le bolchévisme
Increased German maximum research cost to 3800MPP
Added German unit script for 392. (Kroatische) Infanterie-Division
I have just uploaded it.
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I would like 80 country slots for my MOD :-)
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Finally, i have been waiting for your MOD Honch. Your MOds is the reason i started modding!
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But i some games (Like Brute Force), Germany has blue and Italy yellow, both Axis
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Can you Change color of supply values of resources for each major?
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Now i found the problem, seems that i by mistake had changed text type fropm ANSI to unicode.
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Hmm, i can see that it is very big, in v4.3 the file was 500kB, now it is 1120KB, but i have only added a few scripts.
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All of sudden, when i was adding a few decision scripts to my mod, something strange happened.
Now when i, in the editor, opens Event scripts, there are no decision scripts visible. But if i choose to open/edit decision scripts the file opens and they are all there.
Ok maybe not so big problém i thought, but when i start a new game there are really no decision scripts att all there!!!
I have no idea why and how to correct it, HELP!
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Hello, i just sent a file
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Anyone out there?
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I will fix this, thanks!
Problem with double units!
in Strategic Command - World War 1: The Great War 1914-1918
Posted
Hmm, i made a test, i removed all scripts and replaced them with empty script files, but the problem still exists. As soon as i DOW, all enemy units get a double one. Very strange.