Cantona66
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Posts posted by Cantona66
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Hmm strange, it works fine for me, Hubert can you help?
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Well, i have uploaded it very soon i guess. And yes it will be compatible with 1.03
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1938 Calm before the storm (ww1 engine) v2.0
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Finally, here it comes. A big update of my mod. I have used many of the scripts from the official 1939 Storm of
steel, so now my Axis AI should be a bit more playable also. Please try it out.
Added name Lutzow to German build limits for cruisers
Changed name of German cruiser Lutzow to Deutschland
Changed cavalry to 2 strikes
Increased NM value of Oilwells to 30
Lowered MPP per strength piint from 5 to 4 for mines
Added Venice as secondary capital for Italy
Chnaged minor town of Uzice in Yugoslavia to mine
Added 5 mines to Ukraine
Added 7 oilwells to USSR
Added picture of Italian paratroopers
Increased experience and strength on 2 Abyssinian units
Added 2 Abyssinian partisans to the production queue
Added Italian Special forces to production queue
Added 1 USSR Battleship and 1 Destroyer to the map, also gave names to USSR ships
Lowered strength and gave names to Persian units
Added 1 Iraqi division and 1 garrison to the map
Increased research max level for infantry weapons to 3
Changed German tank bitmaps
Fixed some faulty unit bitmaps
Increased unit cost
Increased research cost
Lowered max chits assignable to 3 in research
Added UK HQ Smart to force pool
French tank and bomber pictures added
Added mine to Sweden at Falun
Added mines to the map at Samara, Kazan and Perm
Added one Engineer to USSR on the map
Removed 3 Polish partisans from the map
Added reserve capital for UK in Canada
Changed Belgium and Netherlands Allied major from UK to France
Lowered strength on Greek divisions
Removed some WW1 sounds
Fixed conflicting German unit names in production queue, unit scripts and on the map
Added more unit names to build limits
Increased German build limits to 18 garrisons and 22 divisions
Added 1 German garrison and 1 division to the map
Lowered UK mobilization with 4% and France with 2% at the start
Added 2 pictures (Skorzeny and Hatay State)
Aded Lake Tana and Lake Turkana to the map in East Africa
Added minor city Harar to Abyssinia, Meknes to Morroco, Moroto to Commonwealth, Nyandoma to USSR and Ghardaia
to Algier
Moved city of Nairobi and also updated the related unit and garrison scripts
Changed some terrain in Abyssinia
Added and changed roads and rails
Added and changed sound
Increased strength on Italian and Italian African air fleets, HQs, Cavalry and tank
Changed Bradford and Leeds from cities to minor cities
Added one Sub to German production queue 1939 November
Added 1 UK corps and 1 division to Northern Ieeland and also moved 1 garrison from there to Scotland
Changed Iraq Mobilization from neutral tom 10% Axis
Changed date on German ost africa units decision script and unit script
Added 20 decision scripts, 10 NM scripts and 20 matching pop-up scripts for Germany to steal gold reserves and
picture link
Added German decision script and matching supply scripts for Unternehmen Seeadler and Unternehmen Wal
Added Spanish decision script with matching unit script for Spanish Expeditionary Force in Russia
Changed variable condition on Gemran decision script and Mobilization_3 script for Sudetenland
Added decision script and matching unit script linked to amphibious script for Commonwealth attack on
Madagascar
Added UK decision script linked to offensive and unit script
Added 2 decision to UK unit script in Egypt
Added 2 decision script for Italy to send troops to USSR, with matching unit scripts
Added decision script for Germany for Waffen SS recruitment campaign and linked estisting unit and decision
scripts to it
Added decision script for Germany for Luftaffe expansion and linked existing script to it and also some new
Added German decision script to help Iraq coup attempt
Added 2 decision script for Italy to send troops to USSR, with matching unit scripts
Increased cost for decision scripts Reichskommiseriat Ostland and Ukraine
Added 2 decision scripts for Germany to create Reichskommiseriat Ukraine and Ostland
Replaced 2 French tanks in production queue with unit scripts related to German decision scripts
Added German decision script and 3 unit scripts for French Battleships transfered to Kriegsmarine
Added 3 Italian decision script and matching unit scripts
Added Italian decision script for annexing Cyprus and matching territory script , unit script and
Mobilization_3 script
Added 3 decision scripts and matching supply scripts for USSR oilfields
Added 2 decision scripts and matching supply scripts for USSR mines
Added USSR unit script if Germany does not honor the Molotov-Ribbentrop pact
Added 1 paratrooper and changed name on 1 AA in UK Egypt bound unit script
Added and changed units and gave names to them also and in Vichy French unit scripts
Changed division to speccial forces Foreign Legion in Syria unit script, increased strength on fighter also
Added fighter and added name and increased strength for division for Lebanon HQ in unit script
Increased strength and changed to full research on German unit script for 1 corps
Added Commonwealth Unit script for Belgian Expeditionary Forces to Egypt
Small changes in USSR unit scripts
Added 1 UK unit script (Engineers to Egypt)
Small change in 2 unit scripts
Changed Commonwealth unit script in Iraq
Added Commonwealth unit script in Iraq
Added UK unit script in Iraq
Added Italian unit script for Libya
Added German unit script for Kreta garrison division
Added one more battleship and cruiser to German Z-Plan and changed triggers for Z-plan unit scipts, picture and
pop-up script also added
Changed strength and research level on some German unit scripts
unit scripts that is replacing removed production queue units and one picture and pop-up script also
Changed date on some German unit scripts
Fixed country number in unit script
Replaced 2 French bombers in production queue with unit script
Changed Free France to build units anywhere
Changed date, increased strength on some units and also added a few units to USSR unit script for Siberian
troops
Changed UK and French Norway Expedition Force unit scripts
Changed a few War Entry script for former Yugoslavian countries
Added Mobilization_1 script for USSR when Axis Dow Yugoslavia
Fixed several condition positions in resource scripts
Added German supply script to attack Belfast
Added belligerence script for Italiy to be at war with UK, Egypt and Commonwealth
Added Surrender_1 script for Germany to create Operationszone Adriatisches Küstenland
Removed 2 tiles from Surrender_1 script for Germany to create Operationszone Alpenvorland
Added pop-up script for Irelands emergency declaration
Lowered trigger for French partisans from 8% to 5%
Mobilization_3 script added for Turkey to lean to the Allies linked to French decision script
Added 2 Moblization_3 script for UK and France connected to Fall Weiss
Added 6 pop-up scripts for Exile governments to be formed
Added pop-up for Hatay state with matching picture link
Added NM script for Stalins order "No step back!
Changed date on French Mobilization_3 script pact with Germany
Fixed wrong country number in Mobilization_3 script Sudentenland occupationAdded media links to Mobilization_3
scripts
Added 2 Mobilization_3 scripts for UK and France reaction of Saarland occupation
Added Mobilization_3 script for UK to bribe Spain
Fixed country slot in Surrender_2 script
Fixed country slots in War_Entry scripts
Changed display order in some pop-up scripts
Added 2 Garrison scripts for Germany (Siegfried line and Poland)
Changed some garrison scripts
Changed 1 pop-up script
Added UK NM script for US rifles
Lowered USSR actication if Molotov pact not honored
Fixed spelling in territory scripts
Added War entry script for France to join The Allies
Added 2 decision scripts for France and USSR to DOW Germany
Changed some War entry scripts & belligerence scripts related to above decision scripts
Fixed several faulty country numbers in War_entry scripts (Syria, Iran, Iraq)
Added media links to strength scripts
Added one war entry script for Iraq to join Axis
Changed one War entry script for Iraq to join Allies and one to join Axis
Changed variable condition in one UK decision script concerning Iraq
Added 2 territory scripts for UK to seize territory in Iraq
Changed one offensive script for UK to attack Baghdad
Added one offensive script for Commonwealth to attack Baghdad
Fixed faulty country number in garrison script
Small changes in diplomacy scripts
Removed 1 French partisan position
Changed supply scripts for USSR to destroy Kazan
Added 3 resource scripts for USSR
Changed US resource scripts
Added Italian resource script
Removed Yugoslavian partisans from mine of Uzice
Additions from 1939 Storm over Europe
Added mines
Switched logo for interface
Changed some German unit bitmaps
Added 44 pictures
Added pop-up scripts for Sikorski death, Belgium surrender, German blitzkrieg, Allies protests about winter
war, Skorzeny operation, SAS, Normandie liner sinks, Allies continue the fight, Free France formation and Lord
haw haw
Added 2 UK decision scripts and matching unit scripts for Polish corps in UK
Added 1 French decision script and matching unit scripts for Polish corps in France
Changed German decision script for volksturm
Added 1 German decision script for saving Mussolini
Added decision script for SOE and added or changed matching partisan scripts
Adedd decision script for UK home guard and added or changed matching unit scripts
Added decision script and matching surrender_1 scripts for UK to move government
Added 1 decision script and 7 matching convoy scripts for Allied convoys
Added 1 UK decision script and 3 matching supply scripts for attack of St.Nazaire
Added 1 US decision script and matching unit script for tanks to Egypt
Added 2 UK decision scripts for attack of Dakar and 2 matching Mobilization_3 scripts
Added 1 Italian decision script and matching unit scripts for aircraft carrier or battleship
Added 2 Commonwealth unit scripts (US Volunteer and RCAF Coastal)
Added 1 French unit script for Foreign Legion
Added 2 resource script for French industry
Added one German NM script for blitzkrieg, 3 USSR and 5 French NM scripts
Added USSR NM scripts for Morale boost due to Allied landings in France and US enters the war
Changed NM script for Singapore to fall
Added 4 USSR Supply scripts
Added 3 UK unit script (Polish destroyers & UK destroyers)
Added 1 Italian AI unit script
Added 8 German AI unit scripts
Changed convoy scripts
Added 1 US resource script
Added supply script for Copenhagen strike
Added strength & supply scripts for 1943 and 1944 warsaws risings
Added 9 UK Supply scripts related to SAS decision script
Added supply scripts for Allied spanish and Allied Italian partisans
Added 2 Global variables for Skorzeny attack and St.Nazarie attack
Replaced one existing Mobilization_3 script with one decision script and 3 matching mobilization_3 scripts for
Yugoslavia coup
Added 6 Mobilization_2 scripts for Turkey to become pro Axis
Added one UK supply script for Baghdad
Added one Mobilization_3 script for Syria to lean to Axis
Added 2 Italian AI amphibious scripts
Replaced US AI amphibious scripts
Replaced UK AI amphibious scripts
Added 1 German AI amphibious minor script
Replaced US AI amphibious minor scripts
Added French AI amphibious minor script
Replaced and added UK AI amphibious minor scripts
Replaced and added UK AI Fleet scripts
Replaced and added French AI Fleet scripts
Replaced and added US AI Fleet scripts
Replaced and added German AI Fleet scripts
Added Italian AI Fleet scripts
Added UK AI Fortification scripts
Added German AI Fortification scripts
Replaced and added UK AI garrison scripts
Added French garrison script
Added German garrison scripts
Added UK AI transport scripts (BEF)
Removed UK AI transport minor scripts (BEF)
Added UK AI transport scripts
Added Commonwealth AI transport scripts
Added US AI transport scripts
Added German AI transport script
Added Italian AI transport minor script
Added French AI transport minor scripts
Replaced and added German AI offensive scripts
Replaced and added Italian AI offensive scripts
Replaced and added UK AI offensive scripts
Added French AI offensive scripts
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aah, thanks!
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Will the supply event really stop to happen when the Allies recapture the resource even though that requirement set in the decision event?
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By the way, the supply events do not sprcify who owns the resource, so i would then need to have one DE that the Germans says no to and that then avctivates another German DE that always is accepted when Axis has the resource as friendly (then Axis do not require a unit at the resource) and that is then connected to a supply event.
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Bill, that sounds doable, maybe simpler than my way. Thanks.
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One thing that would be good to change is hat Resource events should be able to happen in other countris than the tile owner. I wanted to create a event for Germany to repair destroyed USSR oil and mine, but that is not posisble now. But i have solved by adding extra resources in USSR that is owned by Germany and then connected to these events.
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Hello, i little update on v2.0. I have included many scripts from the official 1939 Storm of steel and are playtesting v2.0 but as long as Battlefront not has released any patch that solves the instant crashes i will continue working on v2.0 but as soon as the patch comes i upload v2.0. It will include many many changes.
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In my mod, i changed Italy from 100% at the start (1938) to 70% , but now, even when they hit 100% and Italy is at war with both Uk (1), Egypt (19) and Commonweaklth (5) the Allies offensive scripts does not seem to fire, since no Allies unit ever appear, why?
It worked ok before when Italy was activated right at the start.
Is there any reason to have both UK and Commonwealth scripts?
There are enough Allied units to satisfy the activate condition and USSR is above 10% and beloew 100%.
; UK Prepares To Attack Tobruk
{
#NAME= UK Build Up Offensive - Tobruk (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 1
#TRIGGER= 100
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#SIZE= 5, 6
#BUILD_LENGTH= 1
#LENGTH= 3
;#HOLD= 0
#GOAL_POSITION= 288,92
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 312,97
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
#VARIABLE_CONDITION= 4 [2] [10] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened
#TACTICAL_CONDITION= 312,97 [0]
; Set activate position:
; 1st Line - 6 Allied units located within Egypt
#ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Cairo OR
; 2nd Line - 1 Axis unit within range of Jeruselem
#CANCEL_POSITION= 312,97 [3,3] [1,1] [1]
#CANCEL_POSITION= 325,92 [2,2] [1,1] [1]
}
; Commonwealth Prepares To Attack Tobruk
{
#NAME= Commonwealth Build Up Offensive - Tobruk
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#SIZE= 4, 5
#BUILD_LENGTH= 1
#LENGTH= 3
;#HOLD= 0
#GOAL_POSITION= 288,92
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 312,97
; Set variable conditions:
; 1st Line - Commonwealth politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 5 [2] [100] [0]
#VARIABLE_CONDITION= 4 [2] [10] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened
#TACTICAL_CONDITION= 312,97 [0]
; Set activate position:
; 1st Line - 6 Allied units located within Egypt
#ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Cairo OR
; 2nd Line - 1 Axis unit within range of Jeruselem
#CANCEL_POSITION= 312,97 [3,3] [1,1] [1]
#CANCEL_POSITION= 325,92 [2,2] [1,1] [1]
}
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Yes, when i tried, Italian Africa (Italian minor) could not DOW Abyssinia after i made Italy 70% Mobilized instead of 100.
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Do i remember correct that an minor can not be active if the parent major is not 100% mobilized?
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In earlier editions of SC2 there where a file called Global Variables in the Event folder.
But in WW1 i can not find any of these, but in some scripts the GV seems to be used.
Is it still being used?
If so, is it 10 different GVs that exists?
Can i use same Gv several times for different purposes?
For example, GV1 (91-100) , can that be 10% chance for both Cyprus being Italian and then later the Russian winter to be extra cold? (Of coure the GV1 is same random result for both.
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Hello and thanks for the kind words CSS!
I have added lots of scripts from 1939 Storm of steel and some other changes also. at me moment it has occured a fault that i am trying to solve. My guess is a week or so.
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Whe i try to play my mod, after i have transfered lots of Sotmr of steel scripts i get this fault after only a few turns. It seems that it happens every time very quick. Anyone that knows what i means?
FAILED(handle_plan_secondary_assignment): Segmentation violation
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Thanks for the tip but i have already uninstalled and reinstalled and now it works.
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Hello, when i try to load a saved game it crashes and is closed down.
No problems to start a new game though, any guesses why?
It was ok yesterday.
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1938 Calm before the storm (ww1 engine) v1.8
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Lowered Germanys build limits for Special forces from 8 to 7 units
Changed condition positions and friendly positions for Reichskommiseriat Ostland & Ukraine
Increased USSR National Morale
Fixed country number in one German unit script
Lowered reaserch on many German unit scripts
Lowered reaserch on some German unit in production queue
Increased research cost for artillery for all countries and also rockets for Germany
Changed dates on some German unit scripts
Lowered strength on some German unit scripts
Increased research for USSR
Added 4 USSR unit scripts
Added sound links
Small changes on combat target data for artillery
Reduced max shells from 10 to 8 for artillery
Increased cost for some German decision scripts and also other small changes
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Hello, yes that is the issue i have fixed with Switzerland.
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Hi again Bengerman, i have saved the game just the turn before the invasion of Norway and replayed a couple of times and one of these the same DE popped up again and i recieved 3 divisions and one HQ again and directly after that the invasion decision came up. Very strange that a script that only can happen once actually happened twice!
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1938 Calm before the storm (ww1 engine) v1.7
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ADDED README FILE!
Added 2 unit to Anglo Egypt-Sudans production queue
Added 1 corps to the map for Anglo Egypt-Sudan
Added 1 UK diplomatic chit at Spain
Added fortress to Malta
Named UK corps and added it to Malta
Fixed layout of one bitmap
Lowered German, UK, Italian, Us and French build limits for attack bombers
Increased Spanish build limits for fighters and strategic bombers
Removed 1 militia and replaced it with 1 corps for USSR
Increased experience and strength on Anglo Egypt-Sudan forces in production queue
Added text to decision scripts for plundering cities
Added 2 friendly positions to decision script to create Reichskommiseriat Ostland
Added 1 friendly position to decision script to create Reichskommiseriat Ukraine
Removed 1 German unit script for JagdGeschwader 20
Small text changes in unit scripts
Removed one attack bomber from German unit script for Deutsches Afrika Korps
Changed CONDITION_POSITION for some USSR, UK and Commonwealth unit scripts
Increased experience and strength of some units in some UK and USSR unit scripts
Corrected faulty contry numbers in War_Entry scripts
Added War Entry script and Belligerence script for Switzerland to join Allies
Fixed War Entry scripts (wrong country numbers)
Added 1 tile for UK garrison script for Malta
Lowrered trigger in 1 Mobilization_3 script for Germany to press Turkey
Added Mobilization_3 script and matching Belligerence scripts for French West Africa to join the Allies
Removed 1 Mobilization_2 script
Fixed 1 Mobilization_2 script (wrong country number)
Minor adjustments to Mobilization_2 scripts
Fixed spelling in some Mobilization_1 scripts
Fixed wrong text and link to media in supply scripts
Fixed faulty garrison scripts (wrong country number)
Added 20 USSR garrison scripts
Changed activate_position in garrision scripts
Minor changes to UK and USSR garrison scripts
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There comes up one report (picture) for them with suggestions
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Hi Bengerman, now i have reached April 40 and at least i did not get 2 DE for Weserubung, but maybe there needs to be certain conditions for it to happen?
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When you set #ACTIVATE_POSITION= does both land and sea units count?
1939 Storm over Europe - AAR
in Strategic Command - World War 1: The Great War 1914-1918
Posted
Hmm, in my mod, 1938 Calm before the storm, i have corps and divisions and tried to be as acurate as possible for most of the countries OoB (UK, US, USSR and Commonwealth is not so acurate).