Jump to content

Cantona66

Members
  • Posts

    793
  • Joined

  • Last visited

Posts posted by Cantona66

  1. 1938 Calm before the storm (ww1 engine) v2.0

    --------------------------------------------

    Finally, here it comes. A big update of my mod. I have used many of the scripts from the official 1939 Storm of

    steel, so now my Axis AI should be a bit more playable also. Please try it out.

    Added name Lutzow to German build limits for cruisers

    Changed name of German cruiser Lutzow to Deutschland

    Changed cavalry to 2 strikes

    Increased NM value of Oilwells to 30

    Lowered MPP per strength piint from 5 to 4 for mines

    Added Venice as secondary capital for Italy

    Chnaged minor town of Uzice in Yugoslavia to mine

    Added 5 mines to Ukraine

    Added 7 oilwells to USSR

    Added picture of Italian paratroopers

    Increased experience and strength on 2 Abyssinian units

    Added 2 Abyssinian partisans to the production queue

    Added Italian Special forces to production queue

    Added 1 USSR Battleship and 1 Destroyer to the map, also gave names to USSR ships

    Lowered strength and gave names to Persian units

    Added 1 Iraqi division and 1 garrison to the map

    Increased research max level for infantry weapons to 3

    Changed German tank bitmaps

    Fixed some faulty unit bitmaps

    Increased unit cost

    Increased research cost

    Lowered max chits assignable to 3 in research

    Added UK HQ Smart to force pool

    French tank and bomber pictures added

    Added mine to Sweden at Falun

    Added mines to the map at Samara, Kazan and Perm

    Added one Engineer to USSR on the map

    Removed 3 Polish partisans from the map

    Added reserve capital for UK in Canada

    Changed Belgium and Netherlands Allied major from UK to France

    Lowered strength on Greek divisions

    Removed some WW1 sounds

    Fixed conflicting German unit names in production queue, unit scripts and on the map

    Added more unit names to build limits

    Increased German build limits to 18 garrisons and 22 divisions

    Added 1 German garrison and 1 division to the map

    Lowered UK mobilization with 4% and France with 2% at the start

    Added 2 pictures (Skorzeny and Hatay State)

    Aded Lake Tana and Lake Turkana to the map in East Africa

    Added minor city Harar to Abyssinia, Meknes to Morroco, Moroto to Commonwealth, Nyandoma to USSR and Ghardaia

    to Algier

    Moved city of Nairobi and also updated the related unit and garrison scripts

    Changed some terrain in Abyssinia

    Added and changed roads and rails

    Added and changed sound

    Increased strength on Italian and Italian African air fleets, HQs, Cavalry and tank

    Changed Bradford and Leeds from cities to minor cities

    Added one Sub to German production queue 1939 November

    Added 1 UK corps and 1 division to Northern Ieeland and also moved 1 garrison from there to Scotland

    Changed Iraq Mobilization from neutral tom 10% Axis

    Changed date on German ost africa units decision script and unit script

    Added 20 decision scripts, 10 NM scripts and 20 matching pop-up scripts for Germany to steal gold reserves and

    picture link

    Added German decision script and matching supply scripts for Unternehmen Seeadler and Unternehmen Wal

    Added Spanish decision script with matching unit script for Spanish Expeditionary Force in Russia

    Changed variable condition on Gemran decision script and Mobilization_3 script for Sudetenland

    Added decision script and matching unit script linked to amphibious script for Commonwealth attack on

    Madagascar

    Added UK decision script linked to offensive and unit script

    Added 2 decision to UK unit script in Egypt

    Added 2 decision script for Italy to send troops to USSR, with matching unit scripts

    Added decision script for Germany for Waffen SS recruitment campaign and linked estisting unit and decision

    scripts to it

    Added decision script for Germany for Luftaffe expansion and linked existing script to it and also some new

    Added German decision script to help Iraq coup attempt

    Added 2 decision script for Italy to send troops to USSR, with matching unit scripts

    Increased cost for decision scripts Reichskommiseriat Ostland and Ukraine

    Added 2 decision scripts for Germany to create Reichskommiseriat Ukraine and Ostland

    Replaced 2 French tanks in production queue with unit scripts related to German decision scripts

    Added German decision script and 3 unit scripts for French Battleships transfered to Kriegsmarine

    Added 3 Italian decision script and matching unit scripts

    Added Italian decision script for annexing Cyprus and matching territory script , unit script and

    Mobilization_3 script

    Added 3 decision scripts and matching supply scripts for USSR oilfields

    Added 2 decision scripts and matching supply scripts for USSR mines

    Added USSR unit script if Germany does not honor the Molotov-Ribbentrop pact

    Added 1 paratrooper and changed name on 1 AA in UK Egypt bound unit script

    Added and changed units and gave names to them also and in Vichy French unit scripts

    Changed division to speccial forces Foreign Legion in Syria unit script, increased strength on fighter also

    Added fighter and added name and increased strength for division for Lebanon HQ in unit script

    Increased strength and changed to full research on German unit script for 1 corps

    Added Commonwealth Unit script for Belgian Expeditionary Forces to Egypt

    Small changes in USSR unit scripts

    Added 1 UK unit script (Engineers to Egypt)

    Small change in 2 unit scripts

    Changed Commonwealth unit script in Iraq

    Added Commonwealth unit script in Iraq

    Added UK unit script in Iraq

    Added Italian unit script for Libya

    Added German unit script for Kreta garrison division

    Added one more battleship and cruiser to German Z-Plan and changed triggers for Z-plan unit scipts, picture and

    pop-up script also added

    Changed strength and research level on some German unit scripts

    unit scripts that is replacing removed production queue units and one picture and pop-up script also

    Changed date on some German unit scripts

    Fixed country number in unit script

    Replaced 2 French bombers in production queue with unit script

    Changed Free France to build units anywhere

    Changed date, increased strength on some units and also added a few units to USSR unit script for Siberian

    troops

    Changed UK and French Norway Expedition Force unit scripts

    Changed a few War Entry script for former Yugoslavian countries

    Added Mobilization_1 script for USSR when Axis Dow Yugoslavia

    Fixed several condition positions in resource scripts

    Added German supply script to attack Belfast

    Added belligerence script for Italiy to be at war with UK, Egypt and Commonwealth

    Added Surrender_1 script for Germany to create Operationszone Adriatisches Küstenland

    Removed 2 tiles from Surrender_1 script for Germany to create Operationszone Alpenvorland

    Added pop-up script for Irelands emergency declaration

    Lowered trigger for French partisans from 8% to 5%

    Mobilization_3 script added for Turkey to lean to the Allies linked to French decision script

    Added 2 Moblization_3 script for UK and France connected to Fall Weiss

    Added 6 pop-up scripts for Exile governments to be formed

    Added pop-up for Hatay state with matching picture link

    Added NM script for Stalins order "No step back!

    Changed date on French Mobilization_3 script pact with Germany

    Fixed wrong country number in Mobilization_3 script Sudentenland occupationAdded media links to Mobilization_3

    scripts

    Added 2 Mobilization_3 scripts for UK and France reaction of Saarland occupation

    Added Mobilization_3 script for UK to bribe Spain

    Fixed country slot in Surrender_2 script

    Fixed country slots in War_Entry scripts

    Changed display order in some pop-up scripts

    Added 2 Garrison scripts for Germany (Siegfried line and Poland)

    Changed some garrison scripts

    Changed 1 pop-up script

    Added UK NM script for US rifles

    Lowered USSR actication if Molotov pact not honored

    Fixed spelling in territory scripts

    Added War entry script for France to join The Allies

    Added 2 decision scripts for France and USSR to DOW Germany

    Changed some War entry scripts & belligerence scripts related to above decision scripts

    Fixed several faulty country numbers in War_entry scripts (Syria, Iran, Iraq)

    Added media links to strength scripts

    Added one war entry script for Iraq to join Axis

    Changed one War entry script for Iraq to join Allies and one to join Axis

    Changed variable condition in one UK decision script concerning Iraq

    Added 2 territory scripts for UK to seize territory in Iraq

    Changed one offensive script for UK to attack Baghdad

    Added one offensive script for Commonwealth to attack Baghdad

    Fixed faulty country number in garrison script

    Small changes in diplomacy scripts

    Removed 1 French partisan position

    Changed supply scripts for USSR to destroy Kazan

    Added 3 resource scripts for USSR

    Changed US resource scripts

    Added Italian resource script

    Removed Yugoslavian partisans from mine of Uzice

    Additions from 1939 Storm over Europe

    Added mines

    Switched logo for interface

    Changed some German unit bitmaps

    Added 44 pictures

    Added pop-up scripts for Sikorski death, Belgium surrender, German blitzkrieg, Allies protests about winter

    war, Skorzeny operation, SAS, Normandie liner sinks, Allies continue the fight, Free France formation and Lord

    haw haw

    Added 2 UK decision scripts and matching unit scripts for Polish corps in UK

    Added 1 French decision script and matching unit scripts for Polish corps in France

    Changed German decision script for volksturm

    Added 1 German decision script for saving Mussolini

    Added decision script for SOE and added or changed matching partisan scripts

    Adedd decision script for UK home guard and added or changed matching unit scripts

    Added decision script and matching surrender_1 scripts for UK to move government

    Added 1 decision script and 7 matching convoy scripts for Allied convoys

    Added 1 UK decision script and 3 matching supply scripts for attack of St.Nazaire

    Added 1 US decision script and matching unit script for tanks to Egypt

    Added 2 UK decision scripts for attack of Dakar and 2 matching Mobilization_3 scripts

    Added 1 Italian decision script and matching unit scripts for aircraft carrier or battleship

    Added 2 Commonwealth unit scripts (US Volunteer and RCAF Coastal)

    Added 1 French unit script for Foreign Legion

    Added 2 resource script for French industry

    Added one German NM script for blitzkrieg, 3 USSR and 5 French NM scripts

    Added USSR NM scripts for Morale boost due to Allied landings in France and US enters the war

    Changed NM script for Singapore to fall

    Added 4 USSR Supply scripts

    Added 3 UK unit script (Polish destroyers & UK destroyers)

    Added 1 Italian AI unit script

    Added 8 German AI unit scripts

    Changed convoy scripts

    Added 1 US resource script

    Added supply script for Copenhagen strike

    Added strength & supply scripts for 1943 and 1944 warsaws risings

    Added 9 UK Supply scripts related to SAS decision script

    Added supply scripts for Allied spanish and Allied Italian partisans

    Added 2 Global variables for Skorzeny attack and St.Nazarie attack

    Replaced one existing Mobilization_3 script with one decision script and 3 matching mobilization_3 scripts for

    Yugoslavia coup

    Added 6 Mobilization_2 scripts for Turkey to become pro Axis

    Added one UK supply script for Baghdad

    Added one Mobilization_3 script for Syria to lean to Axis

    Added 2 Italian AI amphibious scripts

    Replaced US AI amphibious scripts

    Replaced UK AI amphibious scripts

    Added 1 German AI amphibious minor script

    Replaced US AI amphibious minor scripts

    Added French AI amphibious minor script

    Replaced and added UK AI amphibious minor scripts

    Replaced and added UK AI Fleet scripts

    Replaced and added French AI Fleet scripts

    Replaced and added US AI Fleet scripts

    Replaced and added German AI Fleet scripts

    Added Italian AI Fleet scripts

    Added UK AI Fortification scripts

    Added German AI Fortification scripts

    Replaced and added UK AI garrison scripts

    Added French garrison script

    Added German garrison scripts

    Added UK AI transport scripts (BEF)

    Removed UK AI transport minor scripts (BEF)

    Added UK AI transport scripts

    Added Commonwealth AI transport scripts

    Added US AI transport scripts

    Added German AI transport script

    Added Italian AI transport minor script

    Added French AI transport minor scripts

    Replaced and added German AI offensive scripts

    Replaced and added Italian AI offensive scripts

    Replaced and added UK AI offensive scripts

    Added French AI offensive scripts

  2. In my mod, i changed Italy from 100% at the start (1938) to 70% , but now, even when they hit 100% and Italy is at war with both Uk (1), Egypt (19) and Commonweaklth (5) the Allies offensive scripts does not seem to fire, since no Allies unit ever appear, why?

    It worked ok before when Italy was activated right at the start.

    Is there any reason to have both UK and Commonwealth scripts?

    There are enough Allied units to satisfy the activate condition and USSR is above 10% and beloew 100%.

    ; UK Prepares To Attack Tobruk

    {

    #NAME= UK Build Up Offensive - Tobruk (1)

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 1

    #TRIGGER= 100

    #LEVEL= 0

    #GV= 1[1,100]

    #LINK= 0[0]

    #SIZE= 5, 6

    #BUILD_LENGTH= 1

    #LENGTH= 3

    ;#HOLD= 0

    #GOAL_POSITION= 288,92

    #DATE= 1939/09/01

    #STEAL= 0

    ; Set friendly positions:

    ; 1st Line - Cairo

    #FRIENDLY_POSITION= 312,97

    ; Set variable conditions:

    ; 1st Line - UK politically aligned with Allies and not surrendered AND

    ; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered

    #VARIABLE_CONDITION= 1 [2] [100] [0]

    #VARIABLE_CONDITION= 4 [2] [10] [0]

    ; Set tactical conditions:

    ; 1st Line - Cairo not tactically threatened

    #TACTICAL_CONDITION= 312,97 [0]

    ; Set activate position:

    ; 1st Line - 6 Allied units located within Egypt

    #ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2]

    ; Set cancel condition:

    ; 1st Line - 1 Axis unit within range of Cairo OR

    ; 2nd Line - 1 Axis unit within range of Jeruselem

    #CANCEL_POSITION= 312,97 [3,3] [1,1] [1]

    #CANCEL_POSITION= 325,92 [2,2] [1,1] [1]

    }

    ; Commonwealth Prepares To Attack Tobruk

    {

    #NAME= Commonwealth Build Up Offensive - Tobruk

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #GV= 1[1,100]

    #LINK= 0[0]

    #SIZE= 4, 5

    #BUILD_LENGTH= 1

    #LENGTH= 3

    ;#HOLD= 0

    #GOAL_POSITION= 288,92

    #DATE= 1939/09/01

    #STEAL= 0

    ; Set friendly positions:

    ; 1st Line - Cairo

    #FRIENDLY_POSITION= 312,97

    ; Set variable conditions:

    ; 1st Line - Commonwealth politically aligned with Allies and not surrendered AND

    ; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered

    #VARIABLE_CONDITION= 5 [2] [100] [0]

    #VARIABLE_CONDITION= 4 [2] [10] [0]

    ; Set tactical conditions:

    ; 1st Line - Cairo not tactically threatened

    #TACTICAL_CONDITION= 312,97 [0]

    ; Set activate position:

    ; 1st Line - 6 Allied units located within Egypt

    #ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2]

    ; Set cancel condition:

    ; 1st Line - 1 Axis unit within range of Cairo OR

    ; 2nd Line - 1 Axis unit within range of Jeruselem

    #CANCEL_POSITION= 312,97 [3,3] [1,1] [1]

    #CANCEL_POSITION= 325,92 [2,2] [1,1] [1]

    }

  3. In earlier editions of SC2 there where a file called Global Variables in the Event folder.

    But in WW1 i can not find any of these, but in some scripts the GV seems to be used.

    Is it still being used?

    If so, is it 10 different GVs that exists?

    Can i use same Gv several times for different purposes?

    For example, GV1 (91-100) , can that be 10% chance for both Cyprus being Italian and then later the Russian winter to be extra cold? (Of coure the GV1 is same random result for both.

  4. 1938 Calm before the storm (ww1 engine) v1.8

    --------------------------------------------

    Lowered Germanys build limits for Special forces from 8 to 7 units

    Changed condition positions and friendly positions for Reichskommiseriat Ostland & Ukraine

    Increased USSR National Morale

    Fixed country number in one German unit script

    Lowered reaserch on many German unit scripts

    Lowered reaserch on some German unit in production queue

    Increased research cost for artillery for all countries and also rockets for Germany

    Changed dates on some German unit scripts

    Lowered strength on some German unit scripts

    Increased research for USSR

    Added 4 USSR unit scripts

    Added sound links

    Small changes on combat target data for artillery

    Reduced max shells from 10 to 8 for artillery

    Increased cost for some German decision scripts and also other small changes

  5. 1938 Calm before the storm (ww1 engine) v1.7

    --------------------------------------------

    ADDED README FILE!

    Added 2 unit to Anglo Egypt-Sudans production queue

    Added 1 corps to the map for Anglo Egypt-Sudan

    Added 1 UK diplomatic chit at Spain

    Added fortress to Malta

    Named UK corps and added it to Malta

    Fixed layout of one bitmap

    Lowered German, UK, Italian, Us and French build limits for attack bombers

    Increased Spanish build limits for fighters and strategic bombers

    Removed 1 militia and replaced it with 1 corps for USSR

    Increased experience and strength on Anglo Egypt-Sudan forces in production queue

    Added text to decision scripts for plundering cities

    Added 2 friendly positions to decision script to create Reichskommiseriat Ostland

    Added 1 friendly position to decision script to create Reichskommiseriat Ukraine

    Removed 1 German unit script for JagdGeschwader 20

    Small text changes in unit scripts

    Removed one attack bomber from German unit script for Deutsches Afrika Korps

    Changed CONDITION_POSITION for some USSR, UK and Commonwealth unit scripts

    Increased experience and strength of some units in some UK and USSR unit scripts

    Corrected faulty contry numbers in War_Entry scripts

    Added War Entry script and Belligerence script for Switzerland to join Allies

    Fixed War Entry scripts (wrong country numbers)

    Added 1 tile for UK garrison script for Malta

    Lowrered trigger in 1 Mobilization_3 script for Germany to press Turkey

    Added Mobilization_3 script and matching Belligerence scripts for French West Africa to join the Allies

    Removed 1 Mobilization_2 script

    Fixed 1 Mobilization_2 script (wrong country number)

    Minor adjustments to Mobilization_2 scripts

    Fixed spelling in some Mobilization_1 scripts

    Fixed wrong text and link to media in supply scripts

    Fixed faulty garrison scripts (wrong country number)

    Added 20 USSR garrison scripts

    Changed activate_position in garrision scripts

    Minor changes to UK and USSR garrison scripts

×
×
  • Create New...