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Cantona66

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Posts posted by Cantona66

  1. 1938 Calm Before the Storm (Breakthrough) v1.1

    Switched flag for Anglo Egypt-Sudan

    Added some scripts for Baltic countries to be reactivated after Germany conquers them

    Added more pop-up scripts

    Added a few pictures

    Added and changed some strength scripts

    Added some unit scripts

    And more changes i forgotten about

    Replaced many USSR units with the new Special forces army unit (very strong combat target data)

    Removed some other countires units also (made other a bit stronger)

    Changed build limits for majors (mostly reduced for garrisons and divisions)

    Removed some units from the map

    Changed cost and production delay for USSR special forces

    Small updates on the media files also, you need to download and install the new files to now miss any media.

  2. 1939 Rising Storm (Breakthrough) v1.0

    Now i have modified my 1938 Calm Before the Storm mod and this one starts 19390901.

    Most of the scripts are still there, i have removed the pre war ones except a few that i have changed dates on.

    I have tried to remove some garrison and division units to have a little less units on the map also.

    The starting OoB is as close to historical as possible for most countries.

    I have also made some strength scripts a little less strong.

    You can also download the two 1938 Media files and unzip the content into the Media catalouge.

  3. 1938 Calm Before the Storm v1.0

    Now i have moved my mod from Global Gold to WW1 Breakthrough, most of it is the same as before but i have made a few hundred changes.

    I have tried to remove some garrison and division units to have a little less units on the map also.

    This mod is actually not much alternate history, most of the decisions/actions is historically or at least they where planned but not executed and then there are a few that is fantasy altogether. It happened a lot the year before the war started.

    There also 2 more zip files to download and unzip the content into the Media catalouge.

    Please enjoy and give feedback for improvements!

  4. Thanks mcaryf1 for the tip that was the problem, i thought the DE script had fired since when i chose advanced during the game it had dissapeared i i believed that meant the script had fired but of course it meant that it had fired and the AI had chose NO!

    It´s always the simple things :-)

  5. One of my unit scripts in my mod 1938 Calm before.... is not firing.

    One decision script works fine but the matching unit script is not working, anyone that understands why?

    The UK units should appear in 100% Allied activated Anglo Egypt-Sudan.

    {

    #NAME= DE 342 - UK attack Libya

    #POPUP= UK attack Libya

    #IMAGE=

    #SOUND=

    #FLAG= 1

    #TYPE= 1

    #AI= 0

    #LEVEL= 0

    #GV= 1[1,100]

    #LINK= 0[0]

    #COUNTRY_ID= 1

    #TRIGGER= 100

    #DISPLAY_ORDER= 0

    #DECISION= 342

    #MPP_UPDOWN= 0

    #MPP_TURNS= 0

    #MPP_TEXT=

    #AI_RESPONSE= 0

    #AI_RESPONSE_POPUP= UK launches Operation Compass

    #DATE= 1940/05/19

    #TEXT_RGB= 0,0,0

    #SHADOW_RGB= 194,186,186

    #NATIONAL_MORALE_TRIGGER= 0 [0]

    ; Allies occupies

    #FRIENDLY_POSITION= 312,97

    #VARIABLE_CONDITION= 7 [1] [100] [0]

    ; Dummy condition position (always satisfied)

    #CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0]

    }

    ; 7th Armour formed in Egypt

    {

    #NAME= 7th Armour Formed In Egypt

    #POPUP= 1th Armour Formed In Egypt

    #IMAGE= 7th.bmp

    #SOUND= tank_movement2.wav

    #FLAG= 1

    #TYPE= 1

    #AI= 2

    #GV= 1[1,100]

    #LINK= 342[1]

    #LEVEL= 0

    #COUNTRY_ID= 1

    #TRIGGER= 100

    #FULL_RESEARCH= 1

    #DATE= 1940/05/26

    #FAILSAFE_DATE= 1942/01/01

    #DESTINATION_RESOURCE= 312,97

    #VARIABLE_CONDITION= 1 [2] [100] [0]

    #CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0]

    #UNIT= 12 [15] [5] [7th Armour]

    #UNIT= 4 [15] [5] [11th Hussars]

    #UNIT= 0 [10] [0] [Wavell]

    #UNIT= 2 [15] [5] [support group]

    #UNIT= 7 [15] [5] [7th Armored Brig]

    #UNIT= 9 [15] [5] [3.Royal Horse]

    }

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