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Cantona66

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Everything posted by Cantona66

  1. Hmm, in my mod, 1938 Calm before the storm, i have corps and divisions and tried to be as acurate as possible for most of the countries OoB (UK, US, USSR and Commonwealth is not so acurate).
  2. Well, i have uploaded it very soon i guess. And yes it will be compatible with 1.03
  3. 1938 Calm before the storm (ww1 engine) v2.0 -------------------------------------------- Finally, here it comes. A big update of my mod. I have used many of the scripts from the official 1939 Storm of steel, so now my Axis AI should be a bit more playable also. Please try it out. Added name Lutzow to German build limits for cruisers Changed name of German cruiser Lutzow to Deutschland Changed cavalry to 2 strikes Increased NM value of Oilwells to 30 Lowered MPP per strength piint from 5 to 4 for mines Added Venice as secondary capital for Italy Chnaged minor town of Uzice in Yugoslavia to mine Added 5 mines to Ukraine Added 7 oilwells to USSR Added picture of Italian paratroopers Increased experience and strength on 2 Abyssinian units Added 2 Abyssinian partisans to the production queue Added Italian Special forces to production queue Added 1 USSR Battleship and 1 Destroyer to the map, also gave names to USSR ships Lowered strength and gave names to Persian units Added 1 Iraqi division and 1 garrison to the map Increased research max level for infantry weapons to 3 Changed German tank bitmaps Fixed some faulty unit bitmaps Increased unit cost Increased research cost Lowered max chits assignable to 3 in research Added UK HQ Smart to force pool French tank and bomber pictures added Added mine to Sweden at Falun Added mines to the map at Samara, Kazan and Perm Added one Engineer to USSR on the map Removed 3 Polish partisans from the map Added reserve capital for UK in Canada Changed Belgium and Netherlands Allied major from UK to France Lowered strength on Greek divisions Removed some WW1 sounds Fixed conflicting German unit names in production queue, unit scripts and on the map Added more unit names to build limits Increased German build limits to 18 garrisons and 22 divisions Added 1 German garrison and 1 division to the map Lowered UK mobilization with 4% and France with 2% at the start Added 2 pictures (Skorzeny and Hatay State) Aded Lake Tana and Lake Turkana to the map in East Africa Added minor city Harar to Abyssinia, Meknes to Morroco, Moroto to Commonwealth, Nyandoma to USSR and Ghardaia to Algier Moved city of Nairobi and also updated the related unit and garrison scripts Changed some terrain in Abyssinia Added and changed roads and rails Added and changed sound Increased strength on Italian and Italian African air fleets, HQs, Cavalry and tank Changed Bradford and Leeds from cities to minor cities Added one Sub to German production queue 1939 November Added 1 UK corps and 1 division to Northern Ieeland and also moved 1 garrison from there to Scotland Changed Iraq Mobilization from neutral tom 10% Axis Changed date on German ost africa units decision script and unit script Added 20 decision scripts, 10 NM scripts and 20 matching pop-up scripts for Germany to steal gold reserves and picture link Added German decision script and matching supply scripts for Unternehmen Seeadler and Unternehmen Wal Added Spanish decision script with matching unit script for Spanish Expeditionary Force in Russia Changed variable condition on Gemran decision script and Mobilization_3 script for Sudetenland Added decision script and matching unit script linked to amphibious script for Commonwealth attack on Madagascar Added UK decision script linked to offensive and unit script Added 2 decision to UK unit script in Egypt Added 2 decision script for Italy to send troops to USSR, with matching unit scripts Added decision script for Germany for Waffen SS recruitment campaign and linked estisting unit and decision scripts to it Added decision script for Germany for Luftaffe expansion and linked existing script to it and also some new Added German decision script to help Iraq coup attempt Added 2 decision script for Italy to send troops to USSR, with matching unit scripts Increased cost for decision scripts Reichskommiseriat Ostland and Ukraine Added 2 decision scripts for Germany to create Reichskommiseriat Ukraine and Ostland Replaced 2 French tanks in production queue with unit scripts related to German decision scripts Added German decision script and 3 unit scripts for French Battleships transfered to Kriegsmarine Added 3 Italian decision script and matching unit scripts Added Italian decision script for annexing Cyprus and matching territory script , unit script and Mobilization_3 script Added 3 decision scripts and matching supply scripts for USSR oilfields Added 2 decision scripts and matching supply scripts for USSR mines Added USSR unit script if Germany does not honor the Molotov-Ribbentrop pact Added 1 paratrooper and changed name on 1 AA in UK Egypt bound unit script Added and changed units and gave names to them also and in Vichy French unit scripts Changed division to speccial forces Foreign Legion in Syria unit script, increased strength on fighter also Added fighter and added name and increased strength for division for Lebanon HQ in unit script Increased strength and changed to full research on German unit script for 1 corps Added Commonwealth Unit script for Belgian Expeditionary Forces to Egypt Small changes in USSR unit scripts Added 1 UK unit script (Engineers to Egypt) Small change in 2 unit scripts Changed Commonwealth unit script in Iraq Added Commonwealth unit script in Iraq Added UK unit script in Iraq Added Italian unit script for Libya Added German unit script for Kreta garrison division Added one more battleship and cruiser to German Z-Plan and changed triggers for Z-plan unit scipts, picture and pop-up script also added Changed strength and research level on some German unit scripts unit scripts that is replacing removed production queue units and one picture and pop-up script also Changed date on some German unit scripts Fixed country number in unit script Replaced 2 French bombers in production queue with unit script Changed Free France to build units anywhere Changed date, increased strength on some units and also added a few units to USSR unit script for Siberian troops Changed UK and French Norway Expedition Force unit scripts Changed a few War Entry script for former Yugoslavian countries Added Mobilization_1 script for USSR when Axis Dow Yugoslavia Fixed several condition positions in resource scripts Added German supply script to attack Belfast Added belligerence script for Italiy to be at war with UK, Egypt and Commonwealth Added Surrender_1 script for Germany to create Operationszone Adriatisches Küstenland Removed 2 tiles from Surrender_1 script for Germany to create Operationszone Alpenvorland Added pop-up script for Irelands emergency declaration Lowered trigger for French partisans from 8% to 5% Mobilization_3 script added for Turkey to lean to the Allies linked to French decision script Added 2 Moblization_3 script for UK and France connected to Fall Weiss Added 6 pop-up scripts for Exile governments to be formed Added pop-up for Hatay state with matching picture link Added NM script for Stalins order "No step back! Changed date on French Mobilization_3 script pact with Germany Fixed wrong country number in Mobilization_3 script Sudentenland occupationAdded media links to Mobilization_3 scripts Added 2 Mobilization_3 scripts for UK and France reaction of Saarland occupation Added Mobilization_3 script for UK to bribe Spain Fixed country slot in Surrender_2 script Fixed country slots in War_Entry scripts Changed display order in some pop-up scripts Added 2 Garrison scripts for Germany (Siegfried line and Poland) Changed some garrison scripts Changed 1 pop-up script Added UK NM script for US rifles Lowered USSR actication if Molotov pact not honored Fixed spelling in territory scripts Added War entry script for France to join The Allies Added 2 decision scripts for France and USSR to DOW Germany Changed some War entry scripts & belligerence scripts related to above decision scripts Fixed several faulty country numbers in War_entry scripts (Syria, Iran, Iraq) Added media links to strength scripts Added one war entry script for Iraq to join Axis Changed one War entry script for Iraq to join Allies and one to join Axis Changed variable condition in one UK decision script concerning Iraq Added 2 territory scripts for UK to seize territory in Iraq Changed one offensive script for UK to attack Baghdad Added one offensive script for Commonwealth to attack Baghdad Fixed faulty country number in garrison script Small changes in diplomacy scripts Removed 1 French partisan position Changed supply scripts for USSR to destroy Kazan Added 3 resource scripts for USSR Changed US resource scripts Added Italian resource script Removed Yugoslavian partisans from mine of Uzice Additions from 1939 Storm over Europe Added mines Switched logo for interface Changed some German unit bitmaps Added 44 pictures Added pop-up scripts for Sikorski death, Belgium surrender, German blitzkrieg, Allies protests about winter war, Skorzeny operation, SAS, Normandie liner sinks, Allies continue the fight, Free France formation and Lord haw haw Added 2 UK decision scripts and matching unit scripts for Polish corps in UK Added 1 French decision script and matching unit scripts for Polish corps in France Changed German decision script for volksturm Added 1 German decision script for saving Mussolini Added decision script for SOE and added or changed matching partisan scripts Adedd decision script for UK home guard and added or changed matching unit scripts Added decision script and matching surrender_1 scripts for UK to move government Added 1 decision script and 7 matching convoy scripts for Allied convoys Added 1 UK decision script and 3 matching supply scripts for attack of St.Nazaire Added 1 US decision script and matching unit script for tanks to Egypt Added 2 UK decision scripts for attack of Dakar and 2 matching Mobilization_3 scripts Added 1 Italian decision script and matching unit scripts for aircraft carrier or battleship Added 2 Commonwealth unit scripts (US Volunteer and RCAF Coastal) Added 1 French unit script for Foreign Legion Added 2 resource script for French industry Added one German NM script for blitzkrieg, 3 USSR and 5 French NM scripts Added USSR NM scripts for Morale boost due to Allied landings in France and US enters the war Changed NM script for Singapore to fall Added 4 USSR Supply scripts Added 3 UK unit script (Polish destroyers & UK destroyers) Added 1 Italian AI unit script Added 8 German AI unit scripts Changed convoy scripts Added 1 US resource script Added supply script for Copenhagen strike Added strength & supply scripts for 1943 and 1944 warsaws risings Added 9 UK Supply scripts related to SAS decision script Added supply scripts for Allied spanish and Allied Italian partisans Added 2 Global variables for Skorzeny attack and St.Nazarie attack Replaced one existing Mobilization_3 script with one decision script and 3 matching mobilization_3 scripts for Yugoslavia coup Added 6 Mobilization_2 scripts for Turkey to become pro Axis Added one UK supply script for Baghdad Added one Mobilization_3 script for Syria to lean to Axis Added 2 Italian AI amphibious scripts Replaced US AI amphibious scripts Replaced UK AI amphibious scripts Added 1 German AI amphibious minor script Replaced US AI amphibious minor scripts Added French AI amphibious minor script Replaced and added UK AI amphibious minor scripts Replaced and added UK AI Fleet scripts Replaced and added French AI Fleet scripts Replaced and added US AI Fleet scripts Replaced and added German AI Fleet scripts Added Italian AI Fleet scripts Added UK AI Fortification scripts Added German AI Fortification scripts Replaced and added UK AI garrison scripts Added French garrison script Added German garrison scripts Added UK AI transport scripts (BEF) Removed UK AI transport minor scripts (BEF) Added UK AI transport scripts Added Commonwealth AI transport scripts Added US AI transport scripts Added German AI transport script Added Italian AI transport minor script Added French AI transport minor scripts Replaced and added German AI offensive scripts Replaced and added Italian AI offensive scripts Replaced and added UK AI offensive scripts Added French AI offensive scripts
  4. Will the supply event really stop to happen when the Allies recapture the resource even though that requirement set in the decision event?
  5. By the way, the supply events do not sprcify who owns the resource, so i would then need to have one DE that the Germans says no to and that then avctivates another German DE that always is accepted when Axis has the resource as friendly (then Axis do not require a unit at the resource) and that is then connected to a supply event.
  6. Bill, that sounds doable, maybe simpler than my way. Thanks.
  7. One thing that would be good to change is hat Resource events should be able to happen in other countris than the tile owner. I wanted to create a event for Germany to repair destroyed USSR oil and mine, but that is not posisble now. But i have solved by adding extra resources in USSR that is owned by Germany and then connected to these events.
  8. Hello, i little update on v2.0. I have included many scripts from the official 1939 Storm of steel and are playtesting v2.0 but as long as Battlefront not has released any patch that solves the instant crashes i will continue working on v2.0 but as soon as the patch comes i upload v2.0. It will include many many changes.
  9. In my mod, i changed Italy from 100% at the start (1938) to 70% , but now, even when they hit 100% and Italy is at war with both Uk (1), Egypt (19) and Commonweaklth (5) the Allies offensive scripts does not seem to fire, since no Allies unit ever appear, why? It worked ok before when Italy was activated right at the start. Is there any reason to have both UK and Commonwealth scripts? There are enough Allied units to satisfy the activate condition and USSR is above 10% and beloew 100%. ; UK Prepares To Attack Tobruk { #NAME= UK Build Up Offensive - Tobruk (1) #POPUP= #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 1 #TRIGGER= 100 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #SIZE= 5, 6 #BUILD_LENGTH= 1 #LENGTH= 3 ;#HOLD= 0 #GOAL_POSITION= 288,92 #DATE= 1939/09/01 #STEAL= 0 ; Set friendly positions: ; 1st Line - Cairo #FRIENDLY_POSITION= 312,97 ; Set variable conditions: ; 1st Line - UK politically aligned with Allies and not surrendered AND ; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered #VARIABLE_CONDITION= 1 [2] [100] [0] #VARIABLE_CONDITION= 4 [2] [10] [0] ; Set tactical conditions: ; 1st Line - Cairo not tactically threatened #TACTICAL_CONDITION= 312,97 [0] ; Set activate position: ; 1st Line - 6 Allied units located within Egypt #ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2] ; Set cancel condition: ; 1st Line - 1 Axis unit within range of Cairo OR ; 2nd Line - 1 Axis unit within range of Jeruselem #CANCEL_POSITION= 312,97 [3,3] [1,1] [1] #CANCEL_POSITION= 325,92 [2,2] [1,1] [1] } ; Commonwealth Prepares To Attack Tobruk { #NAME= Commonwealth Build Up Offensive - Tobruk #POPUP= #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 5 #TRIGGER= 100 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #SIZE= 4, 5 #BUILD_LENGTH= 1 #LENGTH= 3 ;#HOLD= 0 #GOAL_POSITION= 288,92 #DATE= 1939/09/01 #STEAL= 0 ; Set friendly positions: ; 1st Line - Cairo #FRIENDLY_POSITION= 312,97 ; Set variable conditions: ; 1st Line - Commonwealth politically aligned with Allies and not surrendered AND ; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered #VARIABLE_CONDITION= 5 [2] [100] [0] #VARIABLE_CONDITION= 4 [2] [10] [0] ; Set tactical conditions: ; 1st Line - Cairo not tactically threatened #TACTICAL_CONDITION= 312,97 [0] ; Set activate position: ; 1st Line - 6 Allied units located within Egypt #ACTIVATE_POSITION= 312,97 [10,10] [6,6] [2] ; Set cancel condition: ; 1st Line - 1 Axis unit within range of Cairo OR ; 2nd Line - 1 Axis unit within range of Jeruselem #CANCEL_POSITION= 312,97 [3,3] [1,1] [1] #CANCEL_POSITION= 325,92 [2,2] [1,1] [1] }
  10. Yes, when i tried, Italian Africa (Italian minor) could not DOW Abyssinia after i made Italy 70% Mobilized instead of 100.
  11. Do i remember correct that an minor can not be active if the parent major is not 100% mobilized?
  12. In earlier editions of SC2 there where a file called Global Variables in the Event folder. But in WW1 i can not find any of these, but in some scripts the GV seems to be used. Is it still being used? If so, is it 10 different GVs that exists? Can i use same Gv several times for different purposes? For example, GV1 (91-100) , can that be 10% chance for both Cyprus being Italian and then later the Russian winter to be extra cold? (Of coure the GV1 is same random result for both.
  13. Hello and thanks for the kind words CSS! I have added lots of scripts from 1939 Storm of steel and some other changes also. at me moment it has occured a fault that i am trying to solve. My guess is a week or so.
  14. Whe i try to play my mod, after i have transfered lots of Sotmr of steel scripts i get this fault after only a few turns. It seems that it happens every time very quick. Anyone that knows what i means? FAILED(handle_plan_secondary_assignment): Segmentation violation
  15. Thanks for the tip but i have already uninstalled and reinstalled and now it works.
  16. Hello, when i try to load a saved game it crashes and is closed down. No problems to start a new game though, any guesses why? It was ok yesterday.
  17. 1938 Calm before the storm (ww1 engine) v1.8 -------------------------------------------- Lowered Germanys build limits for Special forces from 8 to 7 units Changed condition positions and friendly positions for Reichskommiseriat Ostland & Ukraine Increased USSR National Morale Fixed country number in one German unit script Lowered reaserch on many German unit scripts Lowered reaserch on some German unit in production queue Increased research cost for artillery for all countries and also rockets for Germany Changed dates on some German unit scripts Lowered strength on some German unit scripts Increased research for USSR Added 4 USSR unit scripts Added sound links Small changes on combat target data for artillery Reduced max shells from 10 to 8 for artillery Increased cost for some German decision scripts and also other small changes
  18. Hi again Bengerman, i have saved the game just the turn before the invasion of Norway and replayed a couple of times and one of these the same DE popped up again and i recieved 3 divisions and one HQ again and directly after that the invasion decision came up. Very strange that a script that only can happen once actually happened twice!
  19. 1938 Calm before the storm (ww1 engine) v1.7 -------------------------------------------- ADDED README FILE! Added 2 unit to Anglo Egypt-Sudans production queue Added 1 corps to the map for Anglo Egypt-Sudan Added 1 UK diplomatic chit at Spain Added fortress to Malta Named UK corps and added it to Malta Fixed layout of one bitmap Lowered German, UK, Italian, Us and French build limits for attack bombers Increased Spanish build limits for fighters and strategic bombers Removed 1 militia and replaced it with 1 corps for USSR Increased experience and strength on Anglo Egypt-Sudan forces in production queue Added text to decision scripts for plundering cities Added 2 friendly positions to decision script to create Reichskommiseriat Ostland Added 1 friendly position to decision script to create Reichskommiseriat Ukraine Removed 1 German unit script for JagdGeschwader 20 Small text changes in unit scripts Removed one attack bomber from German unit script for Deutsches Afrika Korps Changed CONDITION_POSITION for some USSR, UK and Commonwealth unit scripts Increased experience and strength of some units in some UK and USSR unit scripts Corrected faulty contry numbers in War_Entry scripts Added War Entry script and Belligerence script for Switzerland to join Allies Fixed War Entry scripts (wrong country numbers) Added 1 tile for UK garrison script for Malta Lowrered trigger in 1 Mobilization_3 script for Germany to press Turkey Added Mobilization_3 script and matching Belligerence scripts for French West Africa to join the Allies Removed 1 Mobilization_2 script Fixed 1 Mobilization_2 script (wrong country number) Minor adjustments to Mobilization_2 scripts Fixed spelling in some Mobilization_1 scripts Fixed wrong text and link to media in supply scripts Fixed faulty garrison scripts (wrong country number) Added 20 USSR garrison scripts Changed activate_position in garrision scripts Minor changes to UK and USSR garrison scripts
  20. Hi Bengerman, now i have reached April 40 and at least i did not get 2 DE for Weserubung, but maybe there needs to be certain conditions for it to happen?
  21. When you set #ACTIVATE_POSITION= does both land and sea units count?
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