Cantona66
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Everything posted by Cantona66
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1938 Calm before the storm (ww1 engine) v1.1 --------------------------------------------- Added missing tile for territory script "USSR annexes Bessarabia" Small text changes in decision scripts Added Fall Rot decision scripts and linked strength script to speed up defeat of France after Paris falls Removed alternate capital for France Fixed surrender_1 scripts for Fall of France Changed strength script for Polish partisans Changed date for pop-up for Germany to garrison possible French partisan places Added more picture links for supply scripts Changed Yugoslavias Allied parent from USSR to UK Fixed some Yugoslavia surrender related faults Added missing tiles for Vichy France creation Changed level of Offensive script for UK to attack Tobruk Changed dates and size of UK offensive scripts to attack Italian East Africa Changed size of UK offensive script to attack Tangiers Small changes in Commonwealth offensive scripts for Italian East Africa Added UK offensive scripts to attack Italian East Africa Fixed faulty position in UK transport script to Iraq Fixed faulty position in UK transport_minor script to Iraq Fixed faulty UK transport_minor script to evacuate BEF When you open the campaign in the editor it will say v1.0 but it is 1.1.
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Yes, quite strange, but i created a test campaign there i emptyed France of units and just lifted in paratroopers and occupied Paris at the first turn and then i discovered that both the territory anmd surrender scripts in fact was activated, all French countries was created twice. So after i removed the territory scruipts the surrnder scripts still worked.
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In earlier editions it always has been handled by scripts. Territory scripts can not create countries as i understand - i have tried, then i would need to have the Vichy capital at the map at the start of the campaign (i have that for a few other countries). Another workaround maybe could be to change the surrender_1 script so that the Vichy France and different other French new countries could be German that surrender the turn after they becomes German.
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Now i have made a 1938 Calm before the storm using the ww1 engine, the scripts are similar as the global one but i have added some also and the map is different. Game starts july 15th 1938 8 majors: UK, France, USA, USSR and British Commonwealth as allies Germany, Italy and Spain as Axis Some notes about the game: Battleships strike range 2 German rail guns can strike 4 other nations 3 German tanks has soft tank defense 4, other nations 3 Abbysinia corps has soft attack and defense 2 The rocket is used for all nations except USSR and Germany as fortress guns with strike range 1 USSR rockets has strike range 3 and Germanys 10 Cavalry becomes when it has infantry weapons reaserch anti tank units (i wish there old anti tank reaserch was there since i only will use 2 levels of infantry researsch) Naval upgrade i have made very expensive and also given some countries the maximum level 2 right at the start, since level 2 battleships/cruisers will be new ones build in mid 1930s and forward, level 1 is 1920s and level0 is ww1 battleships/cruisers. Enjoy!
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Delayed Surrender
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
It´s the same in the Global game, but in my mod there i included Surrender_2 scripts to work around it. -
Mod problem CRASH
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
I have not been ablde to recreate the fault now, and it is not the beginning of the mod. Will it be any help if i send the Error.sav file? -
Mod problem CRASH
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
It happened when i replayed the turn also