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Cantona66

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Everything posted by Cantona66

  1. yes, i totally agree, i am playing now a test game, and i will check how big army Germany will have when the Barbarossa is about to start, but i think i will add a couple of industrial centers to Germany that they will get summer 1940 since i think their army is strong enough before fall Gelb
  2. Can you give me a hint on the MPPs, in what region it should be? When i play and choose decisions historically, i usually have approx 140-150 divisions to attack USSR in june 41. Then i count tanks and corps as 3 divisions. And in reality they had 166, but then i am a but thin in the other theatres, totally 175-180 i usually haves. And i do not invest in motorized corps at all, only tanks, and special forces. I usually also say no to decision scripts Plan Z, Atomic bomb, Graf Spee to Uruguay, and some others. But i not now what kind of figure the MPPs should be!
  3. For next update i will have remodelled the USSR troops and all their unit scripts. I am doing research for the Oob and will try to have it as acurate as possible but then their wil be special scripts for advanced level.
  4. THe 2 big USSR unit script are the Siberian and Far East but then i have put in many smaller ones in many different cities also.
  5. The Siberean reserves actually do appear in erm, and the Far east reseves in Samara.
  6. Well, i understand that it can be frustrating for reserves poping up all the time, but check the history books, Soviet set up hundreds of divisions (230 new infantry ones after the invasion for the remaining of 1941), i want it to be very very hard to beat the USSR. By the way, if you choose a lower diffiuclt level fewer of these unit scripts will activate. I am not sure i it is too difficult, what do you say out there? I have tried to be as historically acurate as possible for Oob but for Soviet i have guessed a lot and tried to be in the same ballpark at least. For most of the other countries i have the correct number and names of units. Germany has also many many unit scripts. For the lastest revisions of the mod, i have tried to tighten up the MPP flow and let the mines and oil wells be more important like they where. I have also put in more scripts where USSR destroys their resources but the Axis have the possibility to repair them like they did. So now Sweden, Romainia, Caucasus, Krivoj Rog, Middle East etc. are more important.
  7. Now i have found that the Winter war scripts do not fire since they need Finland to be Axis but they are neutral in the game, but in v3.1 it will be fixed.
  8. I have given the Italians quite a few units in Italian East Africa to represent their big force. I have also put in the super units since the British had no problem to defeat the Italians. But there are a number of tricks to try to beat the. You have a 2 Italian divisions, upgrade them, when you defeat Abyssinya, try to get a few of your Italian Afircan units good experience and before UK has entered the war you can transport a few German units to Abyssinia. But it should be very difficult to win for the Axis there.
  9. Glad you enjoy it, i have not removed the battlecruisers, i have just made them scripted instead so you can choose if you like them as battlecruisers or battleships And i have only made small changes of the Axis AI scripts
  10. 1938 Calm before the storm (ww1 engine) v3.0 -------------------------------------------- Well, i made a lot of changes once more, enjoy! Increased map and changed related scripts Named mine in Africa Mbale Renamed Weather zone Added/changed roads Added/changed rail Added/changed terrain Added text to the map Changed name on minor city Kampala to Kigali Added minor city Bechar and Bougouni Increased cost for Operational movement from 10% to 20% Increased cost for transport from 10% to 20% Increased cost for amphibious transport from 30% to 40% Lowered German Battleship build limits from 4 to 1 Removed Gneisenau and Scharnhorst from build limits and production queue Added Commonwealth destroyer and cruiser to the map Added mine in Sikasso Added Alexandria as secondary capital for Anglo Egypt-Sudan Changed some cities to minor cities Named industrial centers in USSR Added industry Krasnovodsk and Chelyabinsk Removed 2 USSR mines Added city of Freiburg to Germany for Siegfried line supply (Thanks quiritus) Lowered Italys initial NM (Thanks quiritus) Increased UK research maximum (Thanks quiritus) Lowered to 2 max chits in research (Thanks quiritus) Increased cost for research (and also removed some invested chits) Small increase of dimplomatic costs for enemy majors (Thanks quiriuts) and lowered effects of minors Increased initial NM of UK and France (Thanks quiritus) Increased Germanys build limits of engineers with 1 one and also on the map Removed 2 Surrender_1 scripts Changed text in Surrender_1 scripts Added 2 German decision scriptand matching unit scripts for Gneisenau and Scharnhorst, shall they have 28 och 38cm guns? Removed 2 German pop-up scripts for Gneisenau and Scharnhorst Fixed spelling of Argentina in War Entry and Mobilization_3 scripts Changed variable conditions in 3 French West African unit scripts Added 5 French West African unit scripts and 2 French Equatorial African unit scripts also Changed type of 1 German decision script and variable condition Changed trigger and variable condition for Iraq to join Axis in War Entry script Removed 1 War Entry script for Iraq to join Axis Added 3 units to German unit script for V-weapons Added Commonwealth Fleet script to patrol Red Sea Changed display order of pop-up scripts Fixed spelling of Argentina in different scripts Changed variable condition in some French unit scripts Changed owner of unit script from USA to Free France Small spelling changes in Mobilization_3 scripts Added Moblization_3 script for French West Africa Changed season percentage for convoys Fixed faulty link in Surrender_1 script Changed position of 1 German unit script and a few dates also Added 3 Commonwealth units to the map in Africa Changed text in decision scripts Added 2 French West African unit scripts Added 3 UK unit scripts for Belgian Congo Added Commonwealth decision script, Offensive script and unit script To Attack French West Africa Added Commonwealth decision script, Offensive script and unit script To Attack French Equatorial Africa Added US decision script, Amphibious script and unit script To Attack French West Africa Removed 1 war entry script changed 1 war entry script (date and text) Added 2 belligerence script for Iraq to be at war with UK and Commonwealth Added 2 belligerence script for Iran to be at war with UK and USSR Added 3 belligerence script for French West Africa to be at war with US, UK and Commonwealth Added 1 belligerence script for French West Africa to be at war with Spain Changed text in 2 belligerence scipts Added 2 US decision scripts linked to resource scripts Added USSR unit script for Minsk Added German unit script for Luftwaffe feld Fixed faulty cost of Waffen SS Expansion Fixed annexation script for Germany to annex Luxembourg and added decision script linked to that Changed German unit script for Barbarossa from corps to division Added German unit script for Fall Gelb with 3 corps Lowered cost of a fgew German decision scripts Changed UK garrison script for Cairo to hold Strenghtened some UK unit script in Egypt and also changed Variable codnitions Lowered percentage for Argentinian convoys to Germany Changed/added positions of Leningrad in supply, NM, decision and pop-up scripts Removed 1 Italian corps unit script for Fall Blau Added USSR garrison script for natural resources and also added unit to the map for these 13 positions Removed German plunder decision scripts Changed supply scripts for USSR destruction of resources Added 3 supply scripts for USSR destruction of resources Added 7 USSR decision scripts and matching supply and resource scripts for destruction of cities and moving industry east Removed 1 USSR supply script Increased Germanys initial MPPS to 500 Lowered UK Mobilization to 62% Fixed spelling in Surrender_1 script Fixed fauls in French Surrender_1 script Changed date and position for Graf Zeppelin in German unit script Replaced pop-up with NM script for Churchill appointment (Thanks quiritus) Removed Italian partisan script (Thanks quiritus) Added units and strength to UK unit scripts for Belgian Congo Added Anglo Egypt-Sudan unit scripts for army group Khartuom Changed variable condtions for some Commonwealth unit scripts Added Commonwealth unit scripts Changed condition position and dates for Commonwealth unit scripts in Africa Added troops for Free France unit script Removed French unit script Added French Equatorial African unit script Switched country from UK to Commonwealth for Commonwealth pilots unit script Strengthend uk unit scripts Changed name on some German unit in unit scripts (They already existed) Fixed faulty pop-up for Free French government Added some positions to Surrender_1 script to form RSI (Thanks quiriuts) Added NM script for French if they are holding out after july 15th 1940 (Thanks quiriuts) Added 1 German decision and 8 unit script for Operation Achse (Thanks quiriuts) Added 8 UK and UK unit script: Italian units join Allies after surrender
  11. For the first issue, check after Poland surrnders i you not see USSR units surrendering.
  12. I have seen 2 really strange things in my mod, anyone more that have seen them? 1. When Germany DOWs Poland (That is UK minor), USSR (not mobilized yet) moves in troops into Eastern Poland and i airlifted German paratroopers that could attack the USSR units. When Poland surrender they also surrender. 2. Sometimes Germanys units (often tanks) attack weak units (garrisons, divisions) that they should crush but instead a fullt strength tank (level 2 or 3) loses 6-7 points down to around strength 3. This mostly happens with German tanks and mostly in Poland but i have seen it happen i France also. Both these things is very strange.
  13. Do you always need to shoot first and then move carriers? Not possible to move first and then shoot?
  14. Here comes some comments about your observations quiritus: First of all, the Axis AI is not that developed and it will not be either. 1-Africa, have already changed dates and variable conditions for Allied units when they appear, i will adds ome more. 2-Navy, not sure what to do 3-Trans-Jordania, i have added road to the position 4-supply, added city of Freiburg down there 5-France, i have already removed the 3000MPP event (that was needed in earlier versions of the mod when the plunder of France not happened) 6-morale number of UK, increased NM of UK and France and also added UK NM script for Chruchill appointment 7-France, not sure if i will do anything 1-Italys NM, lowered it. 2-Not sure what can be done, since i have used all country slots, can i set that when Italy surrenders it reappear as Allied? 3- Research, i will change max chits and increased research cost 4- Increased UK research maximum 5- The winter war is there, but the AI say yes at 85% so there is a change it will not appear 6- Diplom, small changes of cost and effects of minors 7- event of activation of a armored italian corp in libia, it+s there but takes some time after accepting before it arrives in june 1942. I will change that to february.
  15. quiritus, thanks for all the feedback, i will think about it and see what can be done, some is actually already fixed. robert, i have never heard about a problem like that, strange.....
  16. as far as i can tell all is ok, the ports is at 5 or more. The convoy line is greyed out. Why is the text red?
  17. Usually when that happens i get reports about it so i guess not
  18. Why do i not get any MPPs from Iran in my mod, they are above 20% and Germany are ate 100%, thus meeting the triggers in the script. At the MPP report at end of turn it states +0 (11) 100% summer, this text is also red. And no Allied convoy reports either. I recieved MPPs at the beginning but not later in the game.
  19. Thanks for the answers Wlape3, i usually defeats Ethiopia but then when the Commonwealth attacks i have no chane.
  20. In the repository at Battlefront.com. And it is playable for all, but the Axis AI not as good as the Allied AI. V2.1 is not approved by Battlefront yet, but will be soon i guess.
  21. Has anyone out there won the East African Campaign as Axis? Has anyone chosen the Z-Plan and had any success to report? What do you think about other long term decision scripts ? (Like Atomic bomb, V-weapons, Waffen SS enlargement, etc.)
  22. 1938 Calm before the storm (ww1 engine) v2.1 -------------------------------------------- I wanted to make natural resources (mines/industries and oil) more valuable Changed resources MPP worth (0 MPP for minor cities), to make oil and mines/industries more valuable Added mine to Egypt Added 7 oilfields and 1 industry to USA Changed Graz from minor city to mine Changed Piacenza from minor city to mine Changed Thetford mines from minor city to mine Changed Gagnon from minor city to mine Added 2 oilfields to Persia Added 2 oilfields to Saudi Arabia Another big change is that the German resource script "Total war Mobilization" has been linked to a decision script so it will now fire 1943, instead of 1938, since i had the date at 1943 in the reosurce script believed it would fire then but the date is failsafe date so i added a decision script for it. Added decision script to activate resource script for total war mobilization Changed Swedish Mobilization to 20% Axis Changed MPP cost for some German decision scripts Specified Germany as Axis unit in position in Condition position for Axis in Spain for US to react in Mobliization_2 script Fixed faulty country slot in German unit script Fixed flag_sprites and military_flag_sprites (Demilitarized zone and neutral) Small map change in Poland and added port of Gotenhafen Changed some German cities to minor cities and other from minor cities to cities Changed date in War Entry script for Iraq to become Allied Added media links to War entry script and changed text Changed trigger in War Entry script for Iraq to join Axis Removed 1 double War Entry script Added roads and rail Added minor city of Jask in Persia Moved cities in Persia Added minor cities of Dammam and King Khalid in Saudi Arabia Added German supply script for Brandenburger attack on Baghdad Fixed spelling in decision scripts Added 1 German decision script and 6 matching supply scripts for Unternehmen Zeppelin Added 1 Persian strength 5 destroyer to the build limits and map Changed German decision script and matching unit script for Legion Freies Indien Changed name of German operation in Iraq to Sonderstab F and also HQ from Schorner to Felmy in unit script Added German decision script and matching supply scripts for Unternehmen Bajadere Changed Persia from neutral to 15% Axis Added USSR 2 decision scripts and matching offensive scripts and unit scripts for Allied attack on Persia Lowered Surrender_2 script to 25% for Persia to surrender to Allies 1941 Added USSR HQ Kozlov Changed country of Free France unit script from UK to Free France Changed country of Free France unit script from Free France to Commonwealth Changed a few Allied units to AI Added German decision script and matching convoy, Surrender_2 script and Mobilization_3 scripts Changed name of Persia to Iran Named Sheffield industry Removed 1 mine in Wales and replaced 2 minor cities (Cardiff and Swansea) with Mines Added a few missing tiles for Surrender_1 scripts for UK to move capital to Egypt (Thanks Wlape3) Added 2 German unit scripts for SS divisions and deleted these divisions from the build limits Change of position in German unit script due to the city was changed to mine Small change of a few tiles in USA around Charleston (Thanks Wlape3) Fixed variable conditions in decision script for stealing gold reserves and also adding 10 decision scripts and 10 pop-up scripts Small change in Belligerence script for Anglo Egypt-Sudan towards Italy (Lowerered trigger from 10 to 5% and changed date to 1939 oktocber) Added 1 corps and 1 cavalry to Italian Africas build limits and the corps was also added to production queue 1939 october Increased MPP percentage for Swedish Iron Ore convoy to Germany Added Iran and Argentinian Mobilization_3 scripts for Allies Small adjustments in a few convoy scripts Added 8 diplomacy advices for Germany (pop-ups and pictures) Changed gold reserves pop-ups type from 1 to 0 Changed country owners of some pop-up scripts Fixed spelling in pop-up scripts Fixed spelling in Mobilization_3 scripts Added decision scripts linked to Territory and Mobilization_3 scripts for Vienna awards and treaty of Craiova Changed Romanias, Bulgarias and Hungarys Mobilization Added pop-up script for Germany to recognize the Japanese puppet state of Manchukuo Changed some positions in German resource scripts Added Norwegian Mobilization_3 script for Allies
  23. You can actually declare war on the demilitarized zone. Choose maps and then war map and the demilitarized zone is in the top left corner (Czech flag)
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