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Cantona66

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  1. Hello, long time since last entry, but here is v1.1 And yes the Bismark entry is a decision event. 1938 Calm before the storm (Gold) v1,1 -------------------------------------------- Added 2 German unit script for 3 reservekorps and 5. Fallschirmjagers Changed dates for some German unit scripts Added weather zones for eastern parts of map that missed it Renamed Daugavpils to Dünaburg Increased number of turns for Italian NM script: Italy War Fatigue, from 10 to 30 Increased NM points from -100 to -1000 for German NM script: King Olav escapes the German forces Fixed spelling in NM script Increased Germanys initial Nm from 300000 to 400000 Lowered German NM script for Operation Pauckenschlag from 10 turn at 5000 to 2500 Lowered German NM script: Germany celebrates Condor Legions arrival home from 20000 to 10000 Increased UK NM script : Prime Minister Chamberlain resigns and is replaced by Winston Churchill from 3 turn 30000 to 5 turns Lowered German NM script for capturing gold from 5000 to 3000 Changed date of Italian NM sript Italian Morale increases after Addis Abeba is taken Added Italian script Italian Morale Falls Due To The Loss Of Addis Abeba
  2. Hello Mike and thanks for the kind words. Yes there are many many events, but most of them are actually historical so if you choose yes then you usually go the historical way. I have searched many books and internet to add some not so known events (German operations behind the lines in Caucasus, Iran, Iraq, Egypt an so on.) My biggest purpose with all decisions is to have different games all the time and many decisions for the players to choose from And thanks for the HMS Illustrious info, i have really tried to be acurate for all ships, i have gone through each countrys ships and changed the Combat target data for each country.
  3. Hello, now i have completed my conversion of my mod to GOLD, Enjoy! There are also 2 Media file to download and place it´s content in the Media catalouge in the game. --------------------------- Global Gold v1.0 (Changes from WW1 1938 Calm before the storm v5.4) Now when i have transfered my Mod to GOLD, i have made some compromises due to the restriction of only 65 country slots. I have used loop scripts to pretend surrender of Belgium (And Luxembourg), Netherlands, Czechoslovakia and Greece. I choose to not use these for Norway and Poland, due to the size and Polands after surrender division. Then i have added alternate capitals in UK and Egypt for these countries. Increased map to cover India, Afghanistan and more of USSR, Iran and French Madagascar Updated French surrender scripts Added 2 German unit script for 3 reservekorps and 5. Fallschirmjagers Changed dates for some German unit scripts Added alternate capitals for USSR Added rail in Albania, Greece and Yugoslavia Added decision scripts, pop-up and loop scripts to simulate surrender and forming of Exile governments for Czechoslovakia, Belgium, Netherlands and Greece, also replaced some surrender scripts with territory scripts Added name of Taanarive in Madagascar Small changes of unit names in unit scripts Made TransJordan and Palestine one country Made French West Africa and French Equatorial Africa one country Added Kingdom of Italy, Free Poland and Free Norway Removed Luxembourg Added German super weapons similar as in WW1 1938 Calm before the storm-2 Some changes of unit scripts Added Commonwealth decision scripts, unit scripts, transport scripts and amphibious scripts to replace some unit scripts Added Commonwealth unit scripts for India and 2 HQs Increased Commonwealth build limits with 2 garrisons and placed them in India Incrased USSR build limits with 6 garrisons and placed them on the map Added some German unit scripts, and removed some from production queue Added garrison scripts to USSR and India Changed text in one loop script Added Italian NM script for taking Addis Abeba Added some units to India Added USSR unit scripts Added range and rockets to AI scripts Added failsafe dates to Resource scripts Added pop-up about establishment of Provisional government of Free India Added pop-up about Gandhi speaking against Nazism Added a few pictures Added German pop-up script for occupying Luxembourg Moved Germany.s capital Moved 3 UK destroyers from 1939/40 to 1942 in production queue Added 1 destroyer to Commonwealth production queue Added media links to scripts Added Commonwealth resource script Added Commonwealth supply script for Indian protests Added Italian decision script and matching supply script for mines in Africa Added alternate capitals for Italian Africa Added Italian units to the map and 1 garrison to build limits Fixed some spelling in strength scripts Fixed some faulty media links in supply scripts Changed type of many War Entry scripts from 0 to 1 Small changes to Belgian unit scripts in Belgian Congo Increased strength on some Commonwealth unit scripts in Africa Added Italian pop-up script for Vittorio Emanuele III to become Emperor of Ethiopia and king of Albania Added Italian NM script Added German NM script for Operation Drumbeat Added Italian decision script and matching unit script for tank division or motorized to East Africa Added Spanish pop-up script about The League of Nations Added Commonwealth pop-up script about allindia Moved 1 Commonwealth pop-up script about quitIndia to NM script instead Lowered strength on German unit script for Fall Gelb and Fall Weiss Fixed spelling of Volksstrum in German unit scripts Lowered Germans initial MPPS from 500 to 200 Small changes of German strength scripts for Fall Gelb Changed flag ID for Baltic resistance Strength scripts Fixed spelling in strength scripts Fixed faulty media link in surrender_1 script Added media links to US pop-up scripts Changed 2 German resource scripts Added Free Dutch unit script for Princess Irene Brigade force in UK Added Free Dutch unit script for Inter Allied Commando force in UK Added Free Norwegian unit script for 331 RAF squadron in UK Added Free Belgian unit script for paratroopers formed in UK Added Free Belgian unit script for Fusiliers formed in UK Added Free Belgian unit script for Navy Buttercup destroyer arrives to UK port Changed combat target data for Belgian destroyers and paratroopers Changed name of Polish unit script for fighters Added unit script for Free Czechoslovakian fighters within RAF Added Czechosloavkian unit script for Czechosloavkian legion in Poland Fixed text in Free Greek unit script Added Free French unit script for RAF Squadron in UK Added Free Frnech unit script for destroyer Removed 1 sub from German production queue Fixed some NM scripts turns and small adjustments and adding media links Changed combat target data for Polish cavalry (Should simulate brigades) Added German strength script for SS Heimwher Daniz during Fall Weiss Remodelled Polish army (Removed some units, added some, and added some unit scripts) Added 5 Polish pop-up scripts for pre-war Mobilization Added Swedish pop-up script about polish subs escape to Swedish ports Added Italian NM script for taking Addis Abeba And maybe some other small changes i forgot to note down
  4. Ok, but thats not how it where in earlier versions of SC2 right? I seem to remember that i had Italian Minors with Italian medals.
  5. The Axis minor is already last and Axis minor symbol is the German cross, but i want Italian minors to have the Italian symbols
  6. I am playtesting my Gold version of my MOD now i have reached May 1940 and the DE45 to start Fall Gelb has fired but not the linked War Entry scripts for Belgium and Netherlands, these has always worked before in the WW1 version, any ideas? And yes both Belgium and Netherlands are neutral and it is the correct countrynumbers. ; DE 45 Germany finalizes preparations for big offensive in west, Fall Gelb { #NAME= DE 45 - Germany finalizes preparations for big offensive in west, Fall Gelb #POPUP= Führerhauptquartier %N%NFührer directive no. 11 %N%NMein Führer, It is time to end the Sitzkrieg, The Wehrmacht is in positions to storm through Benelux countries and take the French by surprise, Abwehr tells us that the have formed their forces just as expected, they rely too much on the Maginot line %N%NMein Führer, shall we start Fall Gelb? #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 6 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set decision value (first internally stored decision) #DECISION= 45 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= 0 #MPP_TURNS= 0 #MPP_TEXT= ; Set AI acceptance % (Axis AI will accept 100% of the time) #AI_RESPONSE= 100 #AI_RESPONSE_POPUP= Germany finalizes preparations for big offensive in west, Fall Gelb #DATE= 1940/05/10 #TEXT_RGB= 0,0,0 #SHADOW_RGB= 194,186,186 #NATIONAL_MORALE_TRIGGER= 0 [0] #FRIENDLY_POSITION= 258,49 ; Set variable conditions: ; 1st Line - Belgium politically neutral and not surrendered ; 2nd Line - Netherlands politically neutral and not surrendered #VARIABLE_CONDITION= 13 [0] [0] [0] #VARIABLE_CONDITION= 33 [0] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0] } ; Germany Invades Low countries: { #NAME= Germany Invades BENELUX (DE 45 - Yes) #POPUP= Germany Invades Belgium #IMAGE= #SOUND= war2.wav #FLAG= 1 #TYPE= 0 #AI= 0 #GV= 1[1,100] #LINK= 45[1] #LEVEL= 0 #COUNTRY_ID= 13 ;Set BENELUX war entry #TRIGGER= 100 #ALIGNMENT= 2 #DATE= 1940/05/01 ;1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 6 [1] [100] [0] } ; Germany Invades Low countries: { #NAME= Germany Invades BENELUX (DE 45 - Yes) #POPUP= Germany Invades Netherlands #IMAGE= #SOUND= war2.wav #FLAG= 1 #TYPE= 0 #AI= 0 #GV= 1[1,100] #LINK= 45[1] #LEVEL= 0 #COUNTRY_ID= 33 ;Set BENELUX war entry #TRIGGER= 100 #ALIGNMENT= 2 #DATE= 1940/05/01 ;1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 6 [1] [100] [0] }
  7. Now i have the same problem in GOLD as i had in WW1 in my mod, the Italian minor: Italian Africas unit has a german cross instead of Italian symbol as experience medals.
  8. When i try the first operation, i just get 0 occurrances replaced
  9. Yoy clever guys out there, any ideas how to add RANGE to scripts (transport etc.) when transfereing old WW1 scripts to GOLD? There are many scripts that needs range in GOLD.
  10. Hello and thanks for the answers, it turned out to be very helpful!!!!!
  11. Thanks! One more question, does anyone have a simple solution for addiong all Start positions to the scripts? I can use the editor and chose F6 to mark all positions but the they will be named map_positions and i will need to change every one to start-position=very big manual work.
  12. How about the loop` Shall i put all map positions as start positions for the country in question in the loop and no finish position?
  13. Yes, but it will be a problem to have the germans to occupy every town in Norway.
  14. I wonder, i of use this loop script to remove all norwegian units, i still need to move in German units in every norwegian cities/towns to make them German, since i do not want to use territory scripts (then it will not be norway anymore).
  15. Hmm, now i have made some checks and as i see it only Resource scripts needs to be updated with failsafe dates and add range to some AI scripts. I will update and move my mod to Gold. But Col Stauffenberg, feel free to update it also. I will make other changes also and i do not know when i will publish it.
  16. Thanks for the answer, how does loop scripts work? I do not want only Oslo to be taken before this happens, Narvik, Bergen and Trondheim should also be taken out, is it possible?
  17. I really want more country slots, in my mod i expect that i need approx 80 countries. One question, when a country has surrendered, is it possible for the country to reappear as a free country? Exampple: Norway surrenders to Germany and then 1 tile in UK becomes Norway.
  18. Hello Col stauffenberg, i do not know what needs to be updated, actually i do not really know the differences between ww1 and Gold.
  19. 1938 Calm before the storm (ww1 engine) v5.4 -------------------------------------------- Added German decision scripts for Iranian support (Stukas and Indian legion), and matching unit scripts Increased NM in 2 German NM scripts no retreat Reduced range of the most north positions in Soviet winter scripts so Finnish forces shall not be affected Added German unit script for Unternehmen Taifun Fixed spelling of some Mobilization_3 scripts Added German decision script to support Italy when it´s NM is below 20 Added picture link to French unit script for De Gaulles return to France Changed German decision script for Operation Wacht Am Rhein to France not surrendered
  20. 1938 Calm before the storm 2 (ww1 engine) v1.6 -------------------------------------------- Fixed spelling in German decision script for Fliegerfuhrer Iran Changed German unit script for heavy guns K5 and K12 and Fliegerfuhrer Atlantik to full research Increased NM in 2 German NM scripts no retreat Reduced range of the most north positions in Soviet winter scripts so Finnish forces shall not be affected Added German unit script for Unternehmen Taifun Changed type of German decision script to help Italy when it´s NM is low from 2 to 1 Fixed spelling in some Mobilization_3 scripts Added picture link to French unit script for De Gaulles return to France Changed German decision script for Operation Wacht Am Rhein to France not surrendered
  21. 1938 Calm before the storm (ww1 engine) v5.3 -------------------------------------------- Added UK fleet script to hunt Axis subs Fixed spelling in supply scripts Added 4 German supply scripts for France, Belgium and Netherlands Added 4 pictures Added pop-up script for Quisling to visit Hitler and German-USSR troops parade in Brest-Litovsk Added German strength script for Luftwaffe attack on Firth-of-Forth Added US Mobilization_3 script for sinking of SS Athenia Lowered US Mobilization from 5-15 to 5-8 in Mobilization_3 script if Denmark is defeatad by Germany Added 5 strength scripts for coastal guns Added 5 Italian NM scripts Added oil field Bahrain Added Italian supply script for bombing of Bahrain and Haifa Added supply script for Anti British riots in Bahrain Added picture link to Italian strength scripts in Abyssinia Changed owner of Strength scripts Removed 1 German sub from production queue Changed type and date for 1 German supply script (bombing Rotterdam) Changed type of German strength script: Luftwaffe keeps the pressure at Norwegian cities Added text in 1 German supply sctipy (Kiev airborne attack) Added Oil well in Iran, Adu-Dhabu and added 1 Iranian resource script and changed type another Increased trigger for USSr resource script, extra oil Removed 1 double text Changed ownership of a few tiles and created Kuwait with 1 oil well and 1 port, controlled by Commonwealth Added 1 decision script and matching unit script for USSR & Commonwealth to attack Iran, also added 1 War Entry script (and changed 2) and 6 Belligerence script and 2 Offensive script for this Added UK decision script for send troops to defend Norway, and linked 1 French and 1 Uk unit script Changed name of Jaffa to Tel Aviv Added 1 tile to Maginot Line Added pop-up script for Ironguard extremists kills Romanian prime minister Armand Calinescu Added pop-up script for Roosevelt asks for 1.3 Billion USD for the defence Added Cape Verde Islands to the map and UK decision scripts and matching territory and Mobilization_3 script for Operation Shrapnel, UK invades Cape Verde Islands Added text: Persia and Iraq Command, and 2 units: 4th cavalry, 21st indian to Commonwealth unit script Added a few fortifications at the Siegfried Line and replaced some fortifications with fortresses also Changed borde France, Luxembourg, Germany, the Siegfried line , Maginot Line and related garrison symbols, garrison scripts, territory scripts, unit scripts, offensive scripts, pop-up scripts and Mobilization_2 scripts Increased soft defense for German garrisons to 1 Added German XXXVII corps to the map Increased strength on German corps at the French border from 3 to 4 Added some roads and rails in Germany Lowered UK gas attacks strength script a bit (Thanks Robert.I.Hatcher) Lowered German retaliation gas attacks in the UK Added Mlawa defense line in Poland Added Belligerence script for Italy and France when France has surrendered Added Polish fortifications around Katowice Lowered impact slightly of German Fall Weiss strength script Some changes of Research scripts Some changes of Diplomacy scripts Added picture and strength script for battle of Westerplatte Added Free Polish strength script at Narvik Strengthend Soviet volunteers in German service unit scripts Increased rating of Polish HQ Smigly-Rydz from 5 to 7 Added 3 Polish HQs Added picture of Admiral Darlan and Hitler and added it to War Entry scripts Added picture of Petain and Hitler and added it to Surrender_1 scripts Remodelled Soviet partisan script Removed Vichy French carrier unit script Added 8 Mobilization_3 script for Vichy French countries to lean towards Axis if Vichy France joins Axis Fixed spelling in War Entry script Fixed faulty media link in War Entry script Added Iranian War Entry script to join Allies Remodelled Iranian Army Added 3 Soviet strength scripts for Iranian army morale Added German decision script and matching unit script for Fliegerfuhrer Iran Added German decision script and matching unit script for Freies Legion Indien in Iran Added German decision script and matching partisan script to set up Persian partisans in Iran Fixed faulty link in Italian decision script for Cyprus Added 3 Belligerence scripts for UK to be at war with Iran
  22. 1938 Calm before the storm 2 (ww1 engine) v1.5 -------------------------------------------- Lowered UK gas attacks strength script a bit (Thanks Robert.I.Hatcher) Lowered German retaliation gas attacks in the UK Removed 1 strike for Germany.s battleships Added Mlawa defense line in Poland Added Belligerence script for Italy and France when France has surrendered Added Polish fortifications around Katowice Lowered impact slightly of German Fall Weiss strength script Removed obsolete Diplomacy scripts Some changes of Research scripts Some changes of Diplomacy scripts Added picture and strength script for battle of Westerplatte Fixed faulty picture link in supply scripts Fixed faulty German strength script for bombing of Firth-of-Forth Remodelled 1 Free Polish unit script and divided into 2 instead Added Free Polish strength script at Narvik Strengthend Soviet volunteers in German service unit scripts Increased rating of Polish HQ Smigly-Rydz from 5 to 7 Added 3 Polish HQs Added picture of Admiral Darlan and Hitler and added it to War Entry scripts Added picture of Petain and Hitler and added it to Surrender_1 scripts Remodelled Soviet partisan script Removed Vichy French carrier unit script Added 5 Mobilization_3 script for Vichy French countries to lean towards Axis if Vichy France joins Axis Fixed faulty alignment in Iran War Entry scripts Fixed spelling in War Entry script Fixed faulty media link in War Entry script Added Iranian War Entry script to join Allies Changed trigger of Soviet decision script to attack Iran Remodelled Iranian Army Added 3 Soviet strength scripts for Iranian army morale Added German decision script and matching unit script for Fliegerfuhrer Iran Added German decision script and matching unit script for Freies Legion Indien in Iran Added German decision script and matching partisan script to set up Persian partisans in Iran Fixed faulty link in Italian decision script for Cyprus Added 3 Belligerence scripts for UK to be at war with Iran
  23. Hello, no as i understand it 0,12 would mean that the script can randomly can fire if the unit is 0 tiles from and sometimes if the units is 12 tiles away.
  24. Any ideas? I have level 1 research for German artillery but not possible to upgrade my artillery to that level, and the artillery has supply 9.
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