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Cantona66

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  1. How do i change the apperance of Medals for a minor? I see that the Medals bitmap file has 10 different medals, 8 for the majors and then 2 more for minor i guess, in my mod the 2 minors is the US star and the German cross, but now some of my Axis minors has the US star, any way to change this?
  2. Here comes a quick little update, since i by accident seems to have removed 1 strike of the strategic bombers, by the way, what do you think of the planes ranges and strike ranges? 1938 Calm before the storm (ww1 engine) v4.3 -------------------------------------------- Added USSR HQ Yeremenko Added USSR 5 resources linked to resource scripts Added Mobilization_3 script linked to Germanys sale of Lutzow to USSR Changed triggers of some USSR unit scripts Added Trans-Caucasus front unit script Tyulenev 45, 46, 51, 58 armies Ardahan 347,73 Changed Condition positions for USSR unit scripts Added USSR unit scripts for Stalingrad workers to fight Added USSR city Baskunchak Remodelled USSR unit scripts for Stailngrad and its surroundings Changed back to 2 strikes for Strategic bombers (seems that i removed 1 strike without knowing it)
  3. 1938 Calm before the storm (ww1 engine) v4.2 -------------------------------------------- Now i have more or less gone through all countries navies at the time and changed the combat target data accordingly individually for each country I have also added some obscure vessels, that maybe should not qualify in the game but i have added them anyway to give the game some flavour Added 3 UK supply scripts for Anti British Riots in Cairo Increased initial USSR NM from 700000 to 900000 Added 2 USSR unit script for offensives if AXis take Moscow and Stalingrad Added minor city Balashikha in USSR Changed date of German decision script for Naval strategy Linked 2 German decision scripts to Naval strategy Small change of Special forces and German paratroopers combat target data Added supply script for Luftwaffe bombs Moscow and picture Added 2 tiles for German territory script concerning Northern Schleswig Removed German 1 anti air from the map, changed names of them in the build limits and added anti air to unit scripts and picture Renamed marininfanterie divisions in German unit scripts Adedd 1 German unit script Volksturm Changed and added German unit scripts for Anti-Air and added picture Fixed faulty text in German decision script for Unrestricted submarine warfare Fixed faulty variable conditon for German unit script Luftwaffe Feld, added scripts and units, changed name Renamning one German tank unit in unit script Increased number of units allocated to UK Offensive at Tobruk Changed Germany. so now it´s units is upgradeble, but weak initially, some units costs more also Increased tank defense of corps Removed the 3000MPP Germany get when the create Vichy France Fixed position for German unit script, Captured Dutch sub Changed name of Hoth tank group to Reinhardt in German. unit script Added 5 German unit scripts for Luftwaffe to use captured aircrafts Removed 1 German unit script, fighter Some changes in combat target data, mainly air and sea units Added belligerence script for Germany towards Spain Added names of ships to Canada, Denmark, Sweden, Portugal, Netherlands, Argentina, Brasil, Norway, Iran, Turkey Changed names of ships of Norway, Poland, Latvia, USSR Added 1 destroyer to Build limits for Norway and Portugal, and 2 to Sweden Added 1 destroyer for Swedens production queue 1943 Added Norwegian minor city and port Egersund Added 1 mine to Swedens Kiruna Increased hunit cost of Seaplane tenders/carriers, since i do not want these to be upgraded (It will cost heavily then) Added Spanish unit script if invaded by Axis Added Spanish unit script if invaded by Allies Added Norwegian destroyer to the map Added 2 USSR cruisers to the production queue, Increased build limits with 2 also and added one name, Molotov Increased Netherlands build limits with 1 cruiser and added it to the map Added 3 German unit scripts for Waffen SS Spain and Portugal Replaced Danish destroyer with cruiser Added Argentinian cruiser to production queue Added Turkey destroyer to production queue Fixed owner of Italian decsion script to repair Yugoslavian cruiser Added German decision script and matching resource script for Ploesti oil fields Added 6 German decision script connected to the strength script for German closing pockets in USSR Changed research on 2 USSR cruisers to level 1 from 0 Increased build limits with 1 destroyer for Egypt and Brasil and 2 for Argentina Increased build limits with 1 cruiser and 2 battleships for Free France Added 1 destroyer to the map for Egypt and Cuba Added 1 destroyer, 2 cruisers and 2 battleships to production queue for Free France Added 1 Brasilian destroyer and 2 Argentinian to production queue Fixed variable condition in one German decision script Fixed faulty link in German decision script Fixed faulty links in 2 USSR unit scripts Increased USSR unit scripts Added 3 USSR unit scripts in Caucasus Changed strength of German Admiral hipper class hevay cruisers and Deutschland class Panzerschiffs Increased cost of some German decision scripts Added German decision script and matching unit and pop-up scripts for hevay cruiser Lutzow and Petropavlovsk
  4. 1938 Calm before the storm (ww1 engine) v4.1 -------------------------------------------- I have adjusted some things for the Unternehmen Barbarossa to start better for the Germans (garrison scripts, strength scripts, some more German unit scripts and some more with full research and stronger) I have also changed the country Demilitarized Zone into Germany. -This allows me to have shore/fortress guns for Germany, that place is othervise taken by rockets. -I also can have nonupgradeable units (Luftwaffe landdivisions, Marininfanterie, Volksturm etc) -I have also removed some ships from Germany and transfered them to Germany. I have given the original Germanys battleships a bit better combat target data (together with US), since they where new and big. And the same goes for Germanys (And US cruisers) since they where heavy cruisers and new. The old battleships Schlesien, Schleswig-Holstein etc. i have now moved to Germany. aDn the smaller cruisers also (Nurnberg, Karlsruhe etc.) One notice also, that there are 2 Media files to download in the repository also belonging to this campaign! CHANGES v4.1 Changed Slovakian activation bitmap Added Belgian HQ and figther in Belgian Congo Lowered strength on Belgian units in Belgian Congo Fixed position on Reykjavik garrison script (Thanks crispy131313) Fixed position on Belgrade garrison script Added garrison script for Wzrzaw (Thanks crispy131313) Added links to decision script for Rhineland occupation for Mobilization_2 and pop-up scripts, now these will only be triggered if the Rhineland has been occupied by Germans (Thanks Samischlaus) Lowered NM script for France that if they are alive after july 15th, i have changed from 10000 NM at 10 turns to 5000 at 10 turns Removed Belgian cruiser from the map Fixed name of decision script for Second Vienna award (it said first) Named and renamed Norwegian ships Lowered strength on Estonian sub Lowered strength on Latvian destroyer Named and added Lithuanian destroyer to the map Changed combat target data for Lithuanias destroyers Changed combat target data for Finnish cruisers Changed combat target data for Irish cruisers Replaced Irish sub towartds cruiser and named it Added 1 destroyer to UK unit script and changed 1 Battleship to destroyer Fixed MPP cost in 1 German decision script (Should be minus) Added German decision script and matching strength script for Unternehmen Alpenveilchen Added Italian decision script and matching unit script for Iraq Expedition force Added names of coastal divisions as garrisons to Italian build limits Fixed text in Italian unit script Added Italian HQ Guillet to build limits Added 2 Italian coastal divisions as garrisons as unit scripts Added 1 Irish unit script Added 2 Irish unit scripts for 2nd Infantry division to be Mobilized when Ireland is DOW upon Added Irish HQ Costello Added Vichy French Madagascar HQ Annet to build limits and unit script Added Free French unit script for Madagsacar after it is surrendered Added 2 Free France unit script for North Africa and changed names of 2 other in Syria and Algeria, and changed owner of them Strengthened some UK unit scripts in Egypt Named Turkish cruiser Remodelled Turkish army (names, build limits and placement) Changed position for 1 Italian unit script Fixed faulty unit types in Vichy French unit script Added names of HQ from many minor countries Lowered build limits for Banat, TransJordan, Palestine and Free Armenia Changed NM script for USSR, When France is defeated Added belligerence script for Lebanon and Syria towards UK and France Added HQs to unit scripts for Croatia, Province of Ljubljana, Banat, Free Armenia, Algeria, Tunisia, Morocco and also changed some triggers Fixed faulty condition position in Palestine unit script Added Argentinian and Cuban HQs and Cuban division to the map Added 1 Cuban division to the build limits Switched country of Slovenian unit scripts from Italy to Province of Ljubljana Added 4 Icelandish unit scripts Named Lebanese destroyer in unit script Added Lebanese submarine unit script Added 3 German corps to unit script and increased strength on these 3 scripts and changed them to full research Fixed faulty variabvle conditon in USSR garrison script Changed many tactical conditions in garriosn scripts Fixed German unit script (it was a division, should be corps) Added 1 German unit script before Barbarossa Added USSR decision, script and matching unit and offensive scripts to attack Ke Added IK garrison script for Mogadishu after Italian Africa surrendered Added Iraqi fighter to the map and incersaed strength on 1 division Switched Transjordan from Axis and surrendered to Allies and Mobilized Named Arab Legion division to Transjordan and added itto production queue Changed German decision script from help to Transjordanpartisans to Palestine partisan and the partisan script Added German decision script and matching unit script for Sonderkommando Junck bombers sent to Syria Changed strength script for Barbarossa Increased strength on German strategic bomber Added German decision script and unit script for Arabische Brigade to be raised in Iraq Added German decision script and unit script for WW1 Battleship Hessen to be recomissioned Added German decision script and unit script for WW1 cruiser Strassburg to be recomissioned Added German. unit script for Emden, Königsberg and Karlsruhe Changed Germany.s combat target data for Battleships and cruisers Changed name of Demilitarized zone to Germany. Changed owner of unit script for Slovakian carrier to Germany.s Changed bitmaps for Germany. Added activation script for Germany. Added 1 picture of battleship Schlesien Changed 2 pop-up scripts that used to Demilitarized zone to USSR and Italy Changed strength, owner, research of Waffen SS unit scripts Named Slovakian fighters in unit script Changed owner of some German unit scripts to Germany and also some strength changes. Removed Schlesien, Schleswig-Holstein, Königsberg, Nurnberg and Emden from Germany Fixed faulty variable condition in German unit script Fixed same spelling in unit scripts Increased naval defense of German and US cruisers (representing heavy cruisers they had) Lowered build limits of cruisers for Germany from 5 to 3 Added 1 German decision script and 16 German. unit scripts for Atlantic wall fortress guns and a picture also Increased combat target data of German and US battleships Fixed . (Rockets, guns) combat target data, it seems to have been messed up Removed Prince of Wales from production queue, added Howe, Anson and Duke of York Removed Prince of Wales and Repulse from build limits Changed experience and research at Battleship Hood Added 3 UK Battleships Increased US build limits with 2 Battleships, 2 carriers and 2 destroyers and also added some names Added 2 destroyers to US production queue, 2 carriers, 2 battleships, 4 cruisers Added 3 US Battleships to the production queue and 3 to the map and 1 carrier to the map Added 1 cruiser, 1 UK carrier to the map, 1 carrier to the production queue and increased build limits with 2 carriers Added Surrender_2 script for Germany. Changed entry date for unit script Ostmark Moved Himmer HQ from Germany to Germany. Increased strength of German heavy cruisers from 8 to 10 or 11 points Changed owner of spanish blue unit script from Germany to Germany. Changed name of Italian HQ in unit script from Balbo to Badoglio Added 1 German destroyer for production queue december 1938 Changed German unit scripts for Scharnhorst and Gneisenau, now they are either full reserached Battleships at strength 10, or full researched cruisers at strength 13. Changed some Variant French unit scripts, one that the French changes it use of tank doctrine and gets 3 strength 15 tank corps Added German. unit script to form tank corps from French tanks Changed some German unit script to German. since these unit was weak, small or not that effective of some reason (Exapmles: Hermann Glring Panzerdivision, Ostlegionen, Panzer division created by captured French material, 91 Luftlande-infanterie, 30th Flotilla subs in Black Sea, divisions to garrison Saar & Rhineland, Fliegerfuhrer Sahara, Fliegerfuhrer Iraq, Sonderkommando Junck, Marininfanterie, Luftwaffe feld, Himmler HQ, Fliegerführer Ost Afrika, Russian Liberation Army, Hitler Jugend, Ersatz armee, luftflotte 5 to Norway and some more. All these will have normal starting combat target data but is not upgradeble Added missing tile to 2 territory scripts concerning Finland/USSR Added 2 German decision scripts linked to 2 German. unit scripts for Fliegerfuhrer Atlantik and Krim Added Mobilization_3 script for UK to pressure Spain
  5. Yes, me too, and i discovered av strength 15 artillery that should be garrison Sevastopol, but it was now at the frontier.
  6. A little update, at the start of Barbarossa, you have trouble right away as the germans, i think the garrison scripts have some problem, wait for v4.1
  7. Yes, but that is the tanks Germany had to it´s disposal the first years of ww2 and won most of the Blitzkrieg wins! Fall Weiss 676 PZI, 777 PZII, 130 PZIII, 157 PZIV I & II stands for 84% Fall Gelb XIX Panzer korps 141 PZI, 326 PZII, 174 PZIII, 104 PZIV I & II stands for 63% ZVI Panzer korps 180 PZI, 220 PZII, 98 PZIII, 54 PZIV I & II stands for 72% For the Balkans 1941, the PZI and II was 50% of the German panzers Operation Barbarossa Panzer group 3 179 PZII, 364 Pz 38(t), 370 PZIV Army group south 8 PZI, 212 PZII, 334 PZIII, 96 PZIV
  8. I agree that Panthers should be above Tiger, but want to have both PZ I and II. But this is a very hypothetic discussion :-)
  9. Here comes some ideas of different objects that i have thought about. I really like different kinds of 3-d bitmaps. Research ----------- I think maybe 7-8 levels of research would be nice, then it would take longer time to reach max. You could make smaller steps between the levels in combat target data, or increase unit strength to 15 and elite at 20 points. German Panzers could be PZ I, PZ II, 38(t), PZ III, PZ IV, PZ V Panther, PZ VI Tiger, PZ VII Königstiger Fighters should not have ME 109 as level 0, find something else as first one (Maybe an Arado). Attackbombers level 0 and 1 could be Henschel Hs 123. Strategic bombers could have the America bomber ME 264 as level 7. I also want more bitmaps for corps & divisions (maybe marching soldiers that is replaced by vehicles at higher levels), special forces and cavalry (horses replaced by armoured vechicles at higher levels) Units ------------ Add maybe light cruisers, they where very big difference between the types. From light ones at maybe 5000 tons up to above 20000. Could minelayers be something? Be able to add mine fields that the enemy can not see but is destroyed after 1 or 2 hits. Oil ------- I think oil should be part of the game, but keep it simple! Oil points that each oil wells and industrial center/mine earns at each turn. Then decision scripts and convoys can also add oil points, just like MPPs. And then each unit consumes a number of Oil points per step they move, depending of type of unit and terrain. Manpower pool and growth --------------------- It would also be nice for each country to have a certain manpower pool, for instance, Germany can have 5 million soldiers at maximum at the start of the game, but then they get maybe 500000 new possible recruits each year and more if they ANNEX countries, but not surrendered ones. But you could still keep the build limits. Manpower could also be controlled but the number of cities you own. It could also be a Mobilization percentage (It could work like research, maybe even add it to the research types), the higher you get, the more soldiers you can recruit. At 0% (or level 1), you only have soldiers that is volunteers, at 40% (or level 2) you have all at age 18-30, at 60% (or level 3) all at 18-35 etc. One other possibility would be that each country get a certain number of men for each land tile you have.
  10. Hello and thanks for the feedback. Some Comments: The DMZ, i will add that the garrison script only fire if DMZ is occupied. Thw wipeout is activating a strength script so French forces is weak, does not have anything with Vichy. And if France is alive after july 15th, they get big NM boost, maybe too big, i agree.
  11. Thanks for the offer, but i have my own mod that keep me occupied, but it will be interesting to see your´s when it´s ready!
  12. Thanks for the info, i always get some USSR units surrenering in Poland , do not understand why there are there.
  13. Robert: I want the Axis have to be careful about it´s MPPS , but in the beginning the Axis are powerful. But i have also sometimes tried to boost Axis MPP in the beginning, to just for fun be able to accept all costly decisions for instance Sami: i have not payed much attention to Axis AI scripts, so there is a lot to be asked for. I am not sure it i will either.
  14. It´s uploaded (just when i added the message), but usually it takes some time before it´s published, (usually longer on weekend).
  15. 1938 Calm before the storm (ww1 engine) v4.0 -------------------------------------------- Now i have dug deep inte the histoy and changed USSRs troops accordingly. Depending on how you count and which resources you use USSR mobilized approximately 30 million men, and Germany 50% of that. USSR had 20000 tanks against Germanys 3500 and 15000 against 4000 planes. UNITS I have counted a corps and tank corps as 3 divisions if they have normal strength (more if they have elite reinforcment) In 1938 Calm before the storm 4.0 Germany has 38 divisions at the start, in production queue 23 and scripts (Human) give 439, totally 500 divisions, except for the ones you buy with MPPs. USSR has 149 divisions on the map at start, 49 in production queue and gets 802 in scripts (AI + Human), which gives a total of 1000 divisions. Then there are some unit scripts for Advanced level with 170 additional divisions. Historically USSR had even more divisions and corps, but sometimes i have put in an Army instead and made represented by a really strong corps. This is actually much more than the earlier versions of my mod, which is kind of funny since there has been comments that USSR gets too many units. I have also made some changes that helps Germany: 1. I have put in one decision script for USSR to invest MPPS to get some of the unit scripts (This will get them to use there MPPS to reinforce their units on the map and not be able to but so many new units the first years). 2. USSR has more units at the map in the beginning (and increased USSR build limits, especially for tanks) now also but they are very weak at start. 3. I have put in a garrison script for USSR to keep most of their unit close to the border until war breaks out, combined with the Barbarossa strength script Germany should be able to kill of the major part of the units on turn 1 of the invasion, then the way is reasonable free until you reach Smolensk, Kiev, Cherkassy and then Leningrad, Stalingrad, Moscow and the Caucasus. 4. Added pop-up and strength scripts for Germans to simulate pockets to trap USSR troops in I have checked OoB for the biggest battles during 1941 & 42, the scripts for these cities/battles now gives troops accordingly. as follow: Urals 150 divisions (Units from east of Urals sent to mostly Perm and Sverdlovsk) Moscow 110 divisions (West front, Bryansk Front and Reserve front) Stalingrad 70 divisions Caucasus 60 divisions Smolensk 35 divisions Kiev 30 divisions Leningrad 27 divisions Siberian troops 26 divisions Far East troops 22 divisions Cherkassy 22 divisions Then i have added some scripts for small towns defence but these scripts are weak (divisions, workers militia, NKVD troops) For Germany the number of divisions was as below: 1938 july 37 divisions 1939 january 39 1939 september 93 1940 january 98 1940 may 119 (40 motorized) 1941 january 190 (56 motorized) 1942 january 165 RESEARCH When i have tested the game, i (Germany) usually have level 2-3 tanks 2-3 fighters, 2-3 ground attack and level 2 infantry weapons when Barbarossa starts june 41. MPP During my last game (not all changes listed here where implemented then but most), my MPP income (Germany) where as follow (excluded all script income and convoy) 1938 summer 98, fall 317 1938 winter 700, spring 375, summer 215, fall 600 1940 winter 1270, spring 650, summer 509, fall 1125 1941 winter 2700, spring 1370, summer 860, fall 1908 1942 winter 3954, spring 2021 USA joined the war 1941 december 14th. CHANGES v4.0 I have added a new type of unit, Seaplane Tenders/Carriers, the minor countries Anglo Egypt-Sudan, Netherlands, Slovakia (to simulate Germany), Croatia (to simulate Germany), Montenegro (to simulate Germany), Yugoslavia, Sweden, Italian Africa, Spain, Commonwealth, Free France, French Morroco, French Algiers, French Tunisia and Vichy France have these instead of Aircraft Carriers. Each country have individual Combat target data, depending on how their vessels historical type and strength. Some is quite ok with approx 20 aircrafts and some only a few that is rubbish. Possible use of them is sub hunt or recon. Changed start date to july 3rd 1938 Totally remodelled USSRs units (names, numbers both on map, build limits and scripts) Increased Italys starting NM from 50000 to 75000 Changed reserach (increased cost and removed a few USSR chits assigned) Added Swedish units to production queue Small adjustments of Greek Army Renamed and moved III. Germanisches korps to III. SS Panzerkorps from corps to panzers in build limits Removed Germanys Jagdgeschwader 77 from build limits since it is a unit script Added picture of Field marshal Albert Kesselring and link to it in unit script Lowered Germanys build limits for Special forces from 7 to 5 Added 2 German tanks to production queue for october 42 and october 43 Increased combat data for cavalry (tanks defense and soft defense) changed names of German cavalry and special forces Changed attack bombers to 1 strike Added 4 coastal guns for Swedens build limits and to the map and named the 2 old ones Removed 3 corps from Germanys build limits and exchanged these to 3 others in unit script Increased UK build limits to 2 special forces and lowered USSR to 4 Changed Finlands mobilization 5% Axis Added 4 new pictures Added minor city of Salla Removed 1 picture Added league of nations flag for Demilitarized zone Fixed spelling in one picture Changed Linz from minor city to industrial center Added Peenemunde as industrial center Added minor cities Istra, Kaluga, Podolsk, Zagorsk, Roslavl in USSR and garrison script for them Fixed faulty bitmaps for German units in desert Changed road in Finland (Too close to lake) Increased build limits for German HQs from 13 to 14 and USSR from 15 to 18 Added German tank Hube to Production queue 1943 june 10th Removed 2 SS panzerkorps from German build limits for tanks Added rail to Ukraine Added 7 industries to USSR Remodelled Finnish army (build limits, map, production queue) Switched Polish cruiser to destroyer and named it and the polish sub Named Bulgarian destroyer Named Romanian destroyer and added sub to the map Named Greek destroyer and sub, added battleship Kilkis Named Turkish sub and destroyer, added battleship TGC Yavuz Named Dutch destroyer and sub, added Seaplane tender Gadila Removed Belgian sub from the map Named Finnish sub and replaced destroyer with cruiser Named Argentinian cruiser Named Swedish ships, added ships to the map Named Commonwealth ships, increased build limits with 1 more carrier Named Yugoslavian destroyer, added seaplane tender, removed cruiser from the map Removed Brasil battleship from build limits, Named Brasil cruiser Added Estonian sub to the map, removed destroyer Increased French build limits with 1 more carrier, named it JOFFRE and added to production queue Increased strength on UK carrier Ark Royal and Eagle Added Spanish Seaplane tender Dedalo Added Anglo Egypt-Sudans Seaplane tender Pegasus and Audacity to the production queue for 1941 Added Italian African Seaplane carrier Giuseppe Miraglia Increased UKs build limits with 2 more cruisers and added these to production queue Lowered cost for seaplane carriers compared to regular Aircraft carriers Added seaplane carrier for Free France to build limits and production queue Switched ownership from Germany to Denmark for Northern Schleswig and moved Flensburg 1 tile south and small change of 1 tile to add port there Changed combat target data for naval Ships mainly, but small changes also for many other units Added port of Aabenraa to Denmark and changed rail there Added picture of escort carrier Lowered building times of forts Small text changes in decision scripts Small text changes in unit scripts Changed variable conditions in some German decision scripts Changed 2 Commonwealth unit script (Super units) to AI Changed dates and triggers for Italian belligerence scripts Added 2 USSR garrison scripts for Kiev and Kharkov Made small land changes for USSR Date changes for some German decision scripts Added strength script for Fall Grun on Czechoslovakia Added German decision scripts with matching, strength, belligerence, Mobilization_3, annexation, unit and war entry scripts for Fall Otto, Germanys attack on Austria Added some media links to unit scripts Added German unit scripts for Saar and Rhineland decision scripts Added Norwegian unit script for Cavalry 2nd division Changed dates in annexation script for Austria Changed date for territory script for Rhineland Changed variable conditions, types of units, names, dates, triggers for German Waffen SS unit scripts Removed German III. (Germanic) SS Panzer korps unit script Changed German Panzer Lehr script from division to special forces Renamed some German unit scripts Renamed some Hungarian and Romainan unit scripts Added German unit script for Hitler Jugend division Changed some war entry scripts from Axis AI to all games Changed trigger for 1 War entry script Changed type of 1 war entry script Removed 6 war entry scripts (they where doubles) Changed USSR NM script for Allied landings in France (US troops requirement) Changed Flag on 1 War entry script Added Commonwealth unit script in Bissau Changed flag of Winter war decision script Added USSR NM script for Battle of Suomussalmi Added German NM script for condor legions homecoming Added 1 decision script for winter war peace Added 7 pop-up script for winter war Added 1 pop-up script for Atlantic charter Added 1 Mobilization_3 script for Finland to lean to Axis Added pop-up script for Swedish home guard Added pop-up script for League of nations condemning Italy for the Abyssinia war Added 2 German unit scripts for Ostlegionen, changed unit type of one other and date of one more Changed USSR unit scripts for Siberan and Far East reserves (Removed some units, reduced experience, added condition position and text changes) Changed USSR NM script No step back (moved date and increased NM value) Added USSR Odessa garrison script Changed USSR garrison scripts Removed 1 USSR garrison script for Leningrad Added German 2 fighters, 2 attackbombers and 1 cavalry to unit scripts Fall Blau and zitadelle, and some name changes Some text changes in German unit scripts and strenghtend Panzer armies in Ardennes unit script Small adjustments of Mobilization_1 and Mobilization_3 scripts Added 1 German unit script for Eastern front reserves Added big pre entry USSR garrison script to keep troops close to the border Added USSR decision script for them to pay for unit scripts Changed USSR research (removed 1 tank chit and changed scripts) Increased strength and added 2 units to 2 German unit scripts in Iraq and Ethiopia Added 2 German resource scripts for Peenemunde and Mittelwerk Moved date on Operation Weserubung unit script earlier to december 1939 Changed date on German decisions scripts for Norwegian gold Added pop-up, pictures and strength scripts for Germans to simulate pockets to trap USSR troops in Added and changed Swedish unit scripts Added USSR NM script for battle win over Japan 1939 Changed date and type of Mobilization_3 script for French West Africa to join Axis after Dakar raid Many small changes of War Entry scripts (dates, triggers and types) Added 2 Belligerence scripts for French West Africa towards UK and Commonwealth Added missing position to Polish Surrender_1 script Fixed faulty media link in German unit scripts (Waffen SS) Changed Surrender_1 script so Bulgaria get Greek territory instead of Germany Changed size of Reichskommiseriat Ostland Changed size of Reichiskommisariat Ukriane Fixed spelling in different scripts (Thanks wlape3) Changed Greek activation in decision script Added decision script and matching territory script and pop-up script for Northern Schleswig plebiscite Added decisions scripts 388-396 and matching unit scripts for repairing scuttled French, Dutch, Norwegian, Greek, Yugoslavian, Italian ships and to convert Italian Ocean liner to Carrier, and Slovakia to build seaplane tender Ostmark Fixed Yugoslavias surrender_1 script, wrong country number Added 3 oil fields to USSR, and added these positions to supply scripts Changed positions of territory scripts Reichskommisariat Ukraine, Transnistria Increased strength and number of units in US unit script if invaded Added unit script linked to decision 55 for RSI navy Fixed spelling in free unit script Changed trigger for Italian African naval units to become free italian units Added unit scripts for French Morroco, French Algiers, French Tunisia and Vichy France to get Seaplane tenders Added 2 Commonwealth unit scripts for escort carriers
  16. I seem to have forgotten where i change the building time for engineers, anyone?
  17. In the good old days, there where many many mods to choose from, but inthe later editions of SC2 (Global and Great war), there are very few. Any ideas? and are there any Modding ongoing for new ones?
  18. Do anyone out there have a 3d bitmap of small carrier/escort carrier/Seaplane tender? I have added these for my mod.
  19. Glad you enjoy it Samichlaus Interesting approach! I will beef up the subs, and also add more US troops when US is invaded. Do not know about Spain.
  20. Oh my god, so simple! And i havestudied these scripts over and over! Thanks!
  21. I do not understand why this script is not working? These 2 decision scripts fire alright but not the linked territory script! ; USSR Declares War Against Finland ; Historical date of event was 1939/11/30 { #NAME= DE 1- Treaty of Moscow and the Soviet-Finnish Winter War (Historical) #POPUP= USSR Fights Over The Finnish Border #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 4 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set decision value (first internally stored decision) #DECISION= 1 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= 0 #MPP_TURNS= 0 #MPP_TEXT= ; Set AI acceptance % (Allied AI will accept 100% of the time) #AI_RESPONSE= 100 #AI_RESPONSE_POPUP= USSR invades Finland with 21 divisions #DATE= 1939/11/30 #TEXT_RGB= 0,0,0 #SHADOW_RGB= 194,186,186 #NATIONAL_MORALE_TRIGGER= 0 [0] ;Set Friendly Position (Moscow) #FRIENDLY_POSITION= 330,40 ; Set variable conditions: ; 2nd Line - Finland politically aligned with Axis (not fully active) and not surrendered #VARIABLE_CONDITION= 21 [1] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0] } { #NAME= DE 385 - Treaty of Moscow and the Soviet-Finnish Winter War #POPUP= Moscow Peace Treaty: Winter war ends #IMAGE= 0winterwarpeace.bmp #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 1[1] #COUNTRY_ID= 4 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set decision value (first internally stored decision) #DECISION= 1 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= 0 #MPP_TURNS= 0 #MPP_TEXT= ; Set AI acceptance % (Allied AI will accept 100% of the time) #AI_RESPONSE= 100 #AI_RESPONSE_POPUP= USSR Declares War Against Finland #DATE= 1940/03/13 #TEXT_RGB= 0,0,0 #SHADOW_RGB= 194,186,186 #NATIONAL_MORALE_TRIGGER= 0 [0] ;Set Friendly Position (Moscow) #FRIENDLY_POSITION= 330,40 ; Set variable conditions: ; 2nd Line - Finland politically aligned with Axis (not fully active) and not surrendered #VARIABLE_CONDITION= 21 [1] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0] } ; USSR Annexes Finnish Territory ; Historical date of event was 1940/03/12 { #NAME= Treaty of Moscow and the Soviet-Finnish Winter War (Historical) #POPUP= Moscow Peace Treaty: Winter war ends #IMAGE= 0winter_war_treaty.bmp #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 385[1] #COUNTRY_ID= 21 #TRANSFER_ID= 4 #TRIGGER= 100 #DATE= 1940/03/12 }
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