Cantona66
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Everything posted by Cantona66
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1938 Calm before the storm 2 (ww1 engine) v1.4 -------------------------------------------- Added 2 UK destroyers to production queue Added 4 German supply scripts for France, Belgium and Netherlands Added 3 pictures Added pop-up script for Quisling to visit Hitler and German-USSR troops parade in Brest-Litovsk Added German strength script for Luftwaffe attack on Firth-of-Forth Added US Mobilization_3 script for sinking of SS Athenia Lowered US Mobilization from 5-15 to 5-8 in Mobilization_3 script if Denmark is defeatad by Germany Added 2 strength scripts for coastal guns Added 5 Italian NM scripts Added oil field Bahrain Added Italian supply script for bombing of Bahrain and Haifa Added supply script for Anti British riots in Bahrain Changed owner of strength scripts Changed type and date for 1 German supply script (bombing Rotterdam) Changed type of German strength script: Luftwaffe keeps the pressure at Norwegian cities Added Oil well in Iran, Adu-Dhabu and added 1 Iranian resource script and changed type another Increased trigger for USSr resource script, extra oil Removed 1 double text Changed ownership of a few tiles and created Kuwait with 1 oil well and 1 port, controlled by Commonwealth Added 1 decision script and matching unit script for USSR & Commonwealth to attack Iran, also added 1 War Entry script (and changed 2) and 6 Belligerence script and 2 Offensive script for this Added UK decision script for send troops to defend Norway, and linked 1 French and 1 Uk unit script Changed name of Jaffa to Tel Aviv Added 1 tile to Maginot Line Added pop-up script for Ironguard extremists kills Romanian prime minister Armand Calinescu Added pop-up script for Roosevelt asks for 1.3 Billion USD for the defence Added text: Persia and Iraq Command, and 2 units: 4th cavalry, 21st indian to Commonwealth unit script Lowered UKs starting Mobilization with 2% down to 53% Added a few fortifications at the Siegfried Line and replaced some fortifications with fortresses also Removed 3 French partisan positions and increased partisan trigger from 5 to 8% Added towns Kaiserslautern and Karlsruhe Upgraded towns Coblenz and Frankfurt-Am-Main to Cities Moved towns Mainz, Strasbourg, Stuttgart, Mannheim and Saarbrucken Moved mine Briey Added German unit script for 86. Infantry division Changed borde France, Luxembourg, Germany, the Siegfried line , Maginot Line and related garrison symbols, garrison scripts, territory scripts, unit scripts, offensive scripts, pop-up scripts and Mobilization_2 scripts Increased soft defense for German garrisons to 1 Added German XXXVII corps to the map Increased strength on German corps at the French border from 3 to 4 Added some roads and rails in Germany
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In my 1938 Calm before the Storm 2, i have old BBs, seaplane tenders, light cruisers, heavy tanks, heavy artillery etc.
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1941 Unternehmen Merkur
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Strange, i seem to have missed that, i will re-upload it right away. -
1941 North Africa
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi Ivanov, yes most unit arrivals is scripted. -
1941 North Africa
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks, i borrowed the map from an old WaW mod, i believe it was SeaMonkey that made it, and then i changed it a bit. -
1938 Calm before the storm (ww1 engine) v5.2 -------------------------------------------- Added 3 Spanish Mobilization_3 scripts Fixed text in Italian 1 decision script Removed 1 Italian unit script for paratroopers Added 2 Italian unit scripts for tank divisions Renamed 1 Italian unit script and 1 unit on the map Fixed faulty text in unit script Lowered strength on Italian tank division Lowered experience of German unit script for Gebirgsjaegers Added 1 tile to Albania being transfered to Germany following Italys surrender Added 3 US Amphibious scripts to invade Italy Fixed German pop-up script with wrong strategic advice Added 2 pictures to German Spanish NM scripts Fixed spelling in 1 UK supply script Removed 3 Spanish Strength scripts Added pop-up and picture of Armistice in Compiegne Switched German unit script paratroopers for Seelöwe from DE 38 to DE 65 1 week earlier Added sound file Fixed wroung country number in 5 Italian strength scripts Fixed Gv values in scripts Added 1 picture of Monte Cassino Changed scripts related to RSI and Kingdom of Italy Added German NM script and 1 picture for Operation Panzerfaust Increased German NM Script for Operation Oak to 30000NM points Added 2 German No retreat NM scripts Added 13 German Festung/Fortress NM scripts
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1938 Calm before the storm 2 (ww1 engine) v1.2 -------------------------------------------- Added sound file Fixed spelling in decision script Fixed wroung country number in 5 Italian strength scripts Fixed Gv values in scripts Added 1 picture of Monte Cassino Changed scripts related to RSI and Kingdom of Italy Increased German NM Script for Operation Oqk to 30000NM points Fixed minimum supply level to prepare for German paratroopers Added 1 German NM script and picture for Operation Panzerfaust Added 2 German No retreat NM scripts Added 13 German Festung/Fortress NM scripts Added 1 US HQ (Keyes) Added 1 US unit script, reinforcements in Italy
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Is it possible to freeze upgrades? so you can have for example tanks with different levels, i want to be able to use MPPs to strengthen the units but not upgrade them. It would be good for mikni camapigns, to be able to simulate both German panzer regiments with PZkw2 and 3 and them some heavy detachments with Tigers.
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Problem with double units!
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Ok, thanks, what´s your mail adress? -
Problem with double units!
Cantona66 replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi Bill, i just tried removing all units for 1 country and then adding 1 HQ there but another one turned up when DOW. Bu the way, i did not import the units from the old game, i tried but it did not work out and there are no units in production queue only on the map and in scripts. Any more ideas? Please :-)