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dmg

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Everything posted by dmg

  1. Currently all the network missions are quite simple. The only goal is to destroy all the soldiers of the opponent. But you may create your own network missions using the MissionEditor tool.
  2. Did you try to run the game in 1920x1080?
  3. Start the game server, go to the lobby (the menu where you can choose maps) and wait for the clients to connect. When all clients are connected, they should press ready button and the server may start the game. If the server starts the game before any the clients connected, it will immediately win the mission when the loading completes (because there is only one player in the game). Clients cannot connect when the game is on. They must connect when the server is in the lobby.
  4. Because 720 is less than 768. Tow supports resolution starting from 1024x768 and higher.
  5. Do you have Microsoft .NET2 Framework installed? If not, download it from http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en and install
  6. 1. You should call HALT to stop the trigger. Otherwise it will run in the loop infinitely (it will start execution from the beginning when it reaches the end). Look at the Submission1, you call the HALT only inside the IF statement. 2. I advise you to call DELAY procedure from time to time. DELAY procedure returns the execution to the game and pauses the trigger for some time (if not to do this, the game engine will take away the execution forcibly, but the trigger may become time consuming and affect the game FPS).
  7. Please, describe your problem in full detail and step by step. And answer the following questions: 1. What is your OS (SP)? 2. What user privileges do you have? Do you work in this OS as an admin or as a limited user? 3. What files / folders of ToW do you reset the readonly flag for? How do you reset the readonly flag? 4. What files / folders of ToW are got this flag set again? When does it happen?
  8. This feature will be available in the map editor. Do not forget to save the campaign list in the CampaignEditor after making any changes (see File->Save menu item). Also when distributing your mission include briefing.xml file (in the mission directory) to the archive. And there is no need to include history subfolder (it just autobackup copies of your mission.xml\trigger.ini files). Thank you for your comments and suggestions, Sabai. [ May 15, 2007, 09:13 PM: Message edited by: dmg ]
  9. By the way, copying and distributing modified mission.xml is not enough. mission.xml contains only units coordinates and their parameters. If you want the modified mission to work properly, you need to copy trigger.ini file (that contains script) and ambient.xml file (that contains ambient sounds info) as well.
  10. I'm afraid, it's a bug ( http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000171 ). It'll be fixed ASAP, in the nearest patch. Try to load the previous save and win the battle once again.
  11. Gunslingr3, What is your OS? Try to reinstall DirectX 9 (see the links at http://www.battlefront.com/products/tow/troubleshooting.html#dx_netframe ) Though it is the latest, it might not contain some libraries for .NET.
  12. As for attaching units, see http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=001138#000000 The gun crew does not dissapear. The crew infantries automatically get out of the gun if it is attached to the truck. So you need to wake them up separately using their own unit ids. If the skill level is -1, the game will randomly create initial skill point values dependently on the vehicular unit and the crew set level. So if you add an elite crew, one of the units will have high gunnery skills in the game. You may manually assign initial skill points. Some skill points may increase during the mission (e.g. accuracy), some ones remain the same (e.g. intelligence), the others may be advanced by the player at the end of the battle. It doesn't matter whether the mission designer manually have assigned the points or they have been randomly generated by the game. I'm afraid it's a bug. It'll be fixed. Thank you for your questions, Oudy
  13. Unfortunately, currently Vista64 is not supported by MissionEditor (see system requirements at https://www.combatmission2.com/tow_order.html ). If you want to use MissionEditor, try to install Vista32 or Windows XP. If the error is still thrown, check the tips at http://www.battlefront.com/products/tow/troubleshooting.html#editor_not_launching [ May 10, 2007, 08:16 AM: Message edited by: dmg ]
  14. 1. Try to install this driver http://www.nvidia.com/object/winxp_2k_158.22.html (It was issued a week ago, and the game should work with it). Does it help? 2. Try to rename title.avi to title.bak in the ToW directory. Does it help? 3. Open towsetup, choose the video mode with the lowest resolution and the lowest framerate. Does it help? If nothing helps, please, email me the message with the link to this forum to gavd@1c.ru [ May 09, 2007, 11:25 PM: Message edited by: dmg ]
  15. I think 1Gb must be quite enough. The RAM size won't help, "255" is pathfinding limitation. Try to reduce the number of units, and if it doesn't help try to reduce the number of unit types. When you create a new mission, do not forget to choose the map for it. If you edit triggers from time to time press toolbar button "save mission and compile triggers" to make sure your script is correct.
  16. As far as I understand, you've created a new mission (or edited an existing one), tried to run it and it failed, haven't you? First of all, check the number of units you have added to the mission. The number of free (not belonging to crew) and unsleeping (active) units must not exceed 255.
  17. Editing the mission trigger script is not enough. If you want to add a new support type, add new supports of the type to the mission (see the screenshot below): [ May 08, 2007, 05:41 AM: Message edited by: dmg ]
  18. No. Currently, you cannot buy and choose units in the multiplayer missions. You can choose units only in the SP-mode.
  19. Look through the topic "8. Creating a mission for a network game" in the mission editor manual. First of all, check the following: 1. Your point names must be correct. 2. Your mission must have MPType attribute set to DM 3. Your mission must be attached to campaign MP_LIST in the campaign editor (don't forget to save the campaign list after editing). To play the network mission it must be stored in the game server's Missions\MP_LIST directory (there is no need for the game clients to have the same mission). Can you enumerate your point names and army indices to clarify the problem?
  20. If you want to create attached units of a player army in the single player mode, create one or more sleeping groups of units. One of the unit must be of artillery type, the other is of a car type. Some cars may not tow the artillery, some may (depending on the car's 3d-model). During the game you must call ReinforcementLand procedure in the trigger script to wake the group up. If you create towed units for non-player army (or for a player army for the multiplayer mode) you may add the units to the active groups as well. Look at the screenshot to learn how and where to set up the towed gun:
  21. Could you e-mail this message to gavd@1c.ru? I'll ask you additional questions and probably try to help you via e-mail. Thanks.
  22. Can you email me this message to gavd@1c.ru? I'll ask you additional questions and try to give additional recommendations via e-mail.
  23. Can you try to download and install the latest video drivers for this card for Vista? Does it play fine any other OpenGL games (like Doom3) as well?
  24. Try advices at http://www.battlefront.com/products/tow/troubleshooting.html#editor_not_launching As regards the MissionEditor, try the following: "1. Browse into your Theatre of War game folder. 2. COPY (not move but COPY) the files "msvcr71.dll" and "msvcp71.dll" 3. Now go into the MissionEditor folder and PASTE those files there. 4. That's it! Try and launch the game and editor now." Also, please, pay your attention that currently the missioneditor won't launch in Vista64 (though it must work in Vista32). As regards the game itself, try to install the latest video driver for ATI (if you have ATI Radeon). E.g. for Vista32 ATI Radeon X1300 check this link http://ati.amd.com/support/drivers/vista32/common-vista32.html
  25. *Buzzsaw*, 1. What is your operating system (and a version of the service pack)? 2. What is a version of your video drivers? 3. When do the lockups and freezes happen? During loading the mission? During the game? What mission do you play when the game locks up? Could you email me these answers to gavd@1c.ru so I might ask you additional questions and maybe give recommendations? [ May 06, 2007, 09:47 PM: Message edited by: dmg ]
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